@Override public void render(SpriteBatch batch, float runTime) { if (shouldntFlap()) { batch.draw( AssetLoader.bird, getX(), getY(), getWidth() / 2.0f, getHeight() / 2.0f, getWidth(), getHeight(), 1, 1, getRotation()); } else { batch.draw( AssetLoader.birdAnimation.getKeyFrame(runTime), getX(), getY(), getWidth() / 2.0f, getHeight() / 2.0f, getWidth(), getHeight(), 1, 1, getRotation()); } }
public void drawVictory(int x, int y, int pid, float xoff, float yoff) { if (numRed == 0) { if (pid == BLUE_TEAM) spriteBatch.draw( victoryB, (x / 2 - victoryB.getWidth() / 2 + xoff), y / 2 - victoryB.getHeight() / 2 + yoff); else spriteBatch.draw( defeatR, (x / 2 - defeatR.getWidth() / 2 + xoff), y / 2 - defeatR.getHeight() / 2 + yoff); } else if (numBlue == 0) { if (pid == RED_TEAM) spriteBatch.draw( victoryR, (x / 2 - victoryR.getWidth() / 2 + xoff), y / 2 - victoryR.getHeight() / 2 + yoff); else spriteBatch.draw( defeatB, (x / 2 - defeatB.getWidth() / 2 + xoff), y / 2 - defeatB.getHeight() / 2 + yoff); } }
private void renderGuiExtraLives(SpriteBatch batch) { float x = cameraGUI.viewportWidth - 50 - Constants.LIVES_START * 50; float y = -15; for (int i = 0; i < Constants.LIVES_START; ++i) { if (worldController.lives <= i) batch.setColor(0.5f, 0.5f, 0.5f, 0.5f); batch.draw(Assets.instance.bunny.head, x + i * 50, y, 50, 50, 120, 100, 0.35f, -0.35f, 0); batch.setColor(1, 1, 1, 1); } if (worldController.lives >= 0 && worldController.livesVisual > worldController.lives) { int i = worldController.lives; float alphaColor = Math.max(0, worldController.livesVisual - worldController.lives - 0.5f); float alphaScale = 0.35f * (2 + worldController.livesVisual - worldController.lives) * 2; float alphaRotate = -45 * alphaColor; batch.setColor(1.0f, 0.7f, 0.7f, alphaColor); batch.draw( Assets.instance.bunny.head, x + i * 50, y, 50, 50, 120, 100, alphaScale, -alphaScale, alphaRotate); batch.setColor(1, 1, 1, 1); } }
@Override public void render(float delta) { // TODO Auto-generated method stub if (Gdx.input.justTouched()) { guiCam.unproject(touch.set(Gdx.input.getX(), Gdx.input.getY(), 0)); if (startbutton.contains(touch)) { maingame.setScreen(maingame.mainscene); return; } } GL10 gl = Gdx.graphics.getGL10(); gl.glClearColor(0, 0, 0, 1); gl.glClear(GL10.GL_COLOR_BUFFER_BIT); /* * Actualiza los parametros de la camara * y los enlaza al objeto de renderizado batcher * */ guiCam.update(); this.batcher.setProjectionMatrix(this.guiCam.combined); /* * Desactiva las trasnparencias * */ batcher.disableBlending(); batcher.begin(); batcher.draw(Assets.background, 0, 0, 10, 15); batcher.end(); batcher.enableBlending(); batcher.begin(); batcher.draw(Assets.title, 1, 6, 8, 8); batcher.draw(Assets.start, x, 3, 6, 3); x += c; batcher.end(); }
@Override public void render(float delta) { Gdx.gl.glClearColor(1f, 1f, 1f, 0f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(camera.combined); // menu goes here batch.begin(); batch.setColor(Color.GREEN); batch.draw(continueButton, 0, MyGdxGame.hR * 3 / 4, MyGdxGame.wR, MyGdxGame.hR / 4); batch.draw(newGameButton, 0, MyGdxGame.hR / 2, MyGdxGame.wR, MyGdxGame.hR / 4); batch.draw(optionsButton, 0, MyGdxGame.hR / 4, MyGdxGame.wR, MyGdxGame.hR / 4); batch.draw(exitButton, 0, 0, MyGdxGame.wR, MyGdxGame.hR / 4); batch.end(); if (Gdx.input.justTouched()) { Vector3 touchPos = new Vector3(); touchPos.set(Gdx.input.getX(), Gdx.input.getY(), 0); // camera.unproject(touchPos); if (touchPos.y < MyGdxGame.hR / 4) { game.setScreen(MyGdxGame.gameScreen); } if (touchPos.y > MyGdxGame.hR / 4 && touchPos.y < MyGdxGame.hR / 2) { MyGdxGame.gameScreen = new GameScreen(game, MyGdxGame.getLandscapeGenerator()); game.setScreen(MyGdxGame.gameScreen); } if (touchPos.y < MyGdxGame.hR * 3 / 4 && touchPos.y > MyGdxGame.hR / 2) { game.setScreen(MyGdxGame.optionsScreen); } if (touchPos.y > MyGdxGame.hR * 3 / 4) { Gdx.app.exit(); } } }
