public BiomeGenMeadow(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 2; customBiomeDecorator.grassPerChunk = 10; customBiomeDecorator.tinyFlowersPerChunk = 14; customBiomeDecorator.flowersPerChunk = 10; customBiomeDecorator.carrotsPerChunk = -999; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; customBiomeDecorator.hydrangeasPerChunk = 3; customBiomeDecorator.sunflowersPerChunk = 1; customBiomeDecorator.generatePumpkins = false; }
public BiomeGenMeadow(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 2; customBiomeDecorator.grassPerChunk = 10; customBiomeDecorator.tinyFlowersPerChunk = 14; customBiomeDecorator.flowersPerChunk = 10; customBiomeDecorator.carrotsPerChunk = 1; customBiomeDecorator.sandPerChunk = -999; customBiomeDecorator.sandPerChunk2 = -999; customBiomeDecorator.hydrangeasPerChunk = 3; customBiomeDecorator.sunflowersPerChunk = 1; customBiomeDecorator.generatePumpkins = false; spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6)); }
@SuppressWarnings("unchecked") public BiomeGenTropics(int par1) { super(par1); theBiomeDecorator = new BiomeDecoratorBOP(this); customBiomeDecorator = (BiomeDecoratorBOP) theBiomeDecorator; customBiomeDecorator.treesPerChunk = 12; customBiomeDecorator.grassPerChunk = 7; customBiomeDecorator.wheatGrassPerChunk = 4; customBiomeDecorator.flowersPerChunk = 10; customBiomeDecorator.sandPerChunk = 50; customBiomeDecorator.sandPerChunk2 = 50; customBiomeDecorator.orangeFlowersPerChunk = 10; customBiomeDecorator.whiteFlowersPerChunk = 4; customBiomeDecorator.sunflowersPerChunk = 2; customBiomeDecorator.hibiscusPerChunk = 45; customBiomeDecorator.shrubsPerChunk = 4; customBiomeDecorator.generatePumpkins = false; spawnableMonsterList.add(new SpawnListEntry(EntityJungleSpider.class, 12, 6, 6)); spawnableCreatureList.clear(); }