@Override
 public void onLoadResources() {
   mTexture = new Texture(64, 64, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
   TextureRegionFactory.setAssetBasePath("gfx/");
   mBoxFaceTextureRegion =
       TextureRegionFactory.createTiledFromAsset(mTexture, this, "face_box_tiled.png", 0, 0, 2, 1);
   mCircleFaceTextureRegion =
       TextureRegionFactory.createTiledFromAsset(
           mTexture, this, "face_circle_tiled.png", 0, 32, 2, 1);
   getEngine().getTextureManager().loadTexture(mTexture);
   enableAccelerometerSensor(this);
 }
Esempio n. 2
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 @Override
 public void onLoadResources() {
   this.mTexture = new Texture(64, 64, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
   TextureRegionFactory.setAssetBasePath("gfx/");
   this.mBoxFaceTextureRegion =
       TextureRegionFactory.createTiledFromAsset(
           this.mTexture, this, "face_box_tiled.png", 0, 0, 2, 1); // 64x32
   this.mCircleFaceTextureRegion =
       TextureRegionFactory.createTiledFromAsset(
           this.mTexture, this, "face_circle_tiled.png", 0, 32, 2, 1); // 64x32
   this.mEngine.getTextureManager().loadTexture(this.mTexture);
 }
Esempio n. 3
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  public void reloadBall() {

    this.mBallTexture.clearTextureSources();
    this.mBallTextureRegion =
        TextureRegionFactory.createTiledFromAsset(
            this.mBallTexture, this, "Basketball_Ball_48.png", 0, 0, 1, 1);
  }