/** * Draws the player. * * @param g - Graphics */ private void paintPlayer(Graphics g) { switch (action) { case ACTION_JUMP: { g.drawImage( imgPlayerJump, player.getX(), player.getY(), player.getWidth(), player.getHeight(), this); break; } case ACTION_NORMAL: { g.drawImage( imgPlayerNormal, player.getX(), player.getY(), player.getWidth(), player.getHeight(), this); break; } case ACTION_RIGHT: { g.drawImage( imgPlayerRight, player.getX(), player.getY(), player.getWidth(), player.getHeight(), this); break; } case ACTION_LEFT: { g.drawImage( imgPlayerLeft, player.getX(), player.getY(), player.getWidth(), player.getHeight(), this); break; } } }