예제 #1
0
  private void renderTextOverlay() {
    fsb.begin();

    String curStr;

    curStr = "Score " + player.score;
    TextBounds txtBounds = bigFont.getBounds(curStr);

    bigFont.setColor(Color.WHITE);
    bigFont.draw(fsb, curStr, 40, Globals.PSCR_H - txtBounds.height);

    curStr = "Shield " + player.shield;
    txtBounds = bigFont.getBounds(curStr);
    bigFont.draw(fsb, curStr, Globals.PSCR_W - 600, Globals.PSCR_H - txtBounds.height);

    curStr = "Health " + player.hp;
    txtBounds = bigFont.getBounds(curStr);
    bigFont.draw(
        fsb, curStr, Globals.PSCR_W - txtBounds.width - 100, Globals.PSCR_H - txtBounds.height);

    curStr = player.alive ? "ALIVE" : "DEAD";
    txtBounds = bigFont.getBounds(curStr);

    bigFont.setColor(player.alive ? Color.GREEN : Color.RED);
    bigFont.draw(fsb, curStr, Globals.PSCR_W - txtBounds.width, txtBounds.height + 40);

    if (player.gameover) {
      txtBounds = hugeFont.getBounds("GAME OVER!");
      float gx = (Globals.PSCR_W - txtBounds.width) / 2.0f;
      float gy = (Globals.PSCR_H - txtBounds.height) / 2.0f;
      hugeFont.draw(fsb, "GAME OVER!", gx, gy);
    }

    fsb.end();
  }
예제 #2
0
  @Override
  public void draw(Player p) {
    cam.setToOrtho(true, HawkthorneGame.WIDTH, HawkthorneGame.HEIGHT);
    cam.zoom = 1f;
    cam.update(true);
    batch.setProjectionMatrix(cam.combined);
    batch.begin();
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
    batch.draw(
        this.background,
        cam.viewportWidth / 2 - this.background.getRegionWidth() / 2,
        cam.viewportHeight / 2 - this.background.getRegionHeight() / 2);

    batch.setColor(0, 0, 0, 1);
    BitmapFont font = Assets.getFont();
    font.setScale(0.8f, -0.8f);
    font.draw(batch, "SERVER", 278, 151);
    font.draw(batch, "CLIENT", 278, 181);
    batch.setColor(1, 1, 1, 1);
    batch.draw(this.arrow, 236, 139 + 30 * this.option);
    String back = Keys.toString(KeyMapping.gameKeyToInt(GameKeys.START)) + ": EXIT GAME";
    String howto =
        "<JUMP> OR " + Keys.toString(KeyMapping.gameKeyToInt(GameKeys.JUMP)) + ": SELECT ITEM";
    font.draw(batch, back, 25, 25);
    font.draw(batch, howto, 25, 55);

    font.setColor(Color.RED);
    font.draw(batch, warning, 60, 305);

    font.setColor(Color.WHITE);
    batch.end();
  }
 @Override
 public void draw(Batch batch, float parentAlpha) {
   font.setScale(getScaleX());
   font.setColor(this.getColor());
   font.drawWrapped(batch, text, getX(), getY(), getWidth());
   font.setColor(Color.WHITE);
   font.setScale(1);
 }
예제 #4
0
  public void writeLine(String text, BitmapFont font, float x, float y) {
    TextBounds bounds = font.getBounds(text);

    font.setColor(Color.BLACK);
    font.draw(Game.getGame().batch, text, x - bounds.width / 2 + 3, y);

    font.setColor(Color.WHITE);
    font.draw(Game.getGame().batch, text, x - bounds.width / 2, y + 3);
  }
예제 #5
0
 private void renderGuiGameOverMessage(SpriteBatch batch) {
   float x = cameraGUI.viewportWidth / 2;
   float y = cameraGUI.viewportHeight / 2;
   if (worldController.isGameOver()) {
     BitmapFont fontGameOver = Assets.instance.fonts.defaultBig;
     fontGameOver.setColor(1, 0.75f, 0.25f, 1);
     fontGameOver.draw(batch, "GAME OVER", x, y, 0, 5, true);
     fontGameOver.setColor(1, 1, 1, 1);
   }
 }
예제 #6
0
 public void draw(SpriteBatch batch) {
   if (size == 0) {
     titleFont.setColor(Colors.P_RED);
     titleFont.draw(batch, "Space", x, y);
     titleFont.setColor(Colors.P_YELLOW);
     titleFont.draw(batch, "Race!", x + 54, y - 40);
   } else {
     titleFont.setColor(Colors.P_RED);
     titleFont.draw(batch, "Space", x - 200, y + 50);
     titleFont.setColor(Colors.P_YELLOW);
     titleFont.draw(batch, "Race!", x - 92, y - 30);
   }
 }
예제 #7
0
  public StartScreen(SpaceSim game) {
    this.game = game;
    background = new Texture(Gdx.files.internal("bg5.jpg"));
    batch = new SpriteBatch();
    stage = new Stage();
    heading = "Space Simulator";

