private void w() { long i = System.nanoTime(); ArrayList arraylist = new ArrayList(); Iterator iterator = trackerList.keySet().iterator(); while (iterator.hasNext()) { String s = (String) iterator.next(); int j = ((Integer) trackerList.get(s)).intValue(); if (j > 0) { trackerList.put(s, Integer.valueOf(j - 1)); } else { arraylist.add(s); } } int k; for (k = 0; k < arraylist.size(); ++k) { trackerList.remove(arraylist.get(k)); } AxisAlignedBB.a(); Vec3D.a(); ++this.ticks; // CraftBukkit start - only send timeupdates to the people in that world ((org.bukkit.craftbukkit.scheduler.CraftScheduler) this.server.getScheduler()) .mainThreadHeartbeat(this.ticks); // Send timeupdates to everyone, it will get the right time from the world the player is in. if (this.ticks % 20 == 0) { for (k = 0; k < this.serverConfigurationManager.players.size(); ++k) { EntityPlayer entityplayer = (EntityPlayer) this.serverConfigurationManager.players.get(k); entityplayer.netServerHandler.sendPacket( new Packet4UpdateTime(entityplayer.getPlayerTime())); // Add support for per player time } } for (k = 0; k < this.worlds.size(); ++k) { long l = System.nanoTime(); // if (k == 0 || this.propertyManager.getBoolean("allow-nether", true)) { WorldServer worldserver = this.worlds.get(k); /* Drop global timeupdates if (this.ticks % 20 == 0) { this.serverConfigurationManager.a(new Packet4UpdateTime(worldserver.getTime()), worldserver.worldProvider.dimension); } // CraftBukkit end */ worldserver.doTick(); while (true) { if (!worldserver.updateLights()) { worldserver.tickEntities(); break; } } } // this.g[k][this.ticks % 100] = System.nanoTime() - l; // CraftBukkit // } // CraftBukkit this.networkListenThread.a(); this.serverConfigurationManager.tick(); // CraftBukkit start for (k = 0; k < this.worlds.size(); ++k) { this.worlds.get(k).tracker.updatePlayers(); } // CraftBukkit end for (k = 0; k < this.C.size(); ++k) { ((IUpdatePlayerListBox) this.C.get(k)).a(); } try { this.b(); } catch (Exception exception) { log.log(Level.WARNING, "Unexpected exception while parsing console command", exception); } this.f[this.ticks % 100] = System.nanoTime() - i; this.u[this.ticks % 100] = Packet.n - this.E; this.E = Packet.n; this.v[this.ticks % 100] = Packet.o - this.F; this.F = Packet.o; this.w[this.ticks % 100] = Packet.l - this.G; this.G = Packet.l; this.x[this.ticks % 100] = Packet.m - this.H; this.H = Packet.m; }
private void w() { long i = System.nanoTime(); ArrayList arraylist = new ArrayList(); Iterator iterator = trackerList.keySet().iterator(); while (iterator.hasNext()) { String s = (String) iterator.next(); int j = ((Integer) trackerList.get(s)).intValue(); if (j > 0) { trackerList.put(s, Integer.valueOf(j - 1)); } else { arraylist.add(s); } } int k; for (k = 0; k < arraylist.size(); ++k) { trackerList.remove(arraylist.get(k)); } AxisAlignedBB.a(); Vec3D.a(); ++this.ticks; for (k = 0; k < this.worldServer.length; ++k) { long l = System.nanoTime(); if (k == 0 || this.propertyManager.getBoolean("allow-nether", true)) { WorldServer worldserver = this.worldServer[k]; if (this.ticks % 20 == 0) { this.serverConfigurationManager.a( new Packet4UpdateTime(worldserver.getTime()), worldserver.worldProvider.dimension); } worldserver.doTick(); while (true) { if (!worldserver.updateLights()) { worldserver.tickEntities(); break; } } } this.g[k][this.ticks % 100] = System.nanoTime() - l; } this.networkListenThread.a(); this.serverConfigurationManager.tick(); for (k = 0; k < this.tracker.length; ++k) { this.tracker[k].updatePlayers(); } for (k = 0; k < this.C.size(); ++k) { ((IUpdatePlayerListBox) this.C.get(k)).a(); } try { this.b(); } catch (Exception exception) { log.log(Level.WARNING, "Unexpected exception while parsing console command", exception); } this.f[this.ticks % 100] = System.nanoTime() - i; this.u[this.ticks % 100] = Packet.n - this.E; this.E = Packet.n; this.v[this.ticks % 100] = Packet.o - this.F; this.F = Packet.o; this.w[this.ticks % 100] = Packet.l - this.G; this.G = Packet.l; this.x[this.ticks % 100] = Packet.m - this.H; this.H = Packet.m; }
