@Override
 public void init(Level level, int x, int y) {
   parent.init(level, x, y);
   super.init(level, x, y);
   neighbourChanged(null);
   parent.neighbourChanged(null);
   // minimapColor = Art.tilesColors[tx][ty];
   minimapColor = Art.floorTileColors[4][1];
 }
  /**
   * Visszaad egy tile-t adott pozícióra adott szám alapján.
   *
   * @param tileNumber
   * @param posX
   * @param posY
   * @return
   * @throws ENoSuchTileException
   * @throws EInitException
   */
  public static Tile getTile(int tileNumber, int posX, int posY)
      throws ENoSuchTileException, EInitException {
    Tile tile;

    switch (tileNumber) {
      case 0:
        return null;
      case 1:
        tile = new WallTile(posX, posY);
        break;
      case 2:
        tile = new ConcreteWallTile(posX, posY);
        break;
      case 3:
        tile = new GrassTile(posX, posY);
        break;
      case 9:
        tile = new EggTile(posX, posY);
        break;
      case 4:
        tile = new WaterTile(posX, posY);
        break;
      default:
        throw new ENoSuchTileException();
    }

    tile.init();

    return tile;
  }
Esempio n. 3
0
  /** @param args */
  public static void main(String[] args) {
    int w = 50;
    int h = 30;
    int fireDist = 10;
    Tile.init(w, h, fireDist);
    for (int i = 0; i < w; ++i) {
      for (int j = 0; j < h; ++j) {
        Tile t = Tile.get(i, j);
        t.isShootable = true;
        t.isWalkable = true;
      }
    }
    for (int i = 0; i < w; ++i) {
      for (int j = 0; j < h; ++j) {
        Tile t = Tile.get(i, j);
        t.calcAttackedTiles(fireDist, true);
      }
    }
    Tile t = Tile.get(6, 6);
    System.out.println("All attackable tiles");
    for (int i = 0; i < t.attackedTiles.length; ++i) {
      System.out.println(t.attackedTiles[i] + ", angle: " + t.attackAngles[i]);
    }
    Vector2 direction = new Vector2(1, 0);
    double angle = Utils.getFacingAngle(direction);
    TileVisitor visitor =
        new TileVisitor() {

          @Override
          public boolean visit(Tile t) {
            System.out.println("visible: " + t);
            return true;
          }
        };
    System.out.println("Tiles visible from direction: " + direction);
    t.visitAttackedTiles(angle, 0.5, visitor);
    direction = new Vector2(-1, 0);
    angle = Utils.getFacingAngle(direction);
    System.out.println("Tiles visible from direction: " + direction);
    t.visitAttackedTiles(angle, 0.5, visitor);
  }
Esempio n. 4
0
 public void init(Level level, int x, int y) {
   super.init(level, x, y);
   img = 5;
   minimapColor = Art.floorTileColors[img & 7][img / 8];
 }
  public Level(Bitmap bitmap, Bitmap itemLayout, Player player, int layer, boolean loading) {
    w = bitmap.w;
    h = bitmap.h;

    int xw = 0, xh = 0;

    if (!loading) {
      xw = itemLayout.w;
      xh = itemLayout.h;
    }
    tiles = new Tile[w * h];

    this.layer = layer;

    int xSpawn = 0;
    int ySpawn = 0;

    // Random r = new Random();

    for (int x = 0; x < w; x++) {
      for (int y = 0; y < h; y++) {
        int col = bitmap.pixels[(x) + y * w] & 0xffffff;
        int id = 255 - ((bitmap.pixels[x + y * w] >> 24) & 0xff);

        if (col == 0xffffff) {
          xSpawn = x;
          ySpawn = y;
          col = bitmap.pixels[(x) + (y - 1) * w] & 0xffffff;
        }
        Tile tile = EmptyTile.instance;
        if (col == 0x00ff00) tile = new Tile(Walls.grass);
        if (col == 0x00aa00) tile = new BlockingTile(Walls.tree);
        if (col == 0x0000ff) tile = new BlockingTile(Walls.water);
        if (col == 0x0000B5) tile = new BlockingTile(Walls.ocean);
        if (col == 0x999999) tile = new WallTile(Walls.wall);
        if (col == 0x777777) tile = new Tile(Walls.dungeonFloor);
        if (col == 0xF0FF00) tile = new Tile(Walls.grassFlowers);
        if (col == 0xFE00FF) tile = new DirtStairsTile(-1);
        if (col == 0xFF00FF) tile = new StairsTile(-1);
        if (col == 0xFF00FE) tile = new StairsTile(1);
        if (col == 0xAF4F00) tile = new DoorTile(Walls.woodenDoor, id);
        if (col == 0x00FFFF) tile = new LockedDoorTile(Walls.ironDoor, id);
        if (col == 0xF06D00) tile = new Tile(Walls.dirtPath);
        if (col == 0x808080) tile = new Tile(Walls.stonePath);
        if (col == 0x222222) tile = new BlockingTile(Walls.lightpost);
        if (col == 0x404040) tile = new WallTile(Walls.village);
        if (col == 0x80ffFF) tile = new VillageTeleporter();
        if (col == 0xFF8000) tile = new WallTile(Walls.hellstone);
        if (col == 0xFF4000) tile = new Tile(Walls.hellfloor);
        if (col == 0xFF2000) tile = new VillageTeleporter();

