public com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState build() {
   com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState result = buildPartial();
   if (!result.isInitialized()) {
     throw newUninitializedMessageException(result);
   }
   return result;
 }
 private com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState buildParsed()
     throws com.google.protobuf.InvalidProtocolBufferException {
   com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState result = buildPartial();
   if (!result.isInitialized()) {
     throw newUninitializedMessageException(result).asInvalidProtocolBufferException();
   }
   return result;
 }