예제 #1
0
 @Override
 public void dispose() {
   stage.dispose();
   font60.dispose();
   white36nonoFont.dispose();
   font100orange.dispose();
 }
예제 #2
0
  public static void dispose() {
    texture.dispose();
    bgTexture.dispose();
    bgBackTexture.dispose();

    robotoLt.dispose();
    robotoBlk.dispose();
    panel.dispose();
    fontFilter.dispose();
    fontFilter2.dispose();
    menuBack.dispose();
    smoke.dispose();
    fbShare.dispose();

    collision.dispose();
    jump.dispose();
    jumpSound.dispose();
    dblJump.dispose();
    milestone50.dispose();
    run.dispose();
    hit.dispose();
    milestone.dispose();
    milestone50.dispose();
    select.dispose();
    highScore.dispose();

    smokeParticle.dispose();
    starParticle.dispose();
    platform.dispose();
    nanoRun.dispose();
    //		gpgsAtlas.dispose();

  }
예제 #3
0
 @Override
 public void dispose() {
   palco.dispose();
   foneBotoes.dispose();
   fonteTitulo.dispose();
   texturaBotao.dispose();
   texturaBotaoPressionado.dispose();
 }
  public static void dispose() {
    texture.dispose();
    dead.dispose();
    flap.dispose();
    coin.dispose();

    font.dispose();
    shadow.dispose();
  }
예제 #5
0
 @Override
 public void dispose() {
   bigFont.dispose();
   hugeFont.dispose();
   sb.dispose();
   world.dispose();
   player.dispose();
   Globals.atlas.dispose();
 }
예제 #6
0
  public static void dispose() {

    drop_img.dispose();
    bucket_img.dispose();
    kitchen_img.dispose();

    dropsAnimation.dispose();
    font_StartScreen.dispose();
    font_InGameScore.dispose();
    font_EndGameScore.dispose();
  }
예제 #7
0
  public static void dispose() {
    // We must dispose of the texture when we are finished.
    texture.dispose();
    logoTexture.dispose();

    // Dispose sounds
    dead.dispose();
    flap.dispose();
    coin.dispose();
    fall.dispose();

    font.dispose();
    shadow.dispose();
    whiteFont.dispose();
  }
예제 #8
0
  @Override
  public void dispose() {
    // TODO Auto-generated method stub
    super.dispose();

    font.dispose();
  }
예제 #9
0
 @Override
 public void dispose() {
   bigFont.dispose();
   mediumFont.dispose();
   levelsTexture.dispose();
   levelsTexturePressed.dispose();
   randomTexture.dispose();
   randomTexturePressed.dispose();
   shopTexture.dispose();
   shopTexturePressed.dispose();
   settingsTexture.dispose();
   settingsTexturePressed.dispose();
   clickSound.dispose();
   stage.dispose();
   logoTexture.dispose();
 }
예제 #10
0
 public static void disposeFont() {
   isFontInit = false;
   try {
     font.dispose();
   } catch (Exception e) {
   }
 }
예제 #11
0
 @Override
 public void dispose() {
   stage.dispose();
   skin.dispose();
   atlas.dispose();
   font.dispose();
 }
예제 #12
0
 @Override
 public void dispose() {
   spriteBatch.dispose();
   background.dispose();
   logo.dispose();
   font.dispose();
 }
예제 #13
0
 @Override
 public void dispose() {
   // TODO Auto-generated method stub
   font.dispose();
   shapeRenderer.dispose();
   batch.dispose();
 }
예제 #14
0
 @Override
 public void dispose() {
   remove();
   screenBgTexture.dispose();
   loadBarTexture.dispose();
   loadBarBgTexture.dispose();
   progressLabelFont.dispose();
 }
예제 #15
0
 @Override
 public void dispose() {
   world.dispose();
   renderer.dispose();
   debugRenderer.dispose();
   font.dispose();
   textureRegion.getTexture().dispose();
 }
예제 #16
0
 @Override
 public void dispose() {
   texture.dispose();
   batch.dispose();
   hero1Atlas.dispose();
   HUDBatch.dispose();
   font1.dispose();
 }
예제 #17
0
 @Override
 public void dispose() {
   ui.dispose();
   renderer.dispose();
   texture.dispose();
   uiTexture.dispose();
   font.dispose();
 }
예제 #18
0
 @Override
 public void dispose() {
   modelBatch.dispose();
   shadowBatch.dispose();
   shapeRenderer.dispose();
   spriteBatch.dispose();
   font.dispose();
   shadowLight.dispose();
 }
예제 #19
0
파일: Sky.java 프로젝트: sadelbrid/Flight
 @Override
 public void dispose() {
   font.dispose();
   background.dispose();
   vignette.dispose();
   cloud.dispose();
   player.getPlane().dispose();
   pauseButton.dispose();
 }
예제 #20
0
 @Override
 public void dispose() {
   timer.cancel();
   vialTexture.dispose();
   ballTexture.dispose();
   spriteBatch.dispose();
   font.dispose();
   world.dispose();
 }
예제 #21
0
  public static void dispose() {
    textures.dispose();
    timerFont.dispose();
    fight.dispose();

