/** * This method is used to drop the CW from player.<br> * It drops the item on ground, and reset player stats. * * @param killer : The player who killed CW owner. */ private void dropFromPlayer(L2Character killer) { _player.abortAttack(); // Prevent item from being removed by ItemsAutoDestroy _item.setDestroyProtected(true); _player.dropItem("DieDrop", _item, killer, true); _isActivated = false; _isDropped = true; _player.setKarma(_playerKarma); _player.setPkKills(_playerPkKills); _player.setCursedWeaponEquippedId(0); removeDemonicSkills(); // Cancel the daily timer. It will be reactivated when someone will pickup the weapon. cancelDailyTimerTask(); // Activate the "1h dropped CW" timer. _dropTimerTask = ThreadPoolManager.getInstance().scheduleGeneral(new DropTimerTask(), 3600000L); // Reset current stage to 1. _currentStage = 1; // Drop infos from database. removeFromDb(); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_WAS_DROPPED_IN_THE_S1_REGION); sm.addZoneName(_player.getX(), _player.getY(), _player.getZ()); sm.addItemName(_itemId); Broadcast.toAllOnlinePlayers(sm); }
public void activate(L2PcInstance player, ItemInstance item) { // if the player is mounted, attempt to unmount first and pick it if successful. if (player.isMounted() && !player.dismount()) { player.sendPacket( SystemMessage.getSystemMessage(SystemMessageId.FAILED_TO_PICKUP_S1) .addItemName(item.getItemId())); item.setDestroyProtected(true); player.dropItem("InvDrop", item, null, true); return; } _isActivated = true; // Hold player data. _player = player; _playerId = _player.getObjectId(); _playerKarma = _player.getKarma(); _playerPkKills = _player.getPkKills(); _item = item; // Generate a random number for next stage. _numberBeforeNextStage = Rnd.get((int) Math.round(_stageKills * 0.5), (int) Math.round(_stageKills * 1.5)); // Renew hungry time. _hungryTime = _durationLost * 60; // Activate the daily timer. _dailyTimerTask = ThreadPoolManager.getInstance() .scheduleGeneralAtFixedRate(new DailyTimerTask(), 60000L, 60000L); // Cancel the "1h dropped CW" timer. cancelDropTimerTask(); insertData(); // Change player stats _player.setCursedWeaponEquippedId(_itemId); _player.setKarma(9999999); _player.setPkKills(0); if (_player.isInParty()) _player.getParty().removePartyMember(_player, MessageType.Expelled); // Disable active toggles for (L2Effect effect : _player.getAllEffects()) { if (effect.getSkill().isToggle()) effect.exit(); } // Add CW skills giveDemonicSkills(); // Equip the weapon _player.useEquippableItem(_item, true); // Fully heal player _player.setCurrentHpMp(_player.getMaxHp(), _player.getMaxMp()); _player.setCurrentCp(_player.getMaxCp()); // Refresh player stats _player.broadcastUserInfo(); // _player.broadcastPacket(new SocialAction(_player, 17)); Broadcast.toAllOnlinePlayers( SystemMessage.getSystemMessage( SystemMessageId.THE_OWNER_OF_S2_HAS_APPEARED_IN_THE_S1_REGION) .addZoneName(_player.getX(), _player.getY(), _player.getZ()) .addItemName(_item.getItemId())); }