public void drawUi(SpriteBatch batch) { float x = GameScreen.playerPos.x; float y = GameScreen.playerPos.y; // Hardcoded UI: batch.setColor(1, 0, 0, 1); if (hp > 0) batch.draw(Inventory.tex, x + 300, y + 290, 9, 26, 380, 236, 9, 26, false, false); batch.draw( Inventory.tex, x + 309, y + 290, 100 - ((500 - hp) / 5), 26, 399, 262, 16, 26, false, false); if (hp >= 500) batch.draw(Inventory.tex, x + 409, y + 290, 9, 26, 390, 236, 9, 26, false, false); batch.setColor(1, 1, 1, 1); }
@Override public void draw(Player p) { cam.setToOrtho(true, HawkthorneGame.WIDTH, HawkthorneGame.HEIGHT); cam.zoom = 1f; cam.update(true); batch.setProjectionMatrix(cam.combined); batch.begin(); Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); batch.draw( this.background, cam.viewportWidth / 2 - this.background.getRegionWidth() / 2, cam.viewportHeight / 2 - this.background.getRegionHeight() / 2); batch.setColor(0, 0, 0, 1); BitmapFont font = Assets.getFont(); font.setScale(0.8f, -0.8f); font.draw(batch, "SERVER", 278, 151); font.draw(batch, "CLIENT", 278, 181); batch.setColor(1, 1, 1, 1); batch.draw(this.arrow, 236, 139 + 30 * this.option); String back = Keys.toString(KeyMapping.gameKeyToInt(GameKeys.START)) + ": EXIT GAME"; String howto = "<JUMP> OR " + Keys.toString(KeyMapping.gameKeyToInt(GameKeys.JUMP)) + ": SELECT ITEM"; font.draw(batch, back, 25, 25); font.draw(batch, howto, 25, 55); font.setColor(Color.RED); font.draw(batch, warning, 60, 305); font.setColor(Color.WHITE); batch.end(); }
@Override public void render() { // clear the screen with a dark blue color. The // arguments to glClearColor are the red, green // blue and alpha component in the range [0,1] // of the color to be used to clear the screen. Gdx.gl.glClearColor(0, 0, 0.2f, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. batch.setProjectionMatrix(camera.combined); // begin a new batch and draw the bucket and // all drops batch.begin(); batch.draw(bucketImage, bucket.x, bucket.y); for (Rectangle raindrop : raindrops) { batch.draw(dropImage, raindrop.x, raindrop.y); } batch.end(); // // process user input if (Gdx.input.isTouched()) { Vector3 touchPos = new Vector3(); touchPos.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(touchPos); bucket.x = touchPos.x - 48 / 2; } if (Gdx.input.isKeyPressed(Keys.LEFT)) bucket.x -= 200 * Gdx.graphics.getDeltaTime(); if (Gdx.input.isKeyPressed(Keys.RIGHT)) bucket.x += 200 * Gdx.graphics.getDeltaTime(); // make sure the bucket stays within the screen bounds if (bucket.x < 0) bucket.x = 0; if (bucket.x > 800 - 48) bucket.x = 800 - 48; // commit // check if we need to create a new raindrop if (TimeUtils.nanoTime() - lastDropTime > 1000000000) spawnRaindrop(); // move the raindrops, remove any that are beneath the bottom edge of // the screen or that hit the bucket. In the later case we play back // a sound effect as well. Iterator<Rectangle> iter = raindrops.iterator(); while (iter.hasNext()) { Rectangle raindrop = iter.next(); raindrop.y -= 200 * Gdx.graphics.getDeltaTime(); if (raindrop.y + 48 < 0) iter.remove(); if (raindrop.overlaps(bucket)) { dropSound.play(); iter.remove(); } } }