    Gdx.input.setInputProcessor(stage);

    FreeTypeFontGenerator generator =
        new FreeTypeFontGenerator(Gdx.files.internal("fonts/Philosopher-Regular.ttf"));
    FreeTypeFontParameter parameter = new FreeTypeFontParameter();
    buttonFont = generator.generateFont(parameter);
    buttonFont.setColor(1, 1, 1, 1);
    parameter.size = 72;
    headingFont = generator.generateFont(parameter);
    headingFont.setColor(1, 1, 1, 1);
    generator.dispose();

    GlyphLayout layout = new GlyphLayout(headingFont, heading);
    headingX = (int) ((Gdx.graphics.getWidth() / 2) - (layout.width / 2));
    headingY = 550;

    this.skin = new Skin();
    this.skin.add("default", buttonFont);

    Pixmap pixmap = new Pixmap(200, 50, Pixmap.Format.RGB888);
    pixmap.setColor(Color.WHITE);
    pixmap.fill();
    this.skin.add("background", new Texture(pixmap));

    TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle();
    textButtonStyle.up = this.skin.newDrawable("background", Color.GRAY);
    textButtonStyle.over = this.skin.newDrawable("background", Color.LIGHT_GRAY);
    textButtonStyle.font = this.skin.getFont("default");
    this.skin.add("default", textButtonStyle);

    TextButton startButton = new TextButton("Start", this.skin);
    startButton.addListener(
        new ClickListener() {
          @Override
          public void clicked(InputEvent event, float x, float y) {
            StartScreen.this.game.setScreen(new GalaxyMapScreen(StartScreen.this.game));
          };
        });
    startButton.setPosition((Gdx.graphics.getWidth() / 2) - (startButton.getWidth() / 2), 300);

    this.stage.addActor(startButton);
  }
예제 #8
0
 private void renderGuiFpsCounter(SpriteBatch batch) {
   float x = cameraGUI.viewportWidth - 55;
   float y = cameraGUI.viewportHeight - 15;
   int fps = Gdx.graphics.getFramesPerSecond();
   BitmapFont fpsFont = Assets.instance.fonts.defaultNormal;
   if (fps > 44) {
     fpsFont.setColor(0, 1, 0, 1);
   } else if (fps > 29) {
     fpsFont.setColor(1, 1, 0, 1);
   } else {
     fpsFont.setColor(1, 0, 0, 1);
   }
   fpsFont.draw(batch, "FPS" + fps, x, y);
   fpsFont.setColor(1, 1, 1, 1);
 }
예제 #9
0
 public void render() {
   //		System.out.println(font.getBounds(" ").width);
   float textWidth = font.getBounds(text).width;
   // float textHeight = font.getBounds(text).height;
   //		TextureRegion background = allocTextureRegion("grid");
   //		spriteBatch.setColor(0.0f, 0.0f, 0.0f, color.a * 0.7f);
   //		spriteBatch.draw(background,
   //				oringinX - textWidth * 0.5f - PAD, oringinY - PAD,
   //				textWidth + PAD * 2.0f, textHeight + PAD * 2.0f);
   //		spriteBatch.setColor(Color.WHITE);
   // font.get
   font.setColor(color);
   font.draw(spriteBatch, text, oringinX - textWidth * 0.5f, oringinY + font.getCapHeight());
   font.setColor(Color.WHITE);
 }
예제 #10
0
  public GameRenderer(Viewport viewport, Camera camera, GameEngine engine) {
    this.viewport = viewport;
    this.camera = camera;
    this.engine = engine;

    shapeRenderer = new MyShapeRenderer();
    shapeRenderer.setAutoShapeType(true);

    spriteBatch = new SpriteBatch();
    font = new BitmapFont();
    font.setColor(Color.WHITE);
    font.setUseIntegerPositions(false);
    font.getData().setScale(0.01f);
    shadowBatch = new ModelBatch(new DepthShaderProvider());