    for (int i = 0; i < 7; i++) {
      hitSounds.get(i).dispose();
    }
  }
예제 #22
0
  @Override
  public void dispose() {
    tree.dispose();
    ball.dispose();
    snow.dispose();

    stage.dispose();
    font.dispose();
  }
예제 #23
0
 @Override
 public void dispose() {
   batch.dispose();
   ui.dispose();
   fontLabel.dispose();
   stage.dispose();
   skin.dispose();
   tiledMap.dispose();
 }
예제 #24
0
 @Override
 public void dispose() {
   if (!finished) {
     this.finish();
   }
   stage.dispose();
   font.dispose();
   axes.dispose();
   disposeTextures();
 }
예제 #25
0
  public void updateFont(String newChars) {
    parameter.characters = parameter.characters + newChars;
    font = generator.generateFont(parameter);
    //		generator.generateData(parameter);

    BitmapFont oldFont = this.getStyle().font;
    this.getStyle().font = this.getStyle().messageFont = font;
    oldFont.dispose();
    updateDisplayText();
  }
예제 #26
0
 // Other
 public void removeAll() {
   for (Object o : music.values()) {
     Music m = (Music) o;
     m.dispose();
   }
   for (Object o : sound.values()) {
     Sound s = (Sound) o;
     s.dispose();
   }
   for (Object o : font.values()) {
     BitmapFont bmf = (BitmapFont) o;
     bmf.dispose();
   }
 }
예제 #27
0
  @Override
  public void dispose() {
    Gdx.input.setInputProcessor(null);

    if (disposeCount == 1) return;
    butBatch.dispose();
    splashBatch.dispose();
    logoMenuBatch.dispose();
    butAtlas.dispose();
    font1.dispose();
    butSkin.dispose();
    stage.dispose();
    disposeCount = 1;
  }
예제 #28
0
  @Override
  public void dispose() {
    Gdx.app.log(BeatBlaster.LOG, "Disposing screen: " + getName());

    // the following call disposes the screen's stage, but on my computer it
    // crashes the game so I commented it out; more info can be found at:
    // http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=3624
    // stage.dispose();

    // as the collaborators are lazily loaded, they may be null
    if (font != null) font.dispose();
    if (batch != null) batch.dispose();
    if (skin != null) skin.dispose();
    if (atlas != null) atlas.dispose();
  }
예제 #29
0
 @Override
 /** Dispose all the resources. */
 public void dispose() {
   super.dispose();
   for (Texture t : textureMap.values()) {
     t.dispose();
   }
   textureMap.clear();
   regionMap.clear();
   for (BitmapFont f : fontMap.values()) {
     f.dispose();
   }
   for (Sound s : soundMap.values()) {
     s.dispose();
   }
 }
예제 #30
0
 public static void dispose() {
   font.dispose();
   pixture.dispose();
   planetCity.dispose();
   planetMetal.dispose();
   planetGas.dispose();
   path.dispose();
   aura.dispose();
   resources.dispose();
   buttonBuildConn.dispose();
   buttonHireAdmin.dispose();
   buttonClaim.dispose();
   buttonMineCredits.dispose();
   buttonMineMetals.dispose();
   buttonMineGas.dispose();
 }