@Override public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { MOB target = this.getTarget(mob, commands, givenTarget); if (target == null) return false; Room R = CMLib.map().roomLocation(target); if (R == null) R = mob.location(); if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; if ((auto) && (givenTarget != null) && (givenTarget instanceof MOB)) target = (MOB) givenTarget; // now see if it worked final boolean success = proficiencyCheck(mob, 0, auto); if (success) { final CMMsg msg = CMClass.getMsg( mob, target, this, somanticCastCode(mob, target, auto), auto ? "" : L("^S<S-NAME> speak(s) and gesture(s) to <T-NAMESELF>.^?")); if (R.okMessage(mob, msg)) { R.send(mob, msg); R.show(target, null, CMMsg.MSG_OK_VISUAL, L("<S-NAME> seem(s) much more likeable!")); beneficialAffect(mob, target, asLevel, 0); } } else return beneficialVisualFizzle( mob, target, L("<S-NAME> incant(s) gracefully to <T-NAMESELF>, but nothing more happens.")); // return whether it worked return success; }
protected void clearWarrants( final MOB officer, final MOB invoker, final Room R, final Area A, final LegalBehavior B) { final List<LegalWarrant> warrants = B.getWarrantsOf(A, invoker); if ((warrants != null) && (warrants.size() > 0)) { boolean didSomething = false; for (LegalWarrant W : warrants) { if ((W.arrestingOfficer() == officer) && (System.currentTimeMillis() > W.getIgnoreUntilTime())) { if (W.state() != Law.STATE_SEEKING) didSomething = true; B.release(A, W); } } if (didSomething && (officer.location() == invoker.location())) { R.show(officer, invoker, CMMsg.MSG_HANDS, L("<S-NAME> wink(s) at <T-NAME>.")); } } }
public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { MOB target = this.getTarget(mob, commands, givenTarget); if (target == null) return false; Room R = CMLib.map().roomLocation(target); if (R == null) R = mob.location(); // the invoke method for spells receives as // parameters the invoker, and the REMAINING // command line parameters, divided into words, // and added as String objects to a vector. if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; if ((auto) && (givenTarget != null) && (givenTarget instanceof MOB)) target = (MOB) givenTarget; // now see if it worked boolean success = proficiencyCheck(mob, 0, auto); if (success) { // it worked, so build a copy of this ability, // and add it to the affects list of the // affected MOB. Then tell everyone else // what happened. CMMsg msg = CMClass.getMsg( mob, target, this, verbalCastCode(mob, target, auto), auto ? "" : "^S<S-NAME> speak(s) and gesture(s) to <T-NAMESELF>.^?"); if (R.okMessage(mob, msg)) { R.send(mob, msg); R.show(target, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> seem(s) much more likeable!"); beneficialAffect(mob, target, asLevel, 0); } } else return beneficialWordsFizzle( mob, target, "<S-NAME> incant(s) gracefully to <T-NAMESELF>, but nothing more happens."); // return whether it worked return success; }