    ShaderProgram.pedantic = false;
    final String vertUber = Gdx.files.internal("shaders/uber.vert").readString();
    final String fragUber = Gdx.files.internal("shaders/uber.frag").readString();
    modelBatch =
        new ModelBatch(
            new DefaultShaderProvider(vertUber, fragUber) {
              @Override
              protected Shader createShader(final Renderable renderable) {
                return new UberShader(renderable, config);
              }
            });
  }
예제 #11
0
파일: GdxFont.java 프로젝트: eerock/libgdx
 public int drawText(AnimationState as, int x, int y, CharSequence str, int start, int end) {
   FontState fontState = evalFontState(as);
   x += fontState.offsetX;
   y += fontState.offsetY + yOffset;
   bitmapFont.setColor(renderer.getColor(fontState.color));
   return bitmapFont.draw(renderer.batch, str, x, y, start, end).width;
 }
예제 #12
0
파일: GdxFont.java 프로젝트: eerock/libgdx
 public FontCache cacheText(FontCache cache, CharSequence str, int start, int end) {
   if (cache == null) cache = new GdxFontCache();
   GdxFontCache bitmapCache = (GdxFontCache) cache;
   bitmapFont.setColor(com.badlogic.gdx.graphics.Color.WHITE);
   bitmapCache.setText(str, 0, yOffset, start, end);
   return cache;
 }
예제 #13
0
  @Override
  public void draw(SpriteBatch batch, float parentAlpha) {
    Drawable background;
    if (list != null && list.getParent() != null && style.backgroundOpen != null)
      background = style.backgroundOpen;
    else if (clickListener.isOver() && style.backgroundOver != null)
      background = style.backgroundOver;
    else background = style.background;
    final BitmapFont font = style.font;
    final Color fontColor = style.fontColor;

    Color color = getColor();
    float x = getX();
    float y = getY();
    float width = getWidth();
    float height = getHeight();

    batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
    background.draw(batch, x, y, width, height);
    if (items.length > 0) {
      float availableWidth = width - background.getLeftWidth() - background.getRightWidth();
      int numGlyphs =
          font.computeVisibleGlyphs(
              items[selectedIndex], 0, items[selectedIndex].length(), availableWidth);
      bounds.set(font.getBounds(items[selectedIndex]));
      height -= background.getBottomHeight() + background.getTopHeight();
      float textY = (int) (height / 2 + background.getBottomHeight() + bounds.height / 2);
      font.setColor(fontColor.r, fontColor.g, fontColor.b, fontColor.a * parentAlpha);
      font.draw(
          batch, items[selectedIndex], x + background.getLeftWidth(), y + textY, 0, numGlyphs);
    }

    // calculate screen coords where list should be displayed
    getStage().toScreenCoordinates(screenCoords.set(x, y), batch.getTransformMatrix());
  }
예제 #14
0
  Menu(TwoD game) {
    this.game = game;
    batch = new SpriteBatch();
    font = new BitmapFont();
    font.setColor(Color.WHITE);
    camera = new OrthographicCamera();
    viewport = new FitViewport(1024, 786, camera);
    viewport.apply();
    stage = new Stage(viewport, batch);

    stage.setDebugAll(true);

    gearScreen = new GearScreen();
    gearScreen.setBounds(512, 0, 512, 786);

    inventoryScreen = new InventoryScreen();
    inventoryScreen.setBounds(0, 0, 512, 786);

    stage.addActor(gearScreen);
    stage.addActor(inventoryScreen);
    dnd = new DragAndDrop();

    inputMultiplexer = new InputMultiplexer();
    inputMultiplexer.addProcessor(this);
    inputMultiplexer.addProcessor(stage);
  }
예제 #15
0
 @Override
 public void create() {
   gsm = new GameStageManage();
   batch = new SpriteBatch();
   font = new BitmapFont();
   font.setColor(Color.RED);
 }
예제 #16
0
파일: Render.java 프로젝트: Komposten/Leap
  // *** Methods for drawing text ***\\
  public static void drawString(
      SpriteBatch batch,
      String string,
      float x,
      float y,
      boolean centered,
      float scale,
      Color color) {
    // Check if the new scale is the same as the current one.
    if (font_.getScaleX() != scale || font_.getScaleY() != scale) font_.setScale(scale);

