/** Key handling. */ @Override public void keyPressed(final KeyEvent arg0) { switch (arg0.getKeyCode()) { case KeyEvent.VK_UP: { up = true; break; } case KeyEvent.VK_LEFT: { left = true; break; } case KeyEvent.VK_RIGHT: { right = true; break; } case KeyEvent.VK_SPACE: { setShoot(true); System.out.println("shootin"); break; } case KeyEvent.VK_ESCAPE: { player.setHealth(0); } } }
@Override public void start(boolean arg0) { player.setHealth(0); }