public void render(SpriteBatch sb) { if (bg != null) { sb.setColor(Res.PRIMARY_COLOR); sb.draw(bg, x - bwidth / 2, y - bheight / 2); } sb.setColor(Color.WHITE); sb.draw(image, x - width / 2, y - height / 2); }
private void drawRunning() { batch.begin(); Color gray = new Color(102 / 255f, 102 / 255f, 102 / 255f, 1); Color darkGreen = new Color(64 / 255f, 141 / 255f, 52 / 255f, 1); if (gameState != GameState.GameOver) { // draw elapse time batch.draw( dot, 0, 0, game.screenWidth - (game.screenWidth * (caseTotalTime - elapseTime)) / caseTotalTime, game.screenHeight); batch.draw(line, lineStart, game.screenHeight - 110); DrawTextUtils.DrawAlignLeft( Assets.instance.fonts.defaultSmall, batch, "Score", gray, scorePosition.x, scorePosition.y); DrawTextUtils.DrawAlignLeft( Assets.instance.fonts.defaultNormal, batch, score + "", Color.BLACK, scorePosition.x + 150, scorePosition.y + 12); DrawTextUtils.DrawAlignCenter( Assets.instance.fonts.defaultBig, batch, "+", darkGreen, crossSignPosition.x, crossSignPosition.y); DrawTextUtils.DrawAlignLeft( Assets.instance.fonts.defaultBig, batch, "= " + answer, darkGreen, answerPosition.x, answerPosition.y); for (int i = 0; i < 4; i++) { batch.draw(selected[i] ? colorRings[i] : colorPads[i], blockBounds[i].x, blockBounds[i].y); DrawTextUtils.DrawAlignCenter( Assets.instance.fonts.defaultSmall, batch, number[i] + "", selected[i] ? Color.BLACK : Color.WHITE, blockBounds[i].x + 60, blockBounds[i].y + 75); } } batch.end(); }
public void renderizar(SpriteBatch pincel) { float x = (corpoCima.getPosition().x - largura / 2) * Util.PIXEL_METRO; float y = (corpoCima.getPosition().y - altura / 2) * Util.PIXEL_METRO; pincel.draw(texturaCima, x, y, largura * Util.PIXEL_METRO, altura * Util.PIXEL_METRO); x = (corpoBaixo.getPosition().x - largura / 2) * Util.PIXEL_METRO; y = (corpoBaixo.getPosition().y - altura / 2) * Util.PIXEL_METRO; pincel.draw(textureBaixo, x, y, largura * Util.PIXEL_METRO, altura * Util.PIXEL_METRO); }
private void presentRunning() { batcher.draw(Assets.pause, 320 - 54, 480 - 54, 54, 44); Assets.font.draw(batcher, scoreString, 16, 480 - 20); String scoret; scoret = world.shot + "x "; Assets.font.draw(batcher, scoret, 4, 480 - 410); batcher.draw(Assets.portaproj, 320 - 315, 480 - 410, 35, 35); }
/** * Show achieved badges. * * @param lvl badge level. */ private void drawBadges(SpriteBatch batch) { switch (badgeLevel) { case 3: batch.draw(badges[2], (float) badges[2].getRegionWidth(), 0.0f); case 2: batch.draw(badges[1], -(float) badges[1].getRegionWidth() / 2.0f, 0.0f); case 1: batch.draw(badges[0], -2f * (float) badges[0].getRegionWidth(), 0.0f); } }
private void renderBG(SpriteBatch sb) { for (int y = 0; y < scrollH; y++) { for (int x = 0; x < scrollW; x++) { tiles[x + y * scrollW].render(sb, (x * 32) - scrollX, y * 32, 32, 32); } } int w = 256 + 128; int h = 256 + 128; int wa = w / 64; int ha = h / 64; for (int y = 0; y < ha; y++) { for (int x = 0; x < wa; x++) { sb.draw(guiFill, xo + (x * 64) + 64, yo + (y * 64) + 32, 64, 64); } } for (int x = 1; x < wa; x++) { sb.draw(guiEdge3, xo + x * 64, yo + h, 64, 64); sb.draw(guiEdge4, xo + x * 64, yo, 64, 64); } for (int y = 1; y < ha; y++) { sb.draw(guiEdge1, xo, yo + y * 64, 64, 64); sb.draw(guiEdge2, xo + w, yo + y * 64, 64, 64); } sb.draw(guiCorner1, xo, yo + h, 64, 64); sb.draw(guiCorner2, xo + w, yo + h, 64, 64); sb.draw(guiCorner3, xo, yo, 64, 64); sb.draw(guiCorner4, xo + w, yo, 64, 64); }
