private static int blendColors(int color1, int color2, float factor) { final float inverseFactor = 1f - factor; float a = (Color.alpha(color1) * factor) + (Color.alpha(color2) * inverseFactor); float r = (Color.red(color1) * factor) + (Color.red(color2) * inverseFactor); float g = (Color.green(color1) * factor) + (Color.green(color2) * inverseFactor); float b = (Color.blue(color1) * factor) + (Color.blue(color2) * inverseFactor); return Color.argb((int) a, (int) r, (int) g, (int) b); }
private int rotateColor(int color, float rad) { float deg = rad * 180 / 3.1415927f; int r = Color.red(color); int g = Color.green(color); int b = Color.blue(color); ColorMatrix cm = new ColorMatrix(); ColorMatrix tmp = new ColorMatrix(); cm.setRGB2YUV(); tmp.setRotate(0, deg); cm.postConcat(tmp); tmp.setYUV2RGB(); cm.postConcat(tmp); final float[] a = cm.getArray(); int ir = floatToByte(a[0] * r + a[1] * g + a[2] * b); int ig = floatToByte(a[5] * r + a[6] * g + a[7] * b); int ib = floatToByte(a[10] * r + a[11] * g + a[12] * b); return Color.argb( Color.alpha(color), pinToByte(ir), pinToByte(ig), pinToByte(ib)); }
private int changeColorAlpha(int color, float value) { int alpha = Math.round(Color.alpha(color) * value); int red = Color.red(color); int green = Color.green(color); int blue = Color.blue(color); return Color.argb(alpha, red, green, blue); }
private int interpColor(int colors[], float unit) { if (unit <= 0) { return colors[0]; } if (unit >= 1) { return colors[colors.length - 1]; } float p = unit * (colors.length - 1); int i = (int) p; p -= i; // now p is just the fractional part [0...1) and i is the index int c0 = colors[i]; int c1 = colors[i + 1]; int a = ave(Color.alpha(c0), Color.alpha(c1), p); int r = ave(Color.red(c0), Color.red(c1), p); int g = ave(Color.green(c0), Color.green(c1), p); int b = ave(Color.blue(c0), Color.blue(c1), p); return Color.argb(a, r, g, b); }