    // No need to check the colour, as that is done in the BitmapCache in the BitmapFont.
    font_.setColor(color);

    if (centered) {
      TextBounds bounds = font_.getBounds(string);
      float width = bounds.width;
      float height = bounds.height - font_.getAscent();

      x -= (width / 2);
      y -= (height / 2);
    }

    font_.draw(batch, string, x, y);
  }
예제 #17
0
파일: Mapa.java 프로젝트: erikhu/qbox
  public void Inicializar(com.juegospichurria.modelo.Mapa mapa, int filaActivo, int columnaActivo) {

    this.mapa = mapa;

    fuente = new BitmapFont();
    fuente.setColor(new Color(1, 1, 1, 1));
    fuente.scale(.1f);

    estado = new Stage(new FitViewport(qbox.Pantalla.ANCHO, qbox.Pantalla.ALTO));

    this.filaActivo = filaActivo;
    this.columnaActivo = columnaActivo;

    cuadrosActores = new Array<com.juegospichurria.actores.Cuadro>();

    int index = 0;
    for (com.juegospichurria.modelo.Cuadro cuadro : this.mapa.getCuadros()) {

      com.juegospichurria.actores.Cuadro cuadrillo =
          new com.juegospichurria.actores.Cuadro(cuadro, this);
      cuadrosActores.add(cuadrillo);
      estado.addActor(cuadrosActores.get(index));
      index++;
    }

    com.juegospichurria.actores.Cuadro.cuadroActivo = obtenerActivo();

    estado.addActor(reset);
  }
예제 #18
0
    @Override
    public void draw(SpriteBatch batch, float parentAlpha) {
      final Drawable listBackground = style.listBackground;
      final Drawable listSelection = style.listSelection;
      final BitmapFont font = style.font;
      final Color fontColor = style.fontColor;

      float x = getX();
      float y = getY();
      float width = getWidth();
      float height = getHeight();

      Color color = getColor();
      batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
      listBackground.draw(batch, x, y, width, height);

      width -= listBackground.getLeftWidth() + listBackground.getRightWidth();
      x += listBackground.getLeftWidth();
      float posY = height - listBackground.getTopHeight();
      for (int i = 0; i < items.length; i++) {
        if (listSelectedIndex == i) {
          listSelection.draw(batch, x, y + posY - itemHeight, width, itemHeight);
        }
        font.setColor(fontColor.r, fontColor.g, fontColor.b, color.a * fontColor.a * parentAlpha);
        font.draw(batch, items[i], x + textOffsetX, y + posY - textOffsetY);
        posY -= itemHeight;
      }
    }
 public BitmapFont getFont(String id, String fileFNT, String filePNG, Color color, float scale) {
   BitmapFont font =
       new BitmapFont(Gdx.files.internal(fileFNT), Gdx.files.internal(filePNG), false);
   font.setColor(color);
   // font.setScale(scale);
   return font;
 }
예제 #20
0
  @Override
  public void create() {
    // setup the camera. In Box2D we operate on a
    // meter scale, pixels won't do it. So we use
    // an orthographic camera with a viewport of
    // 48 meters in width and 32 meters in height.
    // We also position the camera so that it
    // looks at (0,16) (that's where the middle of the
    // screen will be located).
    camera = new OrthographicCamera(48, 32);
    camera.position.set(0, 16, 0);

    // next we setup the immediate mode renderer
    renderer = new ShapeRenderer();

    // next we create the box2d debug renderer
    debugRenderer = new Box2DDebugRenderer();

    // next we create a SpriteBatch and a font
    batch = new SpriteBatch();
    font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
    font.setColor(Color.RED);
    textureRegion = new TextureRegion(new Texture(Gdx.files.internal("data/badlogicsmall.jpg")));

    // next we create out physics world.
    createPhysicsWorld();

