public static void glCompressedTextureSubImage1D(
     int texture,
     int level,
     int xoffset,
     int width,
     int format,
     int data_imageSize,
     long data_buffer_offset) {
   GL45.glCompressedTextureSubImage1D(
       texture, level, xoffset, width, format, data_imageSize, data_buffer_offset);
 }
 public static void glCompressedTextureSubImage1D(
     int texture, int level, int xoffset, int width, int format, ByteBuffer data) {
   GL45.glCompressedTextureSubImage1D(texture, level, xoffset, width, format, data);
 }