private void drawWorld() { camera.update(); batch.setProjectionMatrix(camera.combined); batch.begin(); batch.draw(background, camera.position.x - background.getWidth() / 2, 0); for (Rock rock : rocks) { batch.draw(rock.image, rock.position.x, rock.position.y); } batch.draw(ground, groundOffsetX, 0); batch.draw(ground, groundOffsetX + ground.getRegionWidth(), 0); batch.draw(ceiling, groundOffsetX, 480 - ceiling.getRegionHeight()); batch.draw(ceiling, groundOffsetX + ceiling.getRegionWidth(), 480 - ceiling.getRegionHeight()); batch.draw(plane.getKeyFrame(planeStateTime), planePosition.x, planePosition.y); batch.end(); batch.setProjectionMatrix(uiCamera.combined); batch.begin(); if (gameState == GameState.Start) { batch.draw( ready, Gdx.graphics.getWidth() / 2 - ready.getRegionWidth() / 2, Gdx.graphics.getHeight() / 2 - ready.getRegionHeight() / 2); } if (gameState == GameState.GameOver) { batch.draw( gameOver, Gdx.graphics.getWidth() / 2 - gameOver.getRegionWidth() / 2, Gdx.graphics.getHeight() / 2 - gameOver.getRegionHeight() / 2); } if (gameState == GameState.GameOver || gameState == GameState.Running) { font.draw(batch, "" + score, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() - 60); } batch.end(); }
/** * @param simulation * @param gl */ private void renderHud(GL10 gl) { gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_DEPTH_TEST); int width = Gdx.app.getGraphics().getWidth(); int height = Gdx.app.getGraphics().getHeight(); // spriteBatch.setProjectionMatrix(viewMatrix); // spriteBatch.setTransformMatrix(transformMatrix); spriteBatch.begin(); spriteBatch.enableBlending(); spriteBatch.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); /*A minimum of dataset B maximum of dataset a is from where you would like normalised data set to start b is where you would like normalised data set to end x is the value you are trying to normalise a + (x-A)*(b-a)/(B-A) */ float length = 0 + (progress - 0) * ((Gdx.graphics.getWidth() / 10) * 8 - 0) / (1 - 0); spriteBatch.setColor(0, 0, 1, 1); spriteBatch.draw( progressBarTexture, Gdx.graphics.getWidth() / 10, 110, (Gdx.graphics.getWidth() / 10) * 8, 30); spriteBatch.setColor(0, 1, 1, 1); spriteBatch.draw(progressBarTexture, (Gdx.graphics.getWidth() / 10) + 2, 112, length, 26); spriteBatch.setColor(1, 1, 1, 1); font.draw(spriteBatch, "Version:" + BattleBeasties3d.version, 10, 10); font.draw(spriteBatch, "Loading " + String.format("%.0f", progress * 100) + "%", 100, 100); if (Splash.fadeIn) { spriteBatch.setColor(0, 0, 0, Splash.fadeTimer); spriteBatch.draw(xfadeTexture, 0, 0, width, height); } if (Splash.fadeOut) { spriteBatch.setColor(1, 1, 1, Splash.fadeTimer); spriteBatch.draw(xfadeTexture, 0, 0, width, height); } spriteBatch.setColor(1, 1, 1, 1); if (BattleBeasties3d.Error == BattleBeasties3d.NETWORK_DOWN && netErrorShown == false) { stage.addActor( Actors.bottomToast( "Connection to internet failed, Please check your network is working.", 5, skin)); netErrorShown = true; } spriteBatch.end(); }