    // register ourselfs as an InputProcessor
    Gdx.input.setInputProcessor(this);
  }
예제 #21
0
파일: GdxFont.java 프로젝트: eerock/libgdx
 public FontCache cacheMultiLineText(
     FontCache cache, CharSequence str, int width, de.matthiasmann.twl.HAlignment align) {
   if (cache == null) cache = new GdxFontCache();
   GdxFontCache bitmapCache = (GdxFontCache) cache;
   bitmapFont.setColor(com.badlogic.gdx.graphics.Color.WHITE);
   bitmapCache.setMultiLineText(str, 0, yOffset, width, gdxAlignment[align.ordinal()]);
   return cache;
 }
예제 #22
0
 public void draw(SpriteBatch spriteBatch) {
   if (!isVisible()) return;
   font.setColor(colorTransition.get());
   SpriteBatchUtils.drawMultilineTextWithAlignment(
       spriteBatch, font, text, getX(), getY(), cx, cy, alignment, roundPosition);
   // ImmediateModeRendererUtils.drawRectangle(bounds.x, bounds.y, bounds.x + bounds.width,
   // bounds.y + bounds.height, Color.GREEN);
 }
예제 #23
0
 public PortraitActor() {
   bitmapFont = new BitmapFont();
   bitmapFont.setColor(1, 0, 0, 1);
   this.chosen = false;
   setBounds(x, y, 96, 96);
   addCustomListener();
   update();
 }
예제 #24
0
  @Override
  public void create() {

    WIDTH_DEVICE = Gdx.graphics.getWidth();
    HEIGHT_DEVICE = Gdx.graphics.getHeight();

    ASPECT_RATIO = WIDTH_DEVICE / HEIGHT_DEVICE;

    WIDTH_WORLD = VIEWPORT_HEIGHT * ASPECT_RATIO;
    HEIGHT_WORLD = VIEWPORT_HEIGHT;

    // Models initialization

    // In the space there is not gravity :D
    int x_gravity = 0;
    int y_gravity = 0;

    boolean improve_performance_lowering_simulating_of_bodies = false;

    world =
        new World(
            new Vector2(x_gravity, y_gravity), improve_performance_lowering_simulating_of_bodies);

    /// Create a loader for the file saved from the editor. READ ONCE
    loader = new MiBodyEditorLoader(Gdx.files.internal("data/cr/world.json"));

    createPlanet();
    createPlanetCore();
    createBalls();

    // Render initialization

    batch = new SpriteBatch();
    font = new BitmapFont();
    font.setColor(Color.BLACK);

    camera = new OrthographicCamera();
    camera.setToOrtho(
        false, WIDTH_WORLD, HEIGHT_WORLD); // setting aspect ratio and y-axis pointing to up
    camera.position.set(0, camera.viewportHeight / 2, 0);
    camera.update();

    createSprites();

    // Input initialization

    Gdx.input.setInputProcessor(
        new InputAdapter() {
          @Override
          public boolean touchDown(int x, int y, int pointer, int button) {
            restart();
            return true;
          }
        });

    // Run
    restart();
  }
예제 #25
0
파일: UnitActor.java 프로젝트: cmika/GGJ13
  @Override
  public void draw(SpriteBatch batch, float parentAlpha) {
    super.draw(batch, parentAlpha);

    batch.draw(split[0][animationFrame], getX(), getY());
    if (state.selected == this && selectVisible) {
      batch.draw(
          PulsatioGame.getSingleton().atlas.findRegion("unit_selection_box"), getX(), getY());
    }

