public com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState build() { com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState result = buildPartial(); if (!result.isInitialized()) { throw newUninitializedMessageException(result); } return result; }
private com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState buildParsed() throws com.google.protobuf.InvalidProtocolBufferException { com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState result = buildPartial(); if (!result.isInitialized()) { throw newUninitializedMessageException(result).asInvalidProtocolBufferException(); } return result; }
public com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState buildPartial() { com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState result = new com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState(this); int from_bitField0_ = bitField0_; int to_bitField0_ = 0; if (((from_bitField0_ & 0x00000001) == 0x00000001)) { to_bitField0_ |= 0x00000001; } result.pass_ = pass_; if (((from_bitField0_ & 0x00000002) == 0x00000002)) { to_bitField0_ |= 0x00000002; } result.type_ = type_; if (((from_bitField0_ & 0x00000004) == 0x00000004)) { to_bitField0_ |= 0x00000004; } result.leftMin_ = leftMin_; result.bitField0_ = to_bitField0_; onBuilt(); return result; }
public Builder mergeFrom( com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState other) { if (other == com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState.getDefaultInstance()) return this; if (other.hasPass()) { setPass(other.getPass()); } if (other.hasType()) { setType(other.getType()); } if (other.hasLeftMin()) { setLeftMin(other.getLeftMin()); } this.mergeUnknownFields(other.getUnknownFields()); return this; }
public com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState getDefaultInstanceForType() { return com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState.getDefaultInstance(); }
public com.google.protobuf.Descriptors.Descriptor getDescriptorForType() { return com.xinqihd.sns.gameserver.proto.XinqiBseAuthState.BseAuthState.getDescriptor(); }