private void a(Convertable convertable, String s, long i, WorldType worldtype) { if (convertable.isConvertable(s)) { log.info("Converting map!"); convertable.convert(s, new ConvertProgressUpdater(this)); } // CraftBukkit - removed world and ticktime arrays int j = this.propertyManager.getInt("gamemode", 0); j = WorldSettings.a(j); log.info("Default game type: " + j); // CraftBukkit start (+ removed worldsettings and servernbtmanager) boolean generateStructures = this.propertyManager.getBoolean("generate-structures", true); int worldCount = 3; for (int k = 0; k < worldCount; ++k) { WorldServer world; int dimension = 0; if (k == 1) { if (this.propertyManager.getBoolean("allow-nether", true)) { dimension = -1; } else { continue; } } if (k == 2) { // CraftBukkit - (+ don't do this in server.properties, do it in bukkit.yml) if (this.server.getAllowEnd()) { dimension = 1; } else { continue; } } String worldType = Environment.getEnvironment(dimension).toString().toLowerCase(); String name = (dimension == 0) ? s : s + "_" + worldType; org.bukkit.generator.ChunkGenerator gen = this.server.getGenerator(name); WorldSettings settings = new WorldSettings(i, j, generateStructures, false, worldtype); if (k == 0) { world = new WorldServer( this, new ServerNBTManager(server.getWorldContainer(), s, true), s, dimension, settings, org.bukkit.World.Environment.getEnvironment(dimension), gen); // CraftBukkit } else { String dim = "DIM" + dimension; File newWorld = new File(new File(name), dim); File oldWorld = new File(new File(s), dim); if ((!newWorld.isDirectory()) && (oldWorld.isDirectory())) { log.info("---- Migration of old " + worldType + " folder required ----"); log.info( "Unfortunately due to the way that Minecraft implemented multiworld support in 1.6, Bukkit requires that you move your " + worldType + " folder to a new location in order to operate correctly."); log.info( "We will move this folder for you, but it will mean that you need to move it back should you wish to stop using Bukkit in the future."); log.info("Attempting to move " + oldWorld + " to " + newWorld + "..."); if (newWorld.exists()) { log.severe("A file or folder already exists at " + newWorld + "!"); log.info("---- Migration of old " + worldType + " folder failed ----"); } else if (newWorld.getParentFile().mkdirs()) { if (oldWorld.renameTo(newWorld)) { log.info( "Success! To restore " + worldType + " in the future, simply move " + newWorld + " to " + oldWorld); log.info("---- Migration of old " + worldType + " folder complete ----"); } else { log.severe("Could not move folder " + oldWorld + " to " + newWorld + "!"); log.info("---- Migration of old " + worldType + " folder failed ----"); } } else { log.severe("Could not create path for " + newWorld + "!"); log.info("---- Migration of old " + worldType + " folder failed ----"); } } if (convertable.isConvertable(name)) { log.info("Converting map!"); convertable.convert(name, new ConvertProgressUpdater(this)); } world = new SecondaryWorldServer( this, new ServerNBTManager(server.getWorldContainer(), name, true), name, dimension, settings, this.worlds.get(0), org.bukkit.World.Environment.getEnvironment(dimension), gen); // CraftBukkit } if (gen != null) { world.getWorld().getPopulators().addAll(gen.getDefaultPopulators(world.getWorld())); } this.server .getPluginManager() .callEvent(new org.bukkit.event.world.WorldInitEvent(world.getWorld())); world.tracker = new