    BitmapFont font = PulsatioGame.getSingleton().assets.get("b03-8.fnt", BitmapFont.class);
    font.setColor(Color.BLACK);
    font.draw(batch, "" + data.health, getX() + 1, getY() - 1);
    font.draw(batch, "" + data.id, getX(), getY() + 40);
    font.setColor(Color.GREEN);
    font.draw(batch, "" + data.health, getX(), getY());
    font.setColor(Color.WHITE);
  }
예제 #26
0
 private void renderGuiFpsCounter(SpriteBatch batch) {
   float x = cameraGUI.viewportWidth - 55;
   float y = cameraGUI.viewportHeight - 15;
   int fps = Gdx.graphics.getFramesPerSecond();
   BitmapFont fpsFont = Assets.instance.fonts.defaultNormal;
   if (fps >= 45) {
     // 45 or more FPS show up in green
     fpsFont.setColor(0, 1, 0, 1);
   } else if (fps >= 30) {
     // 30 or more FPS show up in yellow
     fpsFont.setColor(1, 1, 0, 1);
   } else {
     // less than 30 FPS show up in red
     fpsFont.setColor(1, 0, 0, 1);
   }
   fpsFont.draw(batch, "FPS: " + fps, x, y);
   fpsFont.setColor(1, 1, 1, 1);
 }
 public void draw(SpriteBatch spriteBatch) {
   Color oldColor = font.getColor();
   if (down) {
     spriteBatch.setColor(Color.RED);
   } else {
     spriteBatch.setColor(Color.BLUE);
   }
   spriteBatch.draw(Assets.pureWhiteTextureRegion, x, y, w, h);
   spriteBatch.setColor(Color.WHITE);
   if (down) {
     font.setColor(oldColor.r / 2, oldColor.g / 2, oldColor.b / 2, oldColor.a);
   }
   float textX = x;
   float textY = y + h;
   textY -= (h - textHeight) / 2;
   font.drawWrapped(spriteBatch, text, textX, textY, w, alignment);
   font.setColor(oldColor);
 }
예제 #28
0
  @Override
  public void create() {
    font = new BitmapFont();
    font.setColor(1f, 0f, 0.05f, 1f);
    font.setScale(1.2f);

    project = ProjectManager.getInstance().getCurrentProject();
    pathForScreenshot = Utils.buildProjectPath(project.getName()) + "/";

    virtualWidth = project.getXmlHeader().virtualScreenWidth;
    virtualHeight = project.getXmlHeader().virtualScreenHeight;

    virtualWidthHalf = virtualWidth / 2;
    virtualHeightHalf = virtualHeight / 2;

    stage = new Stage(virtualWidth, virtualHeight, true);
    batch = stage.getSpriteBatch();

    Gdx.gl.glViewport(0, 0, ScreenValues.SCREEN_WIDTH, ScreenValues.SCREEN_HEIGHT);
    initScreenMode();

    sprites = project.getSpriteList();
    for (Sprite sprite : sprites) {
      sprite.resetSprite();
      sprite.look.createBrightnessContrastShader();
      stage.addActor(sprite.look);
      sprite.resume();
    }

    passepartout =
        new Passepartout(
            ScreenValues.SCREEN_WIDTH,
            ScreenValues.SCREEN_HEIGHT,
            maximizeViewPortWidth,
            maximizeViewPortHeight,
            virtualWidth,
            virtualHeight);
    stage.addActor(passepartout);

    if (DEBUG) {
      OrthoCamController camController = new OrthoCamController(camera);
      InputMultiplexer multiplexer = new InputMultiplexer();
      multiplexer.addProcessor(camController);
      multiplexer.addProcessor(stage);
      Gdx.input.setInputProcessor(multiplexer);
      fpsLogger = new FPSLogger();
    } else {
      Gdx.input.setInputProcessor(stage);
    }

    axes = new Texture(Gdx.files.internal("stage/red_pixel.bmp"));
    skipFirstFrameForAutomaticScreenshot = true;
    if (checkIfAutomaticScreenshotShouldBeTaken) {
      makeAutomaticScreenshot = project.manualScreenshotExists(SCREENSHOT_MANUAL_FILE_NAME);
    }
  }
예제 #29
0
  @Override
  public void render(float delta) {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    batch.begin();
    textFont.setColor(Color.YELLOW);
    textFont.draw(
        batch,
        String.format("%4s%9s%9s", "RANK", "SCORE", "NAME"),
        (int) (1200 * .12),
        (int) (1824 * .875));
    for (int i = 0; i < 10; i++) {
      textFont.setColor(scoreColors[i]);
      drawScore(i);
    }
    batch.draw(backButton.getTexture(), backButton.getX(), backButton.getY());
    batch.end();

    if (Gdx.input.isKeyPressed(Input.Keys.BACK)) MainGame.setScreen(new MenuScreen(MainGame));
  }
예제 #30
0
  @Override
  public void create() {
    batch = new SpriteBatch();
    screenWidth = Gdx.graphics.getWidth();
    screenHeight = Gdx.graphics.getHeight();

    font = new BitmapFont();
    font.setColor(Color.GREEN);
    font.scale(5);

    Gdx.input.setInputProcessor(this);
  }