public void updateTitle(float delta) { // System.out.println("update title"); batch.begin(); switch (level) { case 0: batch.draw(swiat00tlo, 0, 0); break; case 1: batch.draw(swiat01tlo, 0, 0); break; case 2: batch.draw(swiat02tlo, 0, 0); break; case 3: batch.draw(swiat03tlo, 0, 0); break; } // total power numbers font.draw(batch, "total: ", 35, 100); font.draw(batch, pulaGracza + "", 50, 70, 50, Align.center, false); font.draw(batch, "total: ", 1160, 100); font.draw(batch, pulaPrzeciwnika + "", 1175, 70, 50, Align.center, false); // actual hp font.draw( batch, game.player.playerHp + "", playerIcon.getX() - 25, playerIcon.getY() + 260, 50, Align.center, false); if (enemys.size > 0) { font.draw( batch, enemys.peek().getHp() + "", enemys.peek().getX() - 15, enemys.peek().getY() + 260); } batch.end(); // draw kotara batch.begin(); kotaraState.update(Gdx.graphics.getDeltaTime()); kotaraState.apply(kotaraSkeleton); kotaraSkeleton.updateWorldTransform(); sr.draw(batch, kotaraSkeleton); batch.end(); // sprawdz czy kotara sie odslonila if (kotaraState.getCurrent(0) == null) { currentState = GameState.MAP; } stage.act(delta); stage.draw(); }
public void startMenu() { Texture background = new Texture(Gdx.files.internal("menu/mainMenu_background.png")); TextureRegion[][] temp = TextureRegion.split(background, 1024, 640); temp[0][0].flip(false, true); Texture newGame = new Texture(Gdx.files.internal("menu/newGame_button.png")); TextureRegion[][] temp1 = TextureRegion.split(newGame, 200, 100); temp1[0][0].flip(false, true); batch.draw(temp[0][0], 200, 0); batch.draw(temp1[0][0], 50, 150); }
@Override public void render() { Gdx.gl.glClearColor(1, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // Update animationTime animationTime += Gdx.graphics.getDeltaTime(); camera.update(); batch.setProjectionMatrix(camera.combined); // Render background image batch.begin(); batch.draw(background, 0, 0); batch.end(); // Check if async load is done if (!loaded) { // Render Logo and Loading Bar batch.begin(); batch.draw(logo, logoPos.x, logoPos.y); batch.draw(progressBarBaseImg, pbPos.x, pbPos.y); batch.draw( progressBarImg, pbPos.x, pbPos.y, progressBarImg.getWidth() * manager.getProgress(), progressBarImg.getHeight()); batch.end(); if (manager.update()) { // Initialize params for caveman loaded = true; cavemanAnims = manager.get("data/caveman-sheet.json"); cavemanWalk = cavemanAnims.getAnimation("walk"); currentFrame = cavemanWalk.getKeyFrames()[0]; cavemanX = 0; cavemanSpeed = 180; goingRight = true; Gdx.app.log(TAG, "Instructions"); Gdx.app.log(TAG, "- Press Left key to move left"); Gdx.app.log(TAG, "- Press Right key to move right"); } } else { // Caveman resources are loaded... let's have some fun updateCaveman(); batch.begin(); batch.draw(currentFrame, cavemanX, .0f); batch.end(); } }
@Override public void draw(SpriteBatch batch, float parentAlpha) { super.draw(batch, parentAlpha); batch.setColor(Colors.ICS_BLUE_SEMI_TRANSPARENT); batch.draw(whiteSwatch, getX(), getY() - LINE_WIDTH, getWidth(), LINE_WIDTH); batch.draw( whiteSwatch, getX() + getWidth(), getY() - LINE_WIDTH, LINE_WIDTH, getHeight() + LINE_WIDTH * 2); }
@Override public void render(SpriteBatch batch) { batch.draw(texture, x, y, width, height); Assets.getFont().getData().setScale(0.7f); Assets.getFont().setColor(Color.BLACK); Assets.getFont().draw(batch, "Generator", x - 20, y - 4); Assets.getFont().draw(batch, "" + cost, x + 4, y - 24); Assets.getFont().setColor(1.0f, 1.0f, 0.0f, 1.0f); Assets.getFont().getData().setScale(0.5f); Assets.getFont().draw(batch, "+ /" + (int) GeneratorTile.TIMEINTERVAL + "s", x + 2, y + 54); batch.draw(Assets.getRegion("resourceIcon"), x + 44, y - 38, 16, 16); batch.draw(Assets.getRegion("energyIcon"), x + 14, y + 40, 16, 16); }
