/** {@inheritDoc} */ public void render(DrawContext dc) { TreeLayout layout = this.getLayout(); if (layout != null) { if (!dc.isOrderedRenderingMode()) dc.addOrderedRenderable(this); else layout.render(dc); } }
public void preRender(DrawContext dc) { // This is called twice: once during normal rendering, then again during ordered surface // rendering. During // normal renering we pre-render both the interior and border shapes. During ordered surface // rendering, both // shapes are already added to the DrawContext and both will be individually processed. // Therefore we just // call our superclass behavior if (dc.isOrderedRenderingMode()) { super.preRender(dc); return; } this.doPreRender(dc); }
/** {@inheritDoc} */ public void render(DrawContext dc) { // This render method is called three times during frame generation. It's first called as a // Renderable // during Renderable picking. It's called again during normal rendering. And it's called a third // time as an OrderedRenderable. The first two calls determine whether to add the label the // ordered renderable // list during pick and render. The third call just draws the ordered renderable. if (dc == null) { String msg = Logging.getMessage("nullValue.DrawContextIsNull"); Logging.logger().severe(msg); throw new IllegalArgumentException(msg); } if (dc.isOrderedRenderingMode()) this.drawOrderedRenderable(dc); else this.makeOrderedRenderable(dc); }
@Override public void render(DrawContext dc) { if (dc.isPickingMode() && this.isResizeable()) return; // This is called twice: once during normal rendering, then again during ordered surface // rendering. During // normal renering we render both the interior and border shapes. During ordered surface // rendering, both // shapes are already added to the DrawContext and both will be individually processed. // Therefore we just // call our superclass behavior if (dc.isOrderedRenderingMode()) { super.render(dc); return; } if (!this.isResizeable()) { if (this.hasSelection()) { this.doRender(dc); } return; } PickedObjectList pos = dc.getPickedObjects(); PickedObject terrainObject = pos != null ? pos.getTerrainObject() : null; if (terrainObject == null) return; if (this.getStartPosition() != null) { Position end = terrainObject.getPosition(); if (!this.getStartPosition().equals(end)) { this.setEndPosition(end); this.setSector(Sector.boundingSector(this.getStartPosition(), this.getEndPosition())); this.doRender(dc); } } else { this.setStartPosition(pos.getTerrainObject().getPosition()); } }