private void setFBO(GL10 glUnused, boolean useBuffer) { if (useBuffer) { // Bind the framebuffer GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fb[0]); // specify texture as color attachment GLES20.glFramebufferTexture2D( GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer GLES20.glFramebufferRenderbuffer( GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, depthRb[0]); // check status int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) Log.e("Selection", "Frame buffer couldn't attach!"); GLES20.glClearColor(.0f, .0f, .0f, 1.0f); GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); } else { GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); } }
public static void a( IntBuffer intbuffer, IntBuffer intbuffer1, IntBuffer intbuffer2, int i, int j) { intbuffer.position(0); GLES20.glGenFramebuffers(1, intbuffer); GLES20.glBindFramebuffer(36160, intbuffer.get(0)); a(i, j, intbuffer2); if (GLES20.glCheckFramebufferStatus(36160) != 36053) { Log.e("FBO-Helper", "Failure with framebuffer generation"); } GLES20.glBindFramebuffer(36160, 0); }
private int setupRenderTextureAndRenderbuffer(final int width, final int height) { if (this.mTextureId != -1) { GLES20.glDeleteTextures(1, new int[] {this.mTextureId}, 0); } if (this.mRenderbufferId != -1) { GLES20.glDeleteRenderbuffers(1, new int[] {this.mRenderbufferId}, 0); } if (this.mFramebufferId != -1) { GLES20.glDeleteFramebuffers(1, new int[] {this.mFramebufferId}, 0); } this.mTextureId = this.createTexture(width, height, this.mTextureFormat, this.mTextureType); this.mTextureFormatChanged = false; this.checkGlError("setupRenderTextureAndRenderbuffer: create texture"); final int[] renderbufferIds = {0}; GLES20.glGenRenderbuffers(1, renderbufferIds, 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, renderbufferIds[0]); GLES20.glRenderbufferStorage( GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, width, height); this.mRenderbufferId = renderbufferIds[0]; this.checkGlError("setupRenderTextureAndRenderbuffer: create renderbuffer"); final int[] framebufferIds = {0}; GLES20.glGenFramebuffers(1, framebufferIds, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, framebufferIds[0]); this.mFramebufferId = framebufferIds[0]; GLES20.glFramebufferTexture2D( GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, this.mTextureId, 0); GLES20.glFramebufferRenderbuffer( GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, renderbufferIds[0]); final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { final String s = "Framebuffer is not complete: "; final String value = String.valueOf(Integer.toHexString(status)); throw new RuntimeException((value.length() != 0) ? s.concat(value) : new String(s)); } GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); return framebufferIds[0]; }
@Override public int glCheckFramebufferStatus(int target) { return GLES20.glCheckFramebufferStatus(target); }