@Override public void dispose() { stage.dispose(); font60.dispose(); white36nonoFont.dispose(); font100orange.dispose(); }
public static void dispose() { texture.dispose(); bgTexture.dispose(); bgBackTexture.dispose(); robotoLt.dispose(); robotoBlk.dispose(); panel.dispose(); fontFilter.dispose(); fontFilter2.dispose(); menuBack.dispose(); smoke.dispose(); fbShare.dispose(); collision.dispose(); jump.dispose(); jumpSound.dispose(); dblJump.dispose(); milestone50.dispose(); run.dispose(); hit.dispose(); milestone.dispose(); milestone50.dispose(); select.dispose(); highScore.dispose(); smokeParticle.dispose(); starParticle.dispose(); platform.dispose(); nanoRun.dispose(); // gpgsAtlas.dispose(); }
@Override public void dispose() { palco.dispose(); foneBotoes.dispose(); fonteTitulo.dispose(); texturaBotao.dispose(); texturaBotaoPressionado.dispose(); }
public static void dispose() { texture.dispose(); dead.dispose(); flap.dispose(); coin.dispose(); font.dispose(); shadow.dispose(); }
@Override public void dispose() { bigFont.dispose(); hugeFont.dispose(); sb.dispose(); world.dispose(); player.dispose(); Globals.atlas.dispose(); }
public static void dispose() { drop_img.dispose(); bucket_img.dispose(); kitchen_img.dispose(); dropsAnimation.dispose(); font_StartScreen.dispose(); font_InGameScore.dispose(); font_EndGameScore.dispose(); }
public static void dispose() { // We must dispose of the texture when we are finished. texture.dispose(); logoTexture.dispose(); // Dispose sounds dead.dispose(); flap.dispose(); coin.dispose(); fall.dispose(); font.dispose(); shadow.dispose(); whiteFont.dispose(); }
@Override public void dispose() { // TODO Auto-generated method stub super.dispose(); font.dispose(); }
@Override public void dispose() { bigFont.dispose(); mediumFont.dispose(); levelsTexture.dispose(); levelsTexturePressed.dispose(); randomTexture.dispose(); randomTexturePressed.dispose(); shopTexture.dispose(); shopTexturePressed.dispose(); settingsTexture.dispose(); settingsTexturePressed.dispose(); clickSound.dispose(); stage.dispose(); logoTexture.dispose(); }
public static void disposeFont() { isFontInit = false; try { font.dispose(); } catch (Exception e) { } }
@Override public void dispose() { stage.dispose(); skin.dispose(); atlas.dispose(); font.dispose(); }
@Override public void dispose() { spriteBatch.dispose(); background.dispose(); logo.dispose(); font.dispose(); }
@Override public void dispose() { // TODO Auto-generated method stub font.dispose(); shapeRenderer.dispose(); batch.dispose(); }
@Override public void dispose() { remove(); screenBgTexture.dispose(); loadBarTexture.dispose(); loadBarBgTexture.dispose(); progressLabelFont.dispose(); }
@Override public void dispose() { world.dispose(); renderer.dispose(); debugRenderer.dispose(); font.dispose(); textureRegion.getTexture().dispose(); }
@Override public void dispose() { texture.dispose(); batch.dispose(); hero1Atlas.dispose(); HUDBatch.dispose(); font1.dispose(); }
@Override public void dispose() { ui.dispose(); renderer.dispose(); texture.dispose(); uiTexture.dispose(); font.dispose(); }
@Override public void dispose() { modelBatch.dispose(); shadowBatch.dispose(); shapeRenderer.dispose(); spriteBatch.dispose(); font.dispose(); shadowLight.dispose(); }
@Override public void dispose() { font.dispose(); background.dispose(); vignette.dispose(); cloud.dispose(); player.getPlane().dispose(); pauseButton.dispose(); }
@Override public void dispose() { timer.cancel(); vialTexture.dispose(); ballTexture.dispose(); spriteBatch.dispose(); font.dispose(); world.dispose(); }
public static void dispose() { textures.dispose(); timerFont.dispose(); fight.dispose(); for (int i = 0; i < 7; i++) { hitSounds.get(i).dispose(); } }
@Override public void dispose() { tree.dispose(); ball.dispose(); snow.dispose(); stage.dispose(); font.dispose(); }
@Override public void dispose() { batch.dispose(); ui.dispose(); fontLabel.dispose(); stage.dispose(); skin.dispose(); tiledMap.dispose(); }
@Override public void dispose() { if (!finished) { this.finish(); } stage.dispose(); font.dispose(); axes.dispose(); disposeTextures(); }
public void updateFont(String newChars) { parameter.characters = parameter.characters + newChars; font = generator.generateFont(parameter); // generator.generateData(parameter); BitmapFont oldFont = this.getStyle().font; this.getStyle().font = this.getStyle().messageFont = font; oldFont.dispose(); updateDisplayText(); }
// Other public void removeAll() { for (Object o : music.values()) { Music m = (Music) o; m.dispose(); } for (Object o : sound.values()) { Sound s = (Sound) o; s.dispose(); } for (Object o : font.values()) { BitmapFont bmf = (BitmapFont) o; bmf.dispose(); } }
@Override public void dispose() { Gdx.input.setInputProcessor(null); if (disposeCount == 1) return; butBatch.dispose(); splashBatch.dispose(); logoMenuBatch.dispose(); butAtlas.dispose(); font1.dispose(); butSkin.dispose(); stage.dispose(); disposeCount = 1; }
@Override public void dispose() { Gdx.app.log(BeatBlaster.LOG, "Disposing screen: " + getName()); // the following call disposes the screen's stage, but on my computer it // crashes the game so I commented it out; more info can be found at: // http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=3624 // stage.dispose(); // as the collaborators are lazily loaded, they may be null if (font != null) font.dispose(); if (batch != null) batch.dispose(); if (skin != null) skin.dispose(); if (atlas != null) atlas.dispose(); }
@Override /** Dispose all the resources. */ public void dispose() { super.dispose(); for (Texture t : textureMap.values()) { t.dispose(); } textureMap.clear(); regionMap.clear(); for (BitmapFont f : fontMap.values()) { f.dispose(); } for (Sound s : soundMap.values()) { s.dispose(); } }
public static void dispose() { font.dispose(); pixture.dispose(); planetCity.dispose(); planetMetal.dispose(); planetGas.dispose(); path.dispose(); aura.dispose(); resources.dispose(); buttonBuildConn.dispose(); buttonHireAdmin.dispose(); buttonClaim.dispose(); buttonMineCredits.dispose(); buttonMineMetals.dispose(); buttonMineGas.dispose(); }