@Override public void spring(MOB mob) { final Room room = mob.location(); if (room != null) { final Set<MOB> friendlySet = new HashSet<MOB>(); if (invoker() != null) invoker().getGroupMembers(friendlySet); room.show( mob, affected, CMMsg.MSG_OK_ACTION, L("<T-NAME> explodes, spraying clumps of stomach acid everywhere!")); for (final Enumeration<MOB> m = room.inhabitants(); m.hasMoreElements(); ) { MOB M = m.nextElement(); if ((M != null) && (!friendlySet.contains(M))) { final MOB invoker = (invoker() != null) ? invoker() : M; final int damage = CMLib.dice().roll(4, 5 + invoker.phyStats().level(), 0); CMLib.combat() .postDamage( invoker, M, this, damage, CMMsg.MASK_MALICIOUS | CMMsg.MASK_ALWAYS | CMMsg.TYP_ACID, Weapon.TYPE_MELTING, L("The acid clumps <DAMAGE> <T-NAME>!")); if ((!M.isInCombat()) && (M.isMonster()) && (M != invoker) && (M.location() == invoker.location()) && (M.location().isInhabitant(invoker)) && (CMLib.flags().canBeSeenBy(invoker, M))) CMLib.combat().postAttack(M, invoker, M.fetchWieldedItem()); } } } Physical affected = this.affected; unInvoke(); if (affected instanceof Item) ((Item) affected).destroy(); }
@Override public boolean invoke( MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) { final MOB target = this.getTarget(mob, commands, givenTarget); if (target == null) return false; Room R = CMLib.map().roomLocation(target); if (R == null) R = mob.location(); if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; boolean success = proficiencyCheck(mob, 0, auto); if (success) { invoker = mob; final CMMsg msg = CMClass.getMsg( mob, target, this, verbalCastCode(mob, target, auto), auto ? "" : L("^S<S-NAME> cast(s) a spell on <T-NAMESELF>.^?")); if (R.okMessage(mob, msg)) { R.send(mob, msg); if (msg.value() <= 0) { R.show(target, null, CMMsg.MSG_OK_VISUAL, L("<S-NAME> slow(s) down!")); final Ability A = target.fetchEffect("Spell_MassSlow"); if (A != null) A.unInvoke(); success = maliciousAffect(mob, target, asLevel, 0, -1) != null; } } } else return maliciousFizzle( mob, target, L("<S-NAME> incant(s) at <T-NAMESELF>, but the spell fizzles.")); // return whether it worked return success; }
public boolean resurrect(MOB tellMob, Room corpseRoom, DeadBody body, int XPLevel) { MOB rejuvedMOB = CMLib.players().getPlayer(((DeadBody) body).mobName()); if (rejuvedMOB != null) { rejuvedMOB.tell("You are being resurrected."); if (rejuvedMOB.location() != corpseRoom) { rejuvedMOB .location() .showOthers(rejuvedMOB, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> disappears!"); corpseRoom.bringMobHere(rejuvedMOB, false); } Ability A = rejuvedMOB.fetchAbility("Prop_AstralSpirit"); if (A != null) rejuvedMOB.delAbility(A); A = rejuvedMOB.fetchEffect("Prop_AstralSpirit"); if (A != null) rejuvedMOB.delEffect(A); int it = 0; while (it < rejuvedMOB.location().numItems()) { Item item = rejuvedMOB.location().fetchItem(it); if ((item != null) && (item.container() == body)) { CMMsg msg2 = CMClass.getMsg(rejuvedMOB, body, item, CMMsg.MSG_GET, null); rejuvedMOB.location().send(rejuvedMOB, msg2); CMMsg msg3 = CMClass.getMsg(rejuvedMOB, item, null, CMMsg.MSG_GET, null); rejuvedMOB.location().send(rejuvedMOB, msg3); it = 0; } else it++; } body.delEffect(body.fetchEffect("Age")); // so misskids doesn't record it body.destroy(); rejuvedMOB .baseEnvStats() .setDisposition( CMath.unsetb(rejuvedMOB.baseEnvStats().disposition(), EnvStats.IS_SITTING)); rejuvedMOB .envStats() .setDisposition( CMath.unsetb(rejuvedMOB.baseEnvStats().disposition(), EnvStats.IS_SITTING)); rejuvedMOB.location().show(rejuvedMOB, null, CMMsg.MSG_NOISYMOVEMENT, "<S-NAME> get(s) up!"); corpseRoom.recoverRoomStats(); Vector whatsToDo = CMParms.parse(CMProps.getVar(CMProps.SYSTEM_PLAYERDEATH)); for (int w = 0; w < whatsToDo.size(); w++) { String whatToDo = (String) whatsToDo.elementAt(w); if (whatToDo.startsWith("UNL")) CMLib.leveler().level(rejuvedMOB); else if (whatToDo.startsWith("ASTR")) { } else if (whatToDo.startsWith("PUR")) { } else if ((whatToDo.trim().equals("0")) || (CMath.s_int(whatToDo) > 0)) { if (XPLevel >= 0) { int expLost = (CMath.s_int(whatToDo) + (2 * XPLevel)) / 2; rejuvedMOB.tell("^*You regain " + expLost + " experience points.