コード例 #1
0
  /**
   * That method drops current alliance and retrograde badge.<br>
   * If any Varka quest is in progress, it stops the quest (and drop all related qItems) :
   *
   * @param player The player to check.
   */
  private static void testKetraDemote(L2PcInstance player) {
    if (player.isAlliedWithKetra()) {
      // Drop the alliance (old friends become aggro).
      player.setAllianceWithVarkaKetra(0);

      final PcInventory inventory = player.getInventory();

      // Drop by 1 the level of that alliance (symbolized by a quest item).
      for (int i = 7215; i >= 7211; i--) {
        L2ItemInstance item = inventory.getItemByItemId(i);
        if (item != null) {
          // Destroy the badge.
          player.destroyItemByItemId("Quest", i, item.getCount(), player, true);

          // Badge lvl 1 ; no addition of badge of lower level.
          if (i != 7211) player.addItem("Quest", i - 1, 1, player, true);

          break;
        }
      }

      for (String mission : ketraMissions) {
        QuestState pst = player.getQuestState(mission);
        if (pst != null) pst.exitQuest(true);
      }
    }
  }
コード例 #2
0
ファイル: CursedWeapon.java プロジェクト: D3XV/D3X
  /**
   * This method is used to destroy a CW.<br>
   * It manages following states :
   *
   * <ul>
   *   <li><u>item on a online player</u> : drops the CW from inventory, and set back ancient
   *       pk/karma values.
   *   <li><u>item on a offline player</u> : make SQL operations in order to drop item from
   *       inventory.
   *   <li><u>item on ground</u> : destroys the item directly.
   * </ul>
   *
   * For all cases, a message is broadcasted, and the different states are reinitialized.
   */
  public void endOfLife() {
    if (_isActivated) {
      // Player is online ; unequip weapon && destroy it.
      if (_player != null && _player.isOnline()) {
        _log.info(_name + " being removed online.");

        _player.abortAttack();

        _player.setKarma(_playerKarma);
        _player.setPkKills(_playerPkKills);
        _player.setCursedWeaponEquippedId(0);
        removeDemonicSkills();

        // Unequip && remove.
        _player.useEquippableItem(_item, true);
        _player.destroyItemByItemId("CW", _itemId, 1, _player, false);

        _player.broadcastUserInfo();

        _player.store();
      }
      // Player is offline ; make only SQL operations.
      else {
        _log.info(_name + " being removed offline.");

        try (Connection con = L2DatabaseFactory.getInstance().getConnection()) {
          // Delete the item
          PreparedStatement statement =
              con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
          statement.setInt(1, _playerId);
          statement.setInt(2, _itemId);
          if (statement.executeUpdate() != 1)
            _log.warning("Error while deleting itemId " + _itemId + " from userId " + _playerId);

          statement.close();

          // Restore the karma and PK kills.
          statement =
              con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE obj_id=?");
          statement.setInt(1, _playerKarma);
          statement.setInt(2, _playerPkKills);
          statement.setInt(3, _playerId);
          if (statement.executeUpdate() != 1)
            _log.warning("Error while updating karma & pkkills for userId " + _playerId);

          statement.close();
        } catch (Exception e) {
          _log.log(Level.WARNING, "Could not delete : " + e.getMessage(), e);
        }
      }
    } else {
      // This CW is in the inventory of someone who has another cursed weapon equipped.
      if (_player != null && _player.getInventory().getItemByItemId(_itemId) != null) {
        _player.destroyItemByItemId("CW", _itemId, 1, _player, false);
        _log.info(_name + " item has been assimilated.");
      }
      // This CW is on the ground.
      else if (_item != null) {
        _item.decayMe();
        _log.info(_name + " item has been removed from world.");
      }
    }

    // Drop tasks.
    cancelDailyTimerTask();
    cancelOverallTimerTask();
    cancelDropTimerTask();

    // Delete infos from table, if any.
    removeFromDb();

    // Inform all ppl.
    Broadcast.toAllOnlinePlayers(
        SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_DISAPPEARED).addItemName(_itemId));

    // Reset state.
    _player = null;
    _item = null;

    _isActivated = false;
    _isDropped = false;

    _nbKills = 0;
    _currentStage = 1;
    _numberBeforeNextStage = 0;

    _hungryTime = 0;
    _endTime = 0;

    _playerId = 0;
    _playerKarma = 0;
    _playerPkKills = 0;
  }