/** * *********************************************************************************** This * renders stuff on the screen * *********************************************************************************** */ @Override public void draw(SpriteBatch batch, float parentAlpha) { final Color c = getColor(); batch.setColor(c.r, c.g, c.b, c.a * parentAlpha); if (texture != null) { batch.draw(texture, getX(), getY(), getWidth(), getHeight()); } else if (region != null) { batch.draw(region, getX(), getY(), getWidth(), getHeight()); } super.draw(batch, parentAlpha); }
private void drawAttacking(SpriteBatch batch) { Vector2 pos = character.getPosition(); float stateTime = character.attackAnimationHandler.stateTime; switch ((int) character.rotation) { case 0: batch.draw(attackE.getKeyFrame(stateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 45: batch.draw(attackNe.getKeyFrame(stateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 90: batch.draw(attackN.getKeyFrame(stateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 135: batch.draw(attackNw.getKeyFrame(stateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 180: batch.draw(attackW.getKeyFrame(stateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 225: batch.draw(attackSw.getKeyFrame(stateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 270: batch.draw(attackS.getKeyFrame(stateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 315: batch.draw(attackSe.getKeyFrame(stateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; } }
private void drawTippingOver(SpriteBatch batch) { Vector2 pos = character.getPosition(); tipOverStateTime += Gdx.graphics.getDeltaTime(); switch ((int) character.rotation) { case 0: batch.draw(tipOverE.getKeyFrame(tipOverStateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 45: batch.draw(tipOverNe.getKeyFrame(tipOverStateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 90: batch.draw(tipOverN.getKeyFrame(tipOverStateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 135: batch.draw(tipOverNw.getKeyFrame(tipOverStateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 180: batch.draw(tipOverW.getKeyFrame(tipOverStateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 225: batch.draw(tipOverSw.getKeyFrame(tipOverStateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 270: batch.draw(tipOverS.getKeyFrame(tipOverStateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; case 315: batch.draw(tipOverSe.getKeyFrame(tipOverStateTime), pos.x - 1.50f, pos.y - 1, 4, 4); break; } }
@Override public void render(float delta) { // TODO Auto-generated method stub GameUtils.clearScreen(); mBatch.begin(); mBatch.draw(background, 0, 0); txtTitle.Draw(mBatch, GameUtils.getInstance().systemFont, Color.WHITE); txtMusic.Draw(mBatch, GameUtils.getInstance().systemFont, Color.WHITE); txtSound.Draw(mBatch, GameUtils.getInstance().systemFont, Color.WHITE); txtBack.Draw(mBatch, GameUtils.getInstance().systemFont, Color.WHITE); mBatch.draw(selector, 25, selector_Y); mBatch.end(); handleInput(); }
