public static void run() throws GameActionException { rc = RobotPlayer.rc; rand = new Random(rc.getID()); // build scouts right away buildRobot(RobotType.SCOUT); while (true) { /* * INPUT */ if (rc.getLocation().equals(goal)) { goal = null; // you made it to the goal past10Locations = new ArrayList<MapLocation>(); // delete the slug trail after you reach your goal } // sense locations around you nearbyMapLocations = MapLocation.getAllMapLocationsWithinRadiusSq( rc.getLocation(), rc.getType().sensorRadiusSquared); // parts locations nearbyPartsLocations = rc.sensePartLocations(RobotType.ARCHON.sensorRadiusSquared); // find the nearest mapLocation with the most parts double maxParts = 0; MapLocation nearbyLocationWithMostParts = null; for (MapLocation loc : nearbyPartsLocations) { // add to locationsWithParts arraylist if (locationsWithParts.contains(loc) == false) { locationsWithParts.add(loc); } // find the location with the most parts double partsAtLoc = rc.senseParts(loc); if (partsAtLoc > maxParts) { maxParts = partsAtLoc; nearbyLocationWithMostParts = loc; } } // read signals Signal[] signals = rc.emptySignalQueue(); for (Signal signal : signals) { // check if the signal has parts at the location int[] message = signal.getMessage(); if (message != null && message[0] == Utility.PARTS_CODE) { // add that location to the locationsWithParts arraylist locationsWithParts.add(signal.getLocation()); } } // sense robots MapLocation myLoc = rc.getLocation(); robots = rc.senseNearbyRobots(); foes = new ArrayList<RobotInfo>(); foesWithinAttackRange = new ArrayList<RobotInfo>(); for (RobotInfo robot : robots) { if (robot.team == Team.ZOMBIE || robot.team == rc.getTeam().opponent()) // if the robot is a foe { foes.add(robot); if (myLoc.distanceSquaredTo(robot.location) < robot.type.attackRadiusSquared) { foesWithinAttackRange.add(robot); } } } int nearbyFoes = foes.size(); int nearbyFoesInAttackRange = foesWithinAttackRange.size(); /*//check stats double health = rc.getHealth(); int infectedTurns = rc.getInfectedTurns(); int robotsAlive = rc.getRobotCount(); */ /* * OUPUT */ // what to do if (nearbyFoes == 0) // if there are no foes in sight { if (rc.getTeamParts() >= RobotType.TURRET.partCost) // build if you can { buildRobots(); } else { if (maxParts > 0 && goal == null) // if there are parts nearby { // make that the goal goal = nearbyLocationWithMostParts; } else if (goal == null) // if there aren't and there is no goal { // build something or find new parts // 80% build, 20% new parts if (locationsWithParts.size() > 0 && rand.nextFloat() > .8) { goal = locationsWithParts.get(0); locationsWithParts.remove(0); goalIsASafeLocation = false; } // calculate the next goal - maybe a new parts location you got via signal } else if (goal != null) // if there is a goal, move there { moveToLocation(goal); } } } else // there are foes nearby { // message for help! if (Math.random() < probSignal) { rc.broadcastSignal(archonInTroubleSignalRadiusSquared); } if (nearbyFoesInAttackRange > 0) { goal = findSaferLocation(); rc.setIndicatorString(0, "" + goal.x + " " + goal.y); goalIsASafeLocation = true; moveToLocation(goal); } } Clock.yield(); } }
private static void action() throws GameActionException { processSignals(); switch (strategy) { case -1: int channel = Radio.getTuneCommand(); if (channel == 30) { strategy = Radio.getStrategyAssignment(); } break; default: break; } if (rc.getType() == RobotType.TURRET) { RobotInfo[] visibleEnemyArray = rc.senseHostileRobots(rc.getLocation(), 1000000); ArrayList<MapLocation> enemyArrayList = new ArrayList<MapLocation>(); while (!Radio.enemySignal.isEmpty()) { enemyArrayList.add(Radio.enemySignal.remove().location); } for (RobotInfo enemyRI : visibleEnemyArray) { enemyArrayList.add(enemyRI.location); } IdAndMapLocation scoutInstruction = Radio.getTurretAttack(); while (scoutInstruction != null) { enemyArrayList.add(scoutInstruction.location); scoutInstruction = Radio.getTurretAttack(); } MapLocation[] enemyArray = new MapLocation[enemyArrayList.size()]; for (int i = 0; i < enemyArrayList.size(); i++) { enemyArray[i] = enemyArrayList.get(i); } if (enemyArray.length > 0) { if (rc.isWeaponReady()) { // look for adjacent enemies to attack for (MapLocation oneEnemy : enemyArray) { if (rc.canAttackLocation(oneEnemy)) { rc.setIndicatorString(0, "trying to attack"); rc.attackLocation(oneEnemy); break; } } } // could not find any enemies adjacent to attack // try to move toward them if (rc.isCoreReady()) { MapLocation goal = enemyArray[0]; Direction toEnemy = rc.getLocation().directionTo(goal); if (strategy == 1) { rc.pack(); } } } else { // there are no enemies nearby // check to see if we are in the way of friends // we are obstructing them if (rc.isCoreReady()) { RobotInfo[] nearbyFriends = rc.senseNearbyRobots(2, rc.getTeam()); if (nearbyFriends.length > 3) { Direction away = randomDirection(); if (strategy == 1) { rc.pack(); } } } } } else { RobotInfo[] visibleEnemyArray = rc.senseHostileRobots(rc.getLocation(), 1000000); ArrayList<MapLocation> enemyArrayList = new ArrayList<MapLocation>(); while (!Radio.enemySignal.isEmpty()) { enemyArrayList.add(Radio.enemySignal.remove().location); } for (RobotInfo enemyRI : visibleEnemyArray) { enemyArrayList.add(enemyRI.location); } MapLocation[] enemyArray = new MapLocation[enemyArrayList.size()]; for (int i = 0; i < enemyArrayList.size(); i++) { enemyArray[i] = enemyArrayList.get(i); } if (enemyArray.length > 0) { rc.unpack(); // could not find any enemies adjacent to attack // try to move toward them if (rc.isCoreReady()) { MapLocation goal = enemyArray[0]; Nav.goTo(goal); } } else { if (strategy == 1) { moveSomewhere(); } } } }