^?^."); CMLib.leveler().postExperience(rejuvedMOB, null, null, expLost, false); } } else if (whatToDo.length() < 3) continue; else if (XPLevel >= 0) { double lvl = (double) body.envStats().level(); for (int l = body.envStats().level(); l < rejuvedMOB.envStats().level(); l++) lvl = lvl / 2.0; int expRestored = (int) Math.round(((100.0 + (2.0 * ((double) XPLevel))) * lvl) / 2.0); rejuvedMOB.tell("^*You regain " + expRestored + " experience points.^?^."); CMLib.leveler().postExperience(rejuvedMOB, null, null, expRestored, false); } } return true; } else corpseRoom.show( tellMob, body, CMMsg.MSG_OK_VISUAL, "<T-NAME> twitch(es) for a moment, but the spirit is too far gone."); return false; }
@Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if (!super.okMessage(myHost, msg)) return false; if ((msg.target() == affected) && msg.isTarget(CMMsg.MASK_MALICIOUS) && CMLib.flags().isAPlant(msg.source()) && (affected instanceof MOB) && (pointsRemaining >= 0)) { final MOB mob = (MOB) affected; final MOB plantMOB = msg.source(); final Room R = plantMOB.location(); if ((R != null) && (R == mob.location())) { if ((msg.isSource(CMMsg.TYP_ADVANCE)) && (--pointsRemaining >= 0)) { R.show( plantMOB, affected, CMMsg.MSG_OK_ACTION, L("<S-NAME> struggle(s) against <T-YOUPOSS> anti-plant shell.")); return false; } else if (plantMOB.getVictim() == null) { plantMOB.setVictim(mob); if (mob.getVictim() == plantMOB) { if (mob.rangeToTarget() > 0) plantMOB.setRangeToTarget(mob.rangeToTarget()); else { plantMOB.setRangeToTarget(R.maxRange()); mob.setRangeToTarget(R.maxRange()); } } else plantMOB.setRangeToTarget(R.maxRange()); if ((--pointsRemaining) < 0) { unInvoke(); return true; } R.show( plantMOB, affected, CMMsg.MSG_OK_ACTION, L("<S-NAME> <S-IS-ARE> repelled by <T-YOUPOSS> anti-plant shell.")); return false; } else if ((plantMOB.getVictim() == affected) && (plantMOB.rangeToTarget() <= 0)) { plantMOB.setRangeToTarget(R.maxRange()); if (mob.getVictim() == plantMOB) mob.setRangeToTarget(R.maxRange()); if ((--pointsRemaining) < 0) { unInvoke(); return true; } R.show( plantMOB, affected, CMMsg.MSG_OK_ACTION, L("<S-NAME> <S-IS-ARE> repelled by <T-YOUPOSS> anti-plant shell.")); return false; } else if ((mob.getVictim() == plantMOB) && (mob.rangeToTarget() <= 0)) { mob.setRangeToTarget(R.maxRange()); if ((--pointsRemaining) < 0) { unInvoke(); return true; } R.show( plantMOB, affected, CMMsg.MSG_OK_ACTION, L("<S-NAME> <S-IS-ARE> repelled by <T-YOUPOSS> anti-plant shell.")); return false; } } } else if (msg.isSource(CMMsg.TYP_ADVANCE) && (msg.source() == affected) && (msg.source().getVictim() == msg.target()) && (CMLib.flags().isAPlant((MOB) msg.target())) && (pointsRemaining >= 0) && (msg.source().rangeToTarget() == 1)) { final MOB plantM = msg.source().getVictim(); if (plantM != null) { final Room R = plantM.location(); if (R != null) { final CMMsg msg2 = CMClass.getMsg( plantM, msg.source(), CMMsg.MSG_RETREAT, L("<S-NAME> <S-IS-ARE> pushed back by <T-YOUPOSS> anti-plant shell.")); if (R.okMessage(plantM, msg2)) R.send(plantM, msg2); } } } if (pointsRemaining < 0) { unInvoke(); return true; } return true; }
