public void getChunkAt(IChunkProvider ichunkprovider, int i, int j) {
    Chunk chunk = this.getOrCreateChunk(i, j);

    if (!chunk.done) {
      chunk.done = true;
      if (this.chunkProvider != null) {
        this.chunkProvider.getChunkAt(ichunkprovider, i, j);

        // CraftBukkit start
        BlockSand.instaFall = true;
        Random random = new Random();
        random.setSeed(world.getSeed());
        long xRand = random.nextLong() / 2L * 2L + 1L;
        long zRand = random.nextLong() / 2L * 2L + 1L;
        random.setSeed((long) i * xRand + (long) j * zRand ^ world.getSeed());

        org.bukkit.World world = this.world.getWorld();
        if (world != null) {
          for (org.bukkit.generator.BlockPopulator populator : world.getPopulators()) {
            populator.populate(world, random, chunk.bukkitChunk);
          }
        }
        BlockSand.instaFall = false;
        this.world
            .getServer()
            .getPluginManager()
            .callEvent(new org.bukkit.event.world.ChunkPopulateEvent(chunk.bukkitChunk));
        // CraftBukkit end

        chunk.e();
      }
    }
  }
  protected void k() {
    boolean flag = true;
    boolean flag1 = true;
    boolean flag2 = true;
    boolean flag3 = true;
    int i = 0;

    this.b("menu.generatingTerrain");
    byte b0 = 0;

    // CraftBukkit start - fire WorldLoadEvent and handle whether or not to keep the spawn in memory
    for (int m = 0; m < worlds.size(); m++) {
      WorldServer worldserver = this.worlds.get(m);
      LOGGER.info(
          "Preparing start region for level " + m + " (Seed: " + worldserver.getSeed() + ")");

      if (!worldserver.getWorld().getKeepSpawnInMemory()) {
        continue;
      }

      BlockPosition blockposition = worldserver.getSpawn();
      long j = ax();
      i = 0;

      for (int k = -192; k <= 192 && this.isRunning(); k += 16) {
        for (int l = -192; l <= 192 && this.isRunning(); l += 16) {
          long i1 = ax();

          if (i1 - j > 1000L) {
            this.a_("Preparing spawn area", i * 100 / 625);
            j = i1;
          }

          ++i;
          worldserver.chunkProviderServer.getChunkAt(
              blockposition.getX() + k >> 4, blockposition.getZ() + l >> 4);
        }
      }
    }

    for (WorldServer world : this.worlds) {
      this.server
          .getPluginManager()
          .callEvent(new org.bukkit.event.world.WorldLoadEvent(world.getWorld()));
    }
    // CraftBukkit end
    this.q();
  }
Beispiel #3
0
 public PortalTravelAgent(WorldServer worldserver) {
   this.a = worldserver;
   this.b = new Random(worldserver.getSeed());
 }
  private void a(Convertable convertable, String s, long i, WorldType worldtype) {
    if (convertable.isConvertable(s)) {
      log.info("Converting map!");
      convertable.convert(s, new ConvertProgressUpdater(this));
    }

    // CraftBukkit - removed world and ticktime arrays
    int j = this.propertyManager.getInt("gamemode", 0);

    j = WorldSettings.a(j);
    log.info("Default game type: " + j);
    // CraftBukkit start (+ removed worldsettings and servernbtmanager)
    boolean generateStructures = this.propertyManager.getBoolean("generate-structures", true);
    int worldCount = 3;

    for (int k = 0; k < worldCount; ++k) {
      WorldServer world;
      int dimension = 0;

      if (k == 1) {
        if (this.propertyManager.getBoolean("allow-nether", true)) {
          dimension = -1;
        } else {
          continue;
        }
      }

      if (k == 2) {
        // CraftBukkit - (+ don't do this in server.properties, do it in bukkit.yml)
        if (this.server.getAllowEnd()) {
          dimension = 1;
        } else {
          continue;
        }
      }

      String worldType = Environment.getEnvironment(dimension).toString().toLowerCase();
      String name = (dimension == 0) ? s : s + "_" + worldType;

      org.bukkit.generator.ChunkGenerator gen = this.server.getGenerator(name);
      WorldSettings settings = new WorldSettings(i, j, generateStructures, false, worldtype);

      if (k == 0) {
        world =
            new WorldServer(
                this,
                new ServerNBTManager(server.getWorldContainer(), s, true),
                s,
                dimension,
                settings,
                org.bukkit.World.Environment.getEnvironment(dimension),
                gen); // CraftBukkit
      } else {
        String dim = "DIM" + dimension;

