public void getChunkAt(IChunkProvider ichunkprovider, int i, int j) { Chunk chunk = this.getOrCreateChunk(i, j); if (!chunk.done) { chunk.done = true; if (this.chunkProvider != null) { this.chunkProvider.getChunkAt(ichunkprovider, i, j); // CraftBukkit start BlockSand.instaFall = true; Random random = new Random(); random.setSeed(world.getSeed()); long xRand = random.nextLong() / 2L * 2L + 1L; long zRand = random.nextLong() / 2L * 2L + 1L; random.setSeed((long) i * xRand + (long) j * zRand ^ world.getSeed()); org.bukkit.World world = this.world.getWorld(); if (world != null) { for (org.bukkit.generator.BlockPopulator populator : world.getPopulators()) { populator.populate(world, random, chunk.bukkitChunk); } } BlockSand.instaFall = false; this.world .getServer() .getPluginManager() .callEvent(new org.bukkit.event.world.ChunkPopulateEvent(chunk.bukkitChunk)); // CraftBukkit end chunk.e(); } } }
protected void k() { boolean flag = true; boolean flag1 = true; boolean flag2 = true; boolean flag3 = true; int i = 0; this.b("menu.generatingTerrain"); byte b0 = 0; // CraftBukkit start - fire WorldLoadEvent and handle whether or not to keep the spawn in memory for (int m = 0; m < worlds.size(); m++) { WorldServer worldserver = this.worlds.get(m); LOGGER.info( "Preparing start region for level " + m + " (Seed: " + worldserver.getSeed() + ")"); if (!worldserver.getWorld().getKeepSpawnInMemory()) { continue; } BlockPosition blockposition = worldserver.getSpawn(); long j = ax(); i = 0; for (int k = -192; k <= 192 && this.isRunning(); k += 16) { for (int l = -192; l <= 192 && this.isRunning(); l += 16) { long i1 = ax(); if (i1 - j > 1000L) { this.a_("Preparing spawn area", i * 100 / 625); j = i1; } ++i; worldserver.chunkProviderServer.getChunkAt( blockposition.getX() + k >> 4, blockposition.getZ() + l >> 4); } } } for (WorldServer world : this.worlds) { this.server .getPluginManager() .callEvent(new org.bukkit.event.world.WorldLoadEvent(world.getWorld())); } // CraftBukkit end this.q(); }
public PortalTravelAgent(WorldServer worldserver) { this.a = worldserver; this.b = new Random(worldserver.getSeed()); }
private void a(Convertable convertable, String s, long i, WorldType worldtype) { if (convertable.isConvertable(s)) { log.info("Converting map!"); convertable.convert(s, new ConvertProgressUpdater(this)); } // CraftBukkit - removed world and ticktime arrays int j = this.propertyManager.getInt("gamemode", 0); j = WorldSettings.a(j); log.info("Default game type: " + j); // CraftBukkit start (+ removed worldsettings and servernbtmanager) boolean generateStructures = this.propertyManager.getBoolean("generate-structures", true); int worldCount = 3; for (int k = 0; k < worldCount; ++k) { WorldServer world; int dimension = 0; if (k == 1) { if (this.propertyManager.getBoolean("allow-nether", true)) { dimension = -1; } else { continue; } } if (k == 2) { // CraftBukkit - (+ don't do this in server.properties, do it in bukkit.yml) if (this.server.getAllowEnd()) { dimension = 1; } else { continue; } } String worldType = Environment.getEnvironment(dimension).toString().toLowerCase(); String name = (dimension == 0) ? s : s + "_" + worldType; org.bukkit.generator.ChunkGenerator gen = this.server.getGenerator(name); WorldSettings settings = new WorldSettings(i, j, generateStructures, false, worldtype); if (k == 0) { world = new WorldServer( this, new ServerNBTManager(server.getWorldContainer(), s, true), s, dimension, settings, org.bukkit.World.Environment.getEnvironment(dimension), gen); // CraftBukkit } else { String dim = "DIM" + dimension; File newWorld = new File(new File(name), dim); File oldWorld = new File(new File(s), dim); if ((!newWorld.isDirectory()) && (oldWorld.isDirectory())) { log.info("---- Migration of old " + worldType + " folder required ----"); log.info( "Unfortunately due to the way that Minecraft implemented multiworld support in 1.6, Bukkit requires that you move your " + worldType + " folder to a new location in order to operate correctly."); log.info( "We will move this folder for you, but it will mean that you need to move it back should you wish to stop using Bukkit in the future."); log.info("Attempting to move " + oldWorld + " to " + newWorld + "..."); if (newWorld.exists()) { log.severe("A file or folder already exists at " + newWorld + "!"); log.info("---- Migration of old " + worldType + " folder failed ----"); } else if (newWorld.getParentFile().mkdirs()) { if (oldWorld.renameTo(newWorld)) { log.info( "Success! To restore " + worldType + " in the future, simply move " + newWorld + " to " + oldWorld); log.info("---- Migration of old " + worldType + " folder complete ----"); } else { log.severe("Could not move folder " + oldWorld + " to " + newWorld + "!"); log.info("---- Migration of old " + worldType + " folder failed ----"); } } else { log.severe("Could not create path for " + newWorld + "!"); log.info("---- Migration of old " + worldType + " folder failed ----"); } } if (convertable.isConvertable(name)) { log.info("Converting map!"); convertable.convert(name, new ConvertProgressUpdater(this)); } world = new SecondaryWorldServer( this, new ServerNBTManager(server.getWorldContainer(), name, true), name, dimension, settings, this.worlds.get(0), org.bukkit.World.Environment.getEnvironment(dimension), gen); // CraftBukkit } if (gen != null) { world.getWorld().getPopulators().addAll(gen.getDefaultPopulators(world.getWorld())); } this.server .getPluginManager() .callEvent(new org.bukkit.event.world.WorldInitEvent(world.getWorld())); world.tracker = new EntityTracker(this, world); // CraftBukkit world.addIWorldAccess(new WorldManager(this, world)); world.difficulty = this.propertyManager.getInt("difficulty", 1); world.setSpawnFlags( this.propertyManager.getBoolean("spawn-monsters", true), this.spawnAnimals); world.getWorldData().setGameType(j); this.worlds.add(world); this.serverConfigurationManager.setPlayerFileData(this.worlds.toArray(new WorldServer[0])); } // CraftBukkit end short short1 = 196; long l = System.currentTimeMillis(); // CraftBukkit start for (int i1 = 0; i1 < this.worlds.size(); ++i1) { WorldServer worldserver = this.worlds.get(i1); log.info("Preparing start region for level " + i1 + " (Seed: " + worldserver.getSeed() + ")"); if (!worldserver.getWorld().getKeepSpawnInMemory()) { continue; } // CraftBukkit end ChunkCoordinates chunkcoordinates = worldserver.getSpawn(); for (int j1 = -short1; j1 <= short1 && this.isRunning; j1 += 16) { for (int k1 = -short1; k1 <= short1 && this.isRunning; k1 += 16) { long l1 = System.currentTimeMillis(); if (l1 < l) { l = l1; } if (l1 > l + 1000L) { int i2 = (short1 * 2 + 1) * (short1 * 2 + 1); int j2 = (j1 + short1) * (short1 * 2 + 1) + k1 + 1; this.b("Preparing spawn area", j2 * 100 / i2); l = l1; } worldserver.chunkProviderServer.getChunkAt( chunkcoordinates.x + j1 >> 4, chunkcoordinates.z + k1 >> 4); while (worldserver.updateLights() && this.isRunning) {; } } } } // CraftBukkit start for (World world : this.worlds) { this.server .getPluginManager() .callEvent(new org.bukkit.event.world.WorldLoadEvent(world.getWorld())); } // CraftBukkit end this.t(); }