public String[] getPropertyName() { String[] save = new String[x.getProperties().size()]; for (int i = 0; i < x.getProperties().size(); i++) { save[i] = (Game.SlotsList[x.getProperties().get(i)]).getName(); } return save; }
public void itemStateChanged(ItemEvent e) { if (e.getStateChange() == ItemEvent.SELECTED) { p5.add(mortgage); Slot pobject; pobject = Game.SlotsList[x.getProperties().get(propertydisplay.getSelectedIndex())]; if (pobject instanceof Property) { ((Property) (pobject)).monopolizeProperty(); pr1.setText("Buy Price:" + pobject.getBuyPrice()); pr2.setText("Rent Price:" + pobject.getRentPrice()); pr3.setText("House Price:" + pobject.getHousePrice()); pr4.setText("Hotel Price:" + pobject.getHotelPrice()); pr5.setText("Mortgaged:" + pobject.getMortgage()); } else if (pobject instanceof Railroad) { pobject.adjustRentPrice(); pr1.setText("Buy Price:" + pobject.getBuyPrice()); pr2.setText("Rent Price:" + pobject.getRentPrice()); pr3.setText(""); pr4.setText(""); pr5.setText(""); } else { pobject.adjustDiceFactor(); pr1.setText("Buy Price:" + pobject.getBuyPrice()); pr2.setText("Dice Factor:" + pobject.getDiceFactor()); pr3.setText(""); pr4.setText(""); pr5.setText(""); } } }
public static int displayProperties(Player player) { Property[] properties; properties = new Property[] {}; properties = player.getProperties().toArray(properties); if (properties.length == 0) { return 0; } System.out.println("Properties you own:"); for (int i = 0; i < properties.length; i++) { System.out.println(String.format("%s) %s\n", (i + 1), properties[i])); } return properties.length; }
public static void sellProperty(Player player) { Property[] properties; Property property; int propertyCount, response, sellValue; String message; propertyCount = displayProperties(player); if (propertyCount == 0) { System.out.println("You don't own any properties"); handlePlayerInput(player); return; } message = String.format( "Pick a number between 1 and %s " + "to sell the associated property", propertyCount); System.out.println(message); response = Util.getOptionNum(propertyCount); if (response == 0) { handlePlayerInput(player); return; } properties = new Property[] {}; properties = player.getProperties().toArray(properties); property = properties[response - 1]; sellValue = property.getSellValue(); System.out.println( "Are you sure you want to sell " + property.getName() + " for " + sellValue + " bits? Y/N"); if (Util.getResponse()) { property.sell(); System.out.println( "*" + player.getName() + " sold " + property.getName() + " for " + sellValue + " bits*"); } else { System.out.println("Transaction cancelled"); } handlePlayerInput(player); }
public static void listProperties(Player player) { Property[] properties; properties = new Property[] {}; properties = player.getProperties().toArray(properties); if (properties.length == 0) { System.out.println("You don't own any properties"); handlePlayerInput(player); return; } System.out.println("\nProperties you own:"); for (Property property : properties) { System.out.println(property); board.getPropertyCard(property.getName()).display(); } handlePlayerInput(player); }
public static void buyStable(Player player) { Property[] properties; Property property; int propertyCount, response, stablePrice; String message; propertyCount = displayProperties(player); if (propertyCount == 0) { System.out.println("You don't own any properties"); handlePlayerInput(player); return; } message = String.format( "Pick a number between 1 and %s " + "to buy stables for the associated property " + "or press Enter to cancel", propertyCount); System.out.println(message); response = Util.getOptionNum(propertyCount); if (response == 0) { handlePlayerInput(player); return; } properties = new Property[] {}; properties = player.getProperties().toArray(properties); property = properties[response - 1]; if (property.getNumStables() == Property.MAXSTABLES) { System.out.println(property.getName() + " already has the " + "maximum number of stables"); handlePlayerInput(player); return; } if (property.getType() != PropertyType.NORMAL) { System.out.println(property.getName() + " can not " + "support stables"); handlePlayerInput(player); return; } stablePrice = board.findPropertyIndex(property.getName()) / (Board.BOARDSPACES / 4) + 1; stablePrice *= 50; Property[] groupProperties; groupProperties = board.getGroupProperties(property); for (Property groupProperty : groupProperties) { if (!groupProperty.getOwner().equals(player)) { System.out.println( "You can not buy stables on this " + "property until you own every property in " + property.getGroup() + " group"); handlePlayerInput(player); return; } } if (player.getCash() < stablePrice) { System.out.println("You cannot afford to place a stable " + "on this property"); handlePlayerInput(player); return; } System.out.println( "Are you sure you want to put an additional " + "stable on " + property.getName() + " for " + stablePrice + " bits? Y/N"); if (Util.getResponse()) { property.purchase(player); System.out.println( "*" + player.getName() + " purchased an " + "additional stable on " + property.getName() + "*"); } else { System.out.println("Transaction cancelled"); } handlePlayerInput(player); }
public void actionPerformed(ActionEvent e) { String event = e.getActionCommand(); moneyLabel.setText("Money Owned:" + x.getMoney() + ""); jcards.setText("Get out of Jail Cards Owned: " + x.getJailCards()); if (event.equals("mortgage") && (Game.SlotsList[x.getProperties().get(propertydisplay.getSelectedIndex())] instanceof Property)) { Slot pobject = Game.SlotsList[x.getProperties().get(propertydisplay.getSelectedIndex())]; if (pobject.getMortgage()) { if (JOptionPane.showConfirmDialog( null, "Would you like to unmortgage your property for $" + pobject.getMortgageV() * 1.10, "Mortgage Choice", JOptionPane.YES_NO_OPTION) == JOptionPane.YES_OPTION) { pobject.endMortgage(); } else { } } else { if (JOptionPane.showConfirmDialog( null, "Would you like to mortgage your property for $" + pobject.getMortgageV(), "Mortgage Choice", JOptionPane.YES_NO_OPTION) == JOptionPane.YES_OPTION) { pobject.mortgageProperty(); } else { } } // WIP Code! } else if (event.equals("buyHouse")) { HouseMenu one = new HouseMenu( x, "buy"); // pass along the player and what sort of thing the player wants to be doing one.setVisible(true); do { try { TimeUnit.SECONDS.sleep(1); } catch (InterruptedException a) { // nothing } } while (one.done == false); one.dispose(); } else if (event.equals("sellHouse")) { HouseMenu one = new HouseMenu(x, "sell"); one.setVisible(true); do { try { TimeUnit.SECONDS.sleep(1); } catch (InterruptedException a) { // nothing } } while (one.done == false); one.dispose(); } else { Property choice = (Property) (Game.SlotsList[x.getProperties().get(propertydisplay.getSelectedIndex())]); int res = JOptionPane.showConfirmDialog( null, "Are you sure you want to sell this property, along with any houses and hotels?", "Confirm your choice", JOptionPane.YES_NO_OPTION); if (res == JOptionPane.YES_OPTION) { choice.sellProperty(); } else { // nothing } } }