@Override public boolean tick(Tickable ticking, int tickID) { if (!super.tick(ticking, tickID)) return false; if (tickID != Tickable.TICKID_MOB) return true; if (affected == null) return false; if (--fallTickDown > 0) return true; fallTickDown = 1; int direction = Directions.DOWN; String addStr = L("down"); if (reversed()) { direction = Directions.UP; addStr = L("upwards"); } if (affected instanceof MOB) { final MOB mob = (MOB) affected; if (mob == null) return false; if (mob.location() == null) return false; if (CMLib.flags().isInFlight(mob)) { damageToTake = 0; unInvoke(); return false; } else if (!canFallFrom(mob.location(), direction)) return stopFalling(mob); else { if (mob.phyStats().weight() < 1) { mob.tell(L("\n\r\n\rYou are floating gently @x1.\n\r\n\r", addStr)); } else { mob.tell(L("\n\r\n\rYOU ARE FALLING @x1!!\n\r\n\r", addStr.toUpperCase())); int damage = CMLib.dice() .roll( 1, (int) Math.round( CMath.mul( CMath.mul(mob.maxState().getHitPoints(), 0.1), CMath.div(mob.baseWeight(), 150.0))), 0); if (damage > (mob.maxState().getHitPoints() / 3)) damage = (mob.maxState().getHitPoints() / 3); damageToTake = reversed() ? damage : (damageToTake + damage); } temporarilyDisable = true; CMLib.tracking().walk(mob, direction, false, false); temporarilyDisable = false; if (!canFallFrom(mob.location(), direction)) return stopFalling(mob); return true; } } else if (affected instanceof Item) { final Item item = (Item) affected; if ((room == null) && (item.owner() != null) && (item.owner() instanceof Room)) room = (Room) item.owner(); if ((room == null) || ((room != null) && (!room.isContent(item))) || (!CMLib.flags().isGettable(item)) || (item.container() != null) || (CMLib.flags().isInFlight(item.ultimateContainer(null))) || (room.getRoomInDir(direction) == null)) { unInvoke(); return false; } if (room.numItems() > 100) { fallTickDown = CMLib.dice().roll(1, room.numItems() / 50, 0); if ((--fallTickDown) > 0) return true; } final Room nextRoom = room.getRoomInDir(direction); if (canFallFrom(room, direction)) { room.show(invoker, null, item, CMMsg.MSG_OK_ACTION, L("<O-NAME> falls @x1.", addStr)); nextRoom.moveItemTo(item, ItemPossessor.Expire.Player_Drop); room = nextRoom; nextRoom.show( invoker, null, item, CMMsg.MSG_OK_ACTION, L("<O-NAME> falls in from @x1.", (reversed() ? "below" : "above"))); return true; } if (reversed()) return true; unInvoke(); return false; } return false; }
protected boolean stopFalling(MOB mob) { final Room R = mob.location(); if (reversed()) { if (!hitTheCeiling) { hitTheCeiling = true; if (R != null) R.show( mob, null, CMMsg.MSG_OK_ACTION, L("<S-NAME> hit(s) the ceiling.@x1", CMLib.protocol().msp("splat.wav", 50))); CMLib.combat() .postDamage( mob, mob, this, damageToTake, CMMsg.MASK_ALWAYS | CMMsg.TYP_JUSTICE, -1, null); } return true; } hitTheCeiling = false; unInvoke(); if (R != null) { if (isAirRoom(R)) R.show( mob, null, CMMsg.MSG_OK_ACTION, L("<S-NAME> stop(s) falling.@x1", CMLib.protocol().msp("splat.wav", 50))); else if (CMLib.flags().isWaterySurfaceRoom(R) || CMLib.flags().isUnderWateryRoom(R)) R.show( mob, null, CMMsg.MSG_OK_ACTION, L("<S-NAME> hit(s) the water.@x1", CMLib.protocol().msp("splat.wav", 50))); else { R.show( mob, null, CMMsg.MSG_OK_ACTION, L("<S-NAME> hit(s) the ground.