EntityTracker(this, world); // CraftBukkit world.addIWorldAccess(new WorldManager(this, world)); world.difficulty = this.propertyManager.getInt("difficulty", 1); world.setSpawnFlags( this.propertyManager.getBoolean("spawn-monsters", true), this.spawnAnimals); world.getWorldData().setGameType(j); this.worlds.add(world); this.serverConfigurationManager.setPlayerFileData(this.worlds.toArray(new WorldServer[0])); } // CraftBukkit end short short1 = 196; long l = System.currentTimeMillis(); // CraftBukkit start for (int i1 = 0; i1 < this.worlds.size(); ++i1) { WorldServer worldserver = this.worlds.get(i1); log.info("Preparing start region for level " + i1 + " (Seed: " + worldserver.getSeed() + ")"); if (!worldserver.getWorld().getKeepSpawnInMemory()) { continue; } // CraftBukkit end ChunkCoordinates chunkcoordinates = worldserver.getSpawn(); for (int j1 = -short1; j1 <= short1 && this.isRunning; j1 += 16) { for (int k1 = -short1; k1 <= short1 && this.isRunning; k1 += 16) { long l1 = System.currentTimeMillis(); if (l1 < l) { l = l1; } if (l1 > l + 1000L) { int i2 = (short1 * 2 + 1) * (short1 * 2 + 1); int j2 = (j1 + short1) * (short1 * 2 + 1) + k1 + 1; this.b("Preparing spawn area", j2 * 100 / i2); l = l1; } worldserver.chunkProviderServer.getChunkAt( chunkcoordinates.x + j1 >> 4, chunkcoordinates.z + k1 >> 4); while (worldserver.updateLights() && this.isRunning) {; } } } } // CraftBukkit start for (World world : this.worlds) { this.server .getPluginManager() .callEvent(new org.bukkit.event.world.WorldLoadEvent(world.getWorld())); } // CraftBukkit end this.t(); }
private void a(Convertable convertable, String s, long i, WorldType worldtype) { if (convertable.isConvertable(s)) { log.info("Converting map!"); convertable.convert(s, new ConvertProgressUpdater(this)); } this.worldServer = new WorldServer[3]; this.g = new long[this.worldServer.length][100]; int j = this.propertyManager.getInt("gamemode", 0); j = WorldSettings.a(j); log.info("Default game type: " + j); boolean flag = this.propertyManager.getBoolean("generate-structures", true); WorldSettings worldsettings = new WorldSettings(i, j, flag, false, worldtype); ServerNBTManager servernbtmanager = new ServerNBTManager(new File("."), s, true); for (int k = 0; k < this.worldServer.length; ++k) { byte b0 = 0; if (k == 1) { b0 = -1; } if (k == 2) { b0 = 1; } if (k == 0) { this.worldServer[k] = new WorldServer(this, servernbtmanager, s, b0, worldsettings); } else { this.worldServer[k] = new SecondaryWorldServer( this, servernbtmanager, s, b0, worldsettings, this.worldServer[0]); } this.worldServer[k].addIWorldAccess(new WorldManager(this, this.worldServer[k])); this.worldServer[k].difficulty = this.propertyManager.getInt("difficulty", 1); this.worldServer[k].setSpawnFlags( this.propertyManager.getBoolean("spawn-monsters", true), this.spawnAnimals); this.worldServer[k].getWorldData().setGameType(j); this.serverConfigurationManager.setPlayerFileData(this.worldServer); } short short1 = 196; long l = System.currentTimeMillis(); for (int i1 = 0; i1 < 1; ++i1) { log.info("Preparing start region for level " + i1); WorldServer worldserver = this.worldServer[i1]; ChunkCoordinates chunkcoordinates = worldserver.getSpawn(); for (int j1 = -short1; j1 <= short1 && this.isRunning; j1 += 16) { for (int k1 = -short1; k1 <= short1 && this.isRunning; k1 += 16) { long l1 = System.currentTimeMillis(); if (l1 < l) { l = l1; } if (l1 > l + 1000L) { int i2 = (short1 * 2 + 1) * (short1 * 2 + 1); int j2 = (j1 + short1) * (short1 * 2 + 1) + k1 + 1; this.b("Preparing spawn area", j2 * 100 / i2); l = l1; } worldserver.chunkProviderServer.getChunkAt( chunkcoordinates.x + j1 >> 4, chunkcoordinates.z + k1 >> 4); while (worldserver.updateLights() && this.isRunning) {; } } } } this.t(); }