@Override public void render() { Gdx.gl.glClearColor(0, 0, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); batch.setProjectionMatrix(camera.combined); batch.begin(); batch.draw(bucketImage, bucket.x, bucket.y); for (Rectangle raindrop : raindrops) { batch.draw(dropImage, raindrop.x, raindrop.y); } batch.end(); if (Gdx.input.isTouched()) { Vector3 touchPos = new Vector3(); touchPos.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(touchPos); bucket.x = touchPos.x - 64 / 2; } if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) bucket.x -= 200 * Gdx.graphics.getDeltaTime(); if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) bucket.x += 200 * Gdx.graphics.getDeltaTime(); // make sure the bucket stays within the screen bounds if (bucket.x < 0) bucket.x = 0; if (bucket.x > 800 - 64) bucket.x = 800 - 64; if (TimeUtils.nanoTime() - lastDropTime > 1000000000) { spawnRaindrop(); } Iterator<Rectangle> iter = raindrops.iterator(); while (iter.hasNext()) { Rectangle raindrop = iter.next(); raindrop.y -= 200 * Gdx.graphics.getDeltaTime(); if (raindrop.y + 64 < 0) iter.remove(); if (raindrop.overlaps(bucket)) { dropSound.play(); iter.remove(); } } }
@Override public void render(SpriteBatch batch) { // Renders the flare after the planets renderFlare(batch); // Renders the background to the window batch.draw( reg.getTexture(), position.x - dimension.x / 2, position.y - dimension.y / 2, origin.x, origin.y, dimension.x, dimension.y, scale.x, scale.y, rotation, reg.getRegionX(), reg.getRegionY(), reg.getRegionWidth(), reg.getRegionHeight(), false, false); }
@Override public void render(SpriteBatch sb) { delta = (TimeUtils.millis() - startTime + 700) / 1000; tweenManager.update(delta); bgManager.render(sb); sb.setProjectionMatrix(camera.combined); sb.begin(); backButton.render(sb); randomCardButton.draw(sb); rareCardButton.draw(sb); Fonts.MFont.draw( sb, "Cost: " + randomCardCost, randomCardButton.getX(), randomCardButton.getY() - 40); Fonts.MFont.draw( sb, "Cost: " + rareCardCost, rareCardButton.getX(), rareCardButton.getY() - 40); Fonts.MFont.draw( sb, currGold, MainGame.WIDTH - Fonts.MFont.getBounds(currGold).width - 40, MainGame.HEIGHT - 50); if (showingCard) { sb.draw(alpha, 0, 0, MainGame.WIDTH, MainGame.HEIGHT); purchasedCard.render( new Vector2( MainGame.WIDTH / 2 - (Card.WIDTH / 2 * cardAnimSprite.getScaleX()), MainGame.HEIGHT / 2 - (Card.HEIGHT / 2 * cardAnimSprite.getScaleX())), cardAnimSprite.getScaleX(), sb); unlockedText.draw(sb); } sb.end(); }
@Override public void render(float delta) { update(delta); Gdx.gl20.glClear( GL20.GL_COLOR_BUFFER_BIT | (Gdx.graphics.getBufferFormat().coverageSampling ? GL20.GL_COVERAGE_BUFFER_BIT_NV : 0)); Gdx.gl20.glClearColor(0.0f, 0.0f, 0.1f, 1.0f); universe.render(); pauseMenuBatch.begin(); if (paused) { pauseMenuBatch.draw( pauseBackground, 0, UltranautGame.HEIGHT / 2 - 200, UltranautGame.WIDTH, 400); pauseFont.draw( pauseMenuBatch, "Stasis", UltranautGame.WIDTH / 2 - new GlyphLayout(pauseFont, "Stasis").width / 2, UltranautGame.HEIGHT / 2 + 150); resume.draw(pauseMenuBatch); mainMenu.draw(pauseMenuBatch); exit.draw(pauseMenuBatch); } if (UltranautGame.debug) { pauseFont.draw( pauseMenuBatch, Gdx.graphics.getFramesPerSecond() + "fps", 5, Gdx.graphics.getHeight()); } pauseMenuBatch.end(); }
public boolean draw(float dt, SpriteBatch batch) { boolean result = false; if (Gdx.input.isTouched()) { if (inside()) { // scale = Math.max(minScale, scale - dt * 1.1f); down = true; } else { // scale = Math.min(1, scale + dt * 0.3f); down = false; } } else if (down) { result = true; down = false; } else { down = false; } batch.begin(); TextureRegion tex = down ? pressed : regular; batch.draw(tex, x, y, width * 0.5f, height * 0.5f, width, height, 1, 1, 0); batch.end(); return result; }