@x1", CMLib.protocol().msp("splat.wav", 50))); if (CMath.div(damageToTake, mob.maxState().getHitPoints()) > 0.05) { LimbDamage damage = (LimbDamage) mob.fetchEffect("BrokenLimbs"); if (damage == null) { damage = (LimbDamage) CMClass.getAbility("BrokenLimbs"); damage.setAffectedOne(mob); } List<String> limbs = damage.unaffectedLimbSet(); if (limbs.size() > 0) { if (mob.fetchEffect(damage.ID()) == null) { mob.addEffect(damage); damage.makeLongLasting(); } damage.damageLimb(limbs.get(CMLib.dice().roll(1, limbs.size(), -1))); } } } CMLib.combat() .postDamage( mob, mob, this, damageToTake, CMMsg.MASK_ALWAYS | CMMsg.TYP_JUSTICE, -1, null); } mob.delEffect(this); return false; }
@Override public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { if ((auto || mob.isMonster()) && ((commands.size() < 1) || (((String) commands.firstElement()).equals(mob.name())))) { commands.clear(); if (mob.numItems() > 0) commands.addElement(mob.getRandomItem()); commands.addElement(CMLib.map().getRandomArea().Name()); } final Room oldRoom = mob.location(); if (commands.size() < 2) { mob.tell(L("Teleport what object to what place or person?")); return false; } final String objectName = (String) commands.firstElement(); final Item target = mob.findItem(null, objectName); if (target == null) { mob.tell(L("You don't seem to have an item '@x1'.", objectName)); return false; } if (target.amWearingAt(Wearable.IN_INVENTORY)) { mob.tell(L("You seem to be wearing or holding the item '@x1'.", objectName)); return false; } String searchWhat = null; if (commands.size() > 2) { final String s = (String) commands.elementAt(1); if (s.equalsIgnoreCase("room")) searchWhat = "R"; if (s.equalsIgnoreCase("area")) searchWhat = "E"; if (s.equalsIgnoreCase("mob")) searchWhat = "M"; if (s.equalsIgnoreCase("monster")) searchWhat = "M"; if (s.equalsIgnoreCase("player")) searchWhat = "P"; if (s.equalsIgnoreCase("user")) searchWhat = "P"; if (s.equalsIgnoreCase("item")) searchWhat = "I"; if (s.equalsIgnoreCase("object")) searchWhat = "I"; if (searchWhat != null) commands.removeElementAt(1); } if (searchWhat == null) searchWhat = "ERIPM"; final String destinationString = CMParms.combine(commands, 1).trim().toUpperCase(); final List<Room> candidates = CMLib.map().findWorldRoomsLiberally(mob, destinationString, searchWhat, 10, 600000); if (candidates.size() == 0) { mob.tell(L("You don't know of a place called '@x1'.", destinationString.toLowerCase())); return false; } if (CMLib.flags().isSitting(mob) || CMLib.flags().isSleeping(mob)) { mob.tell(L("You need to stand up!")); return false; } Room newRoom = null; int tries = 0; while ((tries < 20) && (newRoom == null)) { newRoom = candidates.get(CMLib.dice().roll(1, candidates.size(), -1)); if (((newRoom.roomID().length() == 0) && (CMLib.dice().rollPercentage() > 50)) || ((newRoom.domainType() == Room.DOMAIN_OUTDOORS_AIR) && (CMLib.dice().rollPercentage() > 10))) { newRoom = null; continue; } final CMMsg enterMsg = CMClass.getMsg( mob, newRoom, null, CMMsg.MSG_ENTER, null, CMMsg.MSG_ENTER, null, CMMsg.MSG_ENTER, null); if (!newRoom.okMessage(mob, enterMsg)) newRoom = null; tries++; } if ((newRoom == null) || (newRoom == oldRoom)) { mob.tell(L("Your magic seems unable to send anything there.")); return false; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; boolean success = proficiencyCheck(mob, 0, auto); final CMMsg msg = CMClass.getMsg( mob, target, this, somanticCastCode(mob, target, auto), L("^S<S-NAME> invoke(s) a teleportation spell upon <T-NAME>.