public static void glCompressedTextureSubImage1D( int texture, int level, int xoffset, int width, int format, int data_imageSize, long data_buffer_offset) { GL45.glCompressedTextureSubImage1D( texture, level, xoffset, width, format, data_imageSize, data_buffer_offset); }
public static void glCompressedTextureSubImage1D( int texture, int level, int xoffset, int width, int format, ByteBuffer data) { GL45.glCompressedTextureSubImage1D(texture, level, xoffset, width, format, data); }