@Override public boolean invoke( MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) { final Room trapThis = mob.location(); Item resource = CMLib.materials().findMostOfMaterial(mob.location(), RawMaterial.MATERIAL_METAL); if (resource == null) resource = CMLib.materials().findMostOfMaterial(mob.location(), RawMaterial.MATERIAL_MITHRIL); int amount = 0; if (resource != null) amount = CMLib.materials().findNumberOfResource(mob.location(), resource.material()); if (amount < 100) { mob.tell(L("You need 100 pounds of raw metal to build this trap.")); return false; } if (mob.isInCombat()) { mob.tell(L("You are too busy to get that done right now.")); return false; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; final boolean success = proficiencyCheck(mob, 0, auto); if (resource != null) CMLib.materials().destroyResourcesValue(mob.location(), 100, resource.material(), -1, null); final CMMsg msg = CMClass.getMsg( mob, trapThis, this, auto ? CMMsg.MSG_OK_ACTION : CMMsg.MSG_THIEF_ACT, CMMsg.MASK_ALWAYS | CMMsg.MSG_DELICATE_HANDS_ACT, CMMsg.MSG_OK_ACTION, (auto ? L("@x1 begins to glow!", trapThis.name()) : L("<S-NAME> attempt(s) to lay a trap here."))); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); if (success) { mob.tell(L("You have set the trap.")); setTrap( mob, trapThis, mob.charStats().getClassLevel(mob.charStats().getCurrentClass()), (CMLib.ableMapper().qualifyingClassLevel(mob, this) - CMLib.ableMapper().lowestQualifyingLevel(ID())) + 1, false); final Thief_DeathTrap T = (Thief_DeathTrap) trapThis.fetchEffect(ID()); if (T != null) T.setMiscText(mob.Name()); } else { if (CMLib.dice().rollPercentage() > 50) { final Trap T = setTrap( mob, trapThis, mob.charStats().getClassLevel(mob.charStats().getCurrentClass()), (CMLib.ableMapper().qualifyingClassLevel(mob, this) - CMLib.ableMapper().lowestQualifyingLevel(ID())) + 1, false); mob.location() .show(mob, null, CMMsg.MSG_OK_ACTION, L("<S-NAME> trigger(s) the trap on accident!")); T.spring(mob); } else { mob.tell(L("You fail in your attempt to set the death trap.")); } } } return success; }