^?")); if (oldRoom.okMessage(mob, msg)) { oldRoom.send(mob, msg); newRoom.bringMobHere(mob, false); target.unWear(); success = CMLib.commands().postDrop(mob, target, true, false, false) && (!mob.isMine(target)); oldRoom.bringMobHere(mob, false); if (success) { oldRoom.show(mob, target, null, CMMsg.MSG_OK_VISUAL, L("<T-NAME> vanishes!")); newRoom.showOthers( mob, target, null, CMMsg.MSG_OK_VISUAL, L("<T-NAME> appear(s) out of nowhere!")); } else mob.tell(L("Nothing happens.")); } // return whether it worked return success; }
public boolean okMessage(Environmental host, CMMsg msg) { if (!super.okMessage(host, msg)) return false; Room R = msg.source().location(); if ((host instanceof Area) && (R != null) && (R.getArea() != host)) return true; int weather = weather(host, R); // first handle the effect of storms on ranged // weapons if ((msg.targetMinor() == CMMsg.TYP_WEAPONATTACK) && (msg.source().rangeToTarget() != 0) && (msg.tool() instanceof Item) && (!(msg.tool() instanceof Electronics)) && ((msg.sourceMinor() == CMMsg.TYP_THROW) || ((msg.tool() instanceof Weapon) && ((((Weapon) msg.tool()).weaponClassification() == Weapon.CLASS_RANGED) || (((Weapon) msg.tool()).weaponClassification() == Weapon.CLASS_THROWN))))) { switch (weather) { case Climate.WEATHER_WINDY: case Climate.WEATHER_THUNDERSTORM: case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_DUSTSTORM: { if ((CMLib.dice().rollPercentage() < windsheer) && (R != null)) { R.show( msg.source(), msg.target(), msg.tool(), CMMsg.MSG_OK_ACTION, "^WThe strong wind blows <S-YOUPOSS> attack against <T-NAMESELF> with <O-NAME> off target.^?"); return false; } break; } } } // then try to handle slippage in wet weather if (((msg.sourceMajor(CMMsg.MASK_MOVE))) && (R != null)) { String what = null; switch (weather) { case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_SNOW: if (CMLib.dice().rollPercentage() < snowSlipChance) what = "cold wet"; break; case Climate.WEATHER_RAIN: case Climate.WEATHER_THUNDERSTORM: if (CMLib.dice().rollPercentage() < rainSlipChance) what = "slippery wet"; break; case Climate.WEATHER_SLEET: if (CMLib.dice().rollPercentage() < sleetSlipChance) what = "icy"; break; } if ((what != null) && (!CMLib.flags().isInFlight(msg.source())) && (R.domainType() != Room.DOMAIN_OUTDOORS_AIR) && (R.domainType() != Room.DOMAIN_OUTDOORS_WATERSURFACE) && (R.domainType() != Room.DOMAIN_OUTDOORS_UNDERWATER) && (CMLib.dice().rollPercentage() > ((msg.source().charStats().getStat(CharStats.STAT_DEXTERITY) * 3) + 25))) { int oldDisposition = msg.source().basePhyStats().disposition(); oldDisposition = oldDisposition & (~(PhyStats.IS_SLEEPING | PhyStats.IS_SNEAKING | PhyStats.IS_SITTING)); msg.source().basePhyStats().setDisposition(oldDisposition | PhyStats.IS_SITTING); msg.source().recoverPhyStats(); R.show( msg.source(), null, CMMsg.MSG_OK_ACTION, "^W<S-NAME> slip(s) on the " + what + " ground.^?"); return false; } } if ((R != null) && (weather == Climate.WEATHER_BLIZZARD)) { Ability A = CMClass.getAbility("Spell_ObscureSelf"); if (A != null) { A.setAffectedOne(msg.source()); if (!A.okMessage(msg.source(), msg)) return false; } } return true; }
@Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if ((clanID().length() > 0) && (msg.amITarget(this))) { if (msg.source().getClanRole(clanID()) == null) { if ((msg.targetMinor() == CMMsg.TYP_GET) || (msg.targetMinor() == CMMsg.TYP_PUSH) || (msg.targetMinor() == CMMsg.TYP_PULL) || (msg.targetMinor() == CMMsg.TYP_CAST_SPELL)) { final Room R = CMLib.map().roomLocation(this); if (CMLib.clans().findRivalrousClan(msg.source()) == null) { msg.source().tell(L("You must belong to an elligible clan to take a clan item.")); return false; } else if (R != null) { for (int i = 0; i < R.numInhabitants(); i++) { final MOB M = R.fetchInhabitant(i); if ((M != null) && (M.isMonster()) && (M.getClanRole(clanID()) != null) && (CMLib.flags().aliveAwakeMobileUnbound(M, true)) && (CMLib.flags().canBeSeenBy(this, M)) && (!CMLib.flags().isAnimalIntelligence(M))) { R.show( M, null, CMMsg.MSG_QUIETMOVEMENT, L("<S-NAME> guard(s) @x1 closely.", name())); return false; } } String rulingClan = ""; final LegalBehavior B = CMLib.law().getLegalBehavior(R); if (B != null) rulingClan = B.rulingOrganization(); if (msg.source().getClanRole(rulingClan) == null) { msg.source() .tell(L("You must conquer and fully control this area to take the clan flag.")); return false; } if ((B != null) && (!B.isFullyControlled())) { msg.source().tell(L("Your clan does not yet fully control the area.")); return false; } } } else if ((msg.targetMinor() == CMMsg.TYP_DROP) && (!CMath.bset(msg.targetMajor(), CMMsg.MASK_INTERMSG))) { final Room R = msg.source().location(); LandTitle T = null; Area A = null; LegalBehavior B = null; if (R != null) { A = R.getArea(); T = CMLib.law().getLandTitle(R); } if ((T == null) || ((!T.getOwnerName().equals(clanID())) && ((!T.getOwnerName().equals(msg.source().getLiegeID())) || (!msg.source().isMarriedToLiege())) && (!T.getOwnerName().equals(msg.source().Name())))) { boolean ok = false; if (A != null) { B = CMLib.law().getLegalBehavior(R); if (B != null) ok = B.controlPoints() > 0; } if (!ok) { msg.source() .tell( L("You can not place a flag here, this place is controlled by the Archons.")); return false; } } } } else if ((msg.targetMinor() == CMMsg.TYP_GET) && (msg.source().location() != null) && (msg.source().isMonster())) { boolean foundOne = false; for (int i = 0; i < msg.source().location().numInhabitants(); i++) { final MOB M = msg.source().location().fetchInhabitant(i); if ((M != null) && (!M.isMonster()) && (M.getClanRole(clanID()) != null)) { foundOne = true; break; } } if (!foundOne) { msg.source().tell(L("You are guarding @x1 too closely.", name())); return false; } } } if (StdClanItem.stdOkMessage(this, msg)) { if ((clanID().length() > 0) && (msg.amITarget(this)) && (msg.targetMinor() == CMMsg.TYP_DROP)) { final LegalBehavior B = CMLib.law().getLegalBehavior(msg.source().location()); final String rulingClan = (B != null) ? B.rulingOrganization() : ""; if (rulingClan.length() == 0) msg.source() .tell( L("Area '@x1' is presently neutral.", msg.source().location().getArea().name())); else { msg.source() .tell( L( "Area '@x1' is presently controlled by @x2.", msg.source().location().getArea().name(), rulingClan)); if (!rulingClan.equals(clanID())) { int relation = Clan.REL_WAR; final Clan C = CMLib.clans().getClan(clanID()); if (C == null) { msg.source().tell(L("This ancient relic from a lost clan fades out of existence.")); this.destroy(); return false; } relation = C.getClanRelations(rulingClan); if (relation != Clan.REL_WAR) { msg.source() .tell( L("You must be at war with this clan to put down your flag on their area.")); return false; } } } } return super.okMessage(myHost, msg); } return false; }