public com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState build() { com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState result = buildPartial(); if (!result.isInitialized()) { throw newUninitializedMessageException(result); } return result; }
private com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState buildParsed() throws com.google.protobuf.InvalidProtocolBufferException { com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState result = buildPartial(); if (!result.isInitialized()) { throw newUninitializedMessageException(result).asInvalidProtocolBufferException(); } return result; }