예제 #1
0
  public static void run() throws GameActionException {
    rc = RobotPlayer.rc;
    rand = new Random(rc.getID());

    // build scouts right away
    buildRobot(RobotType.SCOUT);

    while (true) {
      /*
       * INPUT
       */
      if (rc.getLocation().equals(goal)) {
        goal = null; // you made it to the goal
        past10Locations =
            new ArrayList<MapLocation>(); // delete the slug trail after you reach your goal
      }

      // sense locations around you
      nearbyMapLocations =
          MapLocation.getAllMapLocationsWithinRadiusSq(
              rc.getLocation(), rc.getType().sensorRadiusSquared);

      // parts locations
      nearbyPartsLocations = rc.sensePartLocations(RobotType.ARCHON.sensorRadiusSquared);

      // find the nearest mapLocation with the most parts
      double maxParts = 0;
      MapLocation nearbyLocationWithMostParts = null;
      for (MapLocation loc : nearbyPartsLocations) {
        // add to locationsWithParts arraylist
        if (locationsWithParts.contains(loc) == false) {
          locationsWithParts.add(loc);
        }

        // find the location with the most parts
        double partsAtLoc = rc.senseParts(loc);
        if (partsAtLoc > maxParts) {
          maxParts = partsAtLoc;
          nearbyLocationWithMostParts = loc;
        }
      }

      // read signals
      Signal[] signals = rc.emptySignalQueue();
      for (Signal signal : signals) {
        // check if the signal has parts at the location
        int[] message = signal.getMessage();
        if (message != null && message[0] == Utility.PARTS_CODE) {
          // add that location to the locationsWithParts arraylist
          locationsWithParts.add(signal.getLocation());
        }
      }

      // sense robots
      MapLocation myLoc = rc.getLocation();
      robots = rc.senseNearbyRobots();
      foes = new ArrayList<RobotInfo>();
      foesWithinAttackRange = new ArrayList<RobotInfo>();
      for (RobotInfo robot : robots) {
        if (robot.team == Team.ZOMBIE
            || robot.team == rc.getTeam().opponent()) // if the robot is a foe
        {
          foes.add(robot);

          if (myLoc.distanceSquaredTo(robot.location) < robot.type.attackRadiusSquared) {
            foesWithinAttackRange.add(robot);
          }
        }
      }
      int nearbyFoes = foes.size();
      int nearbyFoesInAttackRange = foesWithinAttackRange.size();

      /*//check stats
      double health = rc.getHealth();
      int infectedTurns = rc.getInfectedTurns();
      int robotsAlive = rc.getRobotCount();
      */

      /*
       * OUPUT
       */

      // what to do
      if (nearbyFoes == 0) // if there are no foes in sight
      {
        if (rc.getTeamParts() >= RobotType.TURRET.partCost) // build if you can
        {
          buildRobots();
        } else {
          if (maxParts > 0 && goal == null) // if there are parts nearby
          {
            // make that the goal
            goal = nearbyLocationWithMostParts;
          } else if (goal == null) // if there aren't and there is no goal
          {
            // build something or find new parts
            // 80% build, 20% new parts
            if (locationsWithParts.size() > 0 && rand.nextFloat() > .8) {
              goal = locationsWithParts.get(0);
              locationsWithParts.remove(0);
              goalIsASafeLocation = false;
            }
            // calculate the next goal - maybe a new parts location you got via signal
          } else if (goal != null) // if there is a goal, move there
          {
            moveToLocation(goal);
          }
        }
      } else // there are foes nearby
      {
        // message for help!
        if (Math.random() < probSignal) {
          rc.broadcastSignal(archonInTroubleSignalRadiusSquared);
        }

        if (nearbyFoesInAttackRange > 0) {
          goal = findSaferLocation();
          rc.setIndicatorString(0, "" + goal.x + " " + goal.y);
          goalIsASafeLocation = true;
          moveToLocation(goal);
        }
      }

      Clock.yield();
    }
  }
예제 #2
0
  private static void action() throws GameActionException {
    processSignals();
    switch (strategy) {
      case -1:
        int channel = Radio.getTuneCommand();
        if (channel == 30) {
          strategy = Radio.getStrategyAssignment();
        }
        break;
      default:
        break;
    }
    if (rc.getType() == RobotType.TURRET) {
      RobotInfo[] visibleEnemyArray = rc.senseHostileRobots(rc.getLocation(), 1000000);
      ArrayList<MapLocation> enemyArrayList = new ArrayList<MapLocation>();
      while (!Radio.enemySignal.isEmpty()) {
        enemyArrayList.add(Radio.enemySignal.remove().location);
      }
      for (RobotInfo enemyRI : visibleEnemyArray) {
        enemyArrayList.add(enemyRI.location);
      }

      IdAndMapLocation scoutInstruction = Radio.getTurretAttack();
      while (scoutInstruction != null) {
        enemyArrayList.add(scoutInstruction.location);
        scoutInstruction = Radio.getTurretAttack();
      }

      MapLocation[] enemyArray = new MapLocation[enemyArrayList.size()];

      for (int i = 0; i < enemyArrayList.size(); i++) {
        enemyArray[i] = enemyArrayList.get(i);
      }

      if (enemyArray.length > 0) {
        if (rc.isWeaponReady()) {
          // look for adjacent enemies to attack
          for (MapLocation oneEnemy : enemyArray) {
            if (rc.canAttackLocation(oneEnemy)) {
              rc.setIndicatorString(0, "trying to attack");
              rc.attackLocation(oneEnemy);
              break;
            }
          }
        }
        // could not find any enemies adjacent to attack
        // try to move toward them
        if (rc.isCoreReady()) {
          MapLocation goal = enemyArray[0];
          Direction toEnemy = rc.getLocation().directionTo(goal);
          if (strategy == 1) {
            rc.pack();
          }
        }
      } else { // there are no enemies nearby
        // check to see if we are in the way of friends
        // we are obstructing them
        if (rc.isCoreReady()) {
          RobotInfo[] nearbyFriends = rc.senseNearbyRobots(2, rc.getTeam());
          if (nearbyFriends.length > 3) {
            Direction away = randomDirection();
            if (strategy == 1) {
              rc.pack();
            }
          }
        }
      }
    } else {
      RobotInfo[] visibleEnemyArray = rc.senseHostileRobots(rc.getLocation(), 1000000);
      ArrayList<MapLocation> enemyArrayList = new ArrayList<MapLocation>();
      while (!Radio.enemySignal.isEmpty()) {
        enemyArrayList.add(Radio.enemySignal.remove().location);
      }
      for (RobotInfo enemyRI : visibleEnemyArray) {
        enemyArrayList.add(enemyRI.location);
      }
      MapLocation[] enemyArray = new MapLocation[enemyArrayList.size()];

      for (int i = 0; i < enemyArrayList.size(); i++) {
        enemyArray[i] = enemyArrayList.get(i);
      }

      if (enemyArray.length > 0) {
        rc.unpack();
        // could not find any enemies adjacent to attack
        // try to move toward them
        if (rc.isCoreReady()) {
          MapLocation goal = enemyArray[0];
          Nav.goTo(goal);
        }
      } else {
        if (strategy == 1) {
          moveSomewhere();
        }
      }
    }
  }