        File newWorld = new File(new File(name), dim);
        File oldWorld = new File(new File(s), dim);

        if ((!newWorld.isDirectory()) && (oldWorld.isDirectory())) {
          log.info("---- Migration of old " + worldType + " folder required ----");
          log.info(
              "Unfortunately due to the way that Minecraft implemented multiworld support in 1.6, Bukkit requires that you move your "
                  + worldType
                  + " folder to a new location in order to operate correctly.");
          log.info(
              "We will move this folder for you, but it will mean that you need to move it back should you wish to stop using Bukkit in the future.");
          log.info("Attempting to move " + oldWorld + " to " + newWorld + "...");

          if (newWorld.exists()) {
            log.severe("A file or folder already exists at " + newWorld + "!");
            log.info("---- Migration of old " + worldType + " folder failed ----");
          } else if (newWorld.getParentFile().mkdirs()) {
            if (oldWorld.renameTo(newWorld)) {
              log.info(
                  "Success! To restore "
                      + worldType
                      + " in the future, simply move "
                      + newWorld
                      + " to "
                      + oldWorld);
              log.info("---- Migration of old " + worldType + " folder complete ----");
            } else {
              log.severe("Could not move folder " + oldWorld + " to " + newWorld + "!");
              log.info("---- Migration of old " + worldType + " folder failed ----");
            }
          } else {
            log.severe("Could not create path for " + newWorld + "!");
            log.info("---- Migration of old " + worldType + " folder failed ----");
          }
        }

        if (convertable.isConvertable(name)) {
          log.info("Converting map!");
          convertable.convert(name, new ConvertProgressUpdater(this));
        }

        world =
            new SecondaryWorldServer(
                this,
                new ServerNBTManager(server.getWorldContainer(), name, true),
                name,
                dimension,
                settings,
                this.worlds.get(0),
                org.bukkit.World.Environment.getEnvironment(dimension),
                gen); // CraftBukkit
      }

      if (gen != null) {
        world.getWorld().getPopulators().addAll(gen.getDefaultPopulators(world.getWorld()));
      }

      this.server
          .getPluginManager()
          .callEvent(new org.bukkit.event.world.WorldInitEvent(world.getWorld()));

      world.tracker = new EntityTracker(this, world); // CraftBukkit
      world.addIWorldAccess(new WorldManager(this, world));
      world.difficulty = this.propertyManager.getInt("difficulty", 1);
      world.setSpawnFlags(
          this.propertyManager.getBoolean("spawn-monsters", true), this.spawnAnimals);
      world.getWorldData().setGameType(j);
      this.worlds.add(world);
      this.serverConfigurationManager.setPlayerFileData(this.worlds.toArray(new WorldServer[0]));
    }
    // CraftBukkit end

    short short1 = 196;
    long l = System.currentTimeMillis();

    // CraftBukkit start
    for (int i1 = 0; i1 < this.worlds.size(); ++i1) {
      WorldServer worldserver = this.worlds.get(i1);
      log.info("Preparing start region for level " + i1 + " (Seed: " + worldserver.getSeed() + ")");
      if (!worldserver.getWorld().getKeepSpawnInMemory()) {
        continue;
      }
      // CraftBukkit end
      ChunkCoordinates chunkcoordinates = worldserver.getSpawn();

      for (int j1 = -short1; j1 <= short1 && this.isRunning; j1 += 16) {
        for (int k1 = -short1; k1 <= short1 && this.isRunning; k1 += 16) {
          long l1 = System.currentTimeMillis();

          if (l1 < l) {
            l = l1;
          }

          if (l1 > l + 1000L) {
            int i2 = (short1 * 2 + 1) * (short1 * 2 + 1);
            int j2 = (j1 + short1) * (short1 * 2 + 1) + k1 + 1;

            this.b("Preparing spawn area", j2 * 100 / i2);
            l = l1;
          }

          worldserver.chunkProviderServer.getChunkAt(
              chunkcoordinates.x + j1 >> 4, chunkcoordinates.z + k1 >> 4);

          while (worldserver.updateLights() && this.isRunning) {;
          }
        }
      }
    }

    // CraftBukkit start
    for (World world : this.worlds) {
      this.server
          .getPluginManager()
          .callEvent(new org.bukkit.event.world.WorldLoadEvent(world.getWorld()));
    }
    // CraftBukkit end

    this.t();
  }