        if ((col & 0xffff00) == 0xff0000 && tile == EmptyTile.instance) {
          tile = getSpecialTile(x, y, id);
        }

        tile.init(this, x, y);
        tiles[x + y * w] = tile;
      }
    }

    if (!loading) {
      for (int x = 0; x < xw; x++) {
        for (int y = 0; y < xh; y++) {
          int col = itemLayout.pixels[(x) + y * xw] & 0xffffff;
          int id = 255 - ((itemLayout.pixels[x + y * xw] >> 24) & 0xff);

          Entity entityToAdd = null;

          // System.out.printf("%d\n", id);

          if (col == 0x800080) entityToAdd = new SmallMob();
          if (col == 0x0000FF) entityToAdd = new ItemEntity(Item.potion);
          if (col == 0x804000) entityToAdd = new ItemEntity(Item.armorLeather);
          if (col == 0xffffff) entityToAdd = new ItemEntity(Item.arrow);
          if (col == 0x808080) entityToAdd = new ItemEntity(Item.bow);
          if (col == 0x808000) entityToAdd = new ItemEntity(Item.helmLeather);
          if (col == 0x807F00) entityToAdd = new ItemEntity(Item.legsLeather);
          if (col == 0xc0c0c0) entityToAdd = new Skeleton();
          if (col == 0x404040) entityToAdd = new ItemEntity(Item.superBow);
          if (col == 0x8000FF) entityToAdd = new ItemEntity(Item.superPotionl1);
          if (col == 0xFF0000) entityToAdd = new Switch(0, id);
          if (col == 0x00FF00) entityToAdd = new KeyHole(0, id, Item.blueKey);
          if (col == 0x000080) entityToAdd = new ItemEntity(Item.blueKey);
          if (col == 0xFF80FF) entityToAdd = new GoblinArcher();
          if (col == 0x008000) entityToAdd = new Goblin();
          if (col == 0xFFFF00) entityToAdd = new Zombie();
          if (col == 0xff8000) entityToAdd = new Ghoul();
          if (col == 0x80A000) entityToAdd = new ItemEntity(Item.spellbook);
          if (col == 0x008080) entityToAdd = new ItemEntity(Item.poisonCure);
          if (col == 0x400000) entityToAdd = new ItemEntity(Item.potionMP);
          if (col == 0x400040) entityToAdd = new Spider();
          if (col == 0xa08040) entityToAdd = new ItemEntity(Item.getScroll(id));
          if (col == 0xFFA000) entityToAdd = new FireDemon();
          if (col == 0xFF7C00) entityToAdd = new Imp();
          if (col == 0xFF2020) entityToAdd = new GemHolder(id, Item.cyanGem);
          if (col == 0xFF2030) entityToAdd = new GemHolder(id, Item.pinkGem);
          if (col == 0xFF2040) entityToAdd = new GemHolder(id, Item.blueGem);
          if (col == 0xFF2050) entityToAdd = new GemHolder(id, Item.redGem);
          if (col == 0xFF2060) entityToAdd = new GemHolder(id, Item.greenGem);
          if (col == 0xFF0020) entityToAdd = new ItemEntity(Item.cyanGem);
          if (col == 0xFF0030) entityToAdd = new ItemEntity(Item.pinkGem);
          if (col == 0xFF0040) entityToAdd = new ItemEntity(Item.blueGem);
          if (col == 0xFF0050) entityToAdd = new ItemEntity(Item.redGem);
          if (col == 0xFF0060) entityToAdd = new ItemEntity(Item.greenGem);

          if (entityToAdd != null && !(entityToAdd instanceof Switch)) {
            int corner = 0;
            double posx = x / 2d;
            double posy = y / 2d;
            if (posx - (x / 2) > 0 && posy - (y / 2) > 0) {
              corner = 3;
            } else if (posx - (x / 2) > 0) {
              corner = 1;
            } else if (posy - (y / 2) > 0) {
              corner = 2;
            }
            if (entityToAdd.perfersToBeCentered == true) {
              corner = -1;
            }
            tiles[(x / 2) + (y / 2) * (xw / 2)].addEntity(corner, entityToAdd);
          } else if (entityToAdd instanceof Switch) {
            double switchposx = 0.0;
            double switchposz = 0.0;
            int corner = 0;
            double posx = x / 2d;
            double posy = y / 2d;
            if (posx - (x / 2) > 0 && posy - (y / 2) > 0) {
              corner = 3;
            } else if (posx - (x / 2) > 0) {
              corner = 1;
            } else if (posy - (y / 2) > 0) {
              corner = 2;
            }
            switch (corner) {
              case 0:
                switchposx = 0.5;
                switchposz = 0.1;
                break;
              case 2:
                switchposx = 0.1;
                switchposz = 0.5;
                break;
              case 1:
                switchposx = 0.5;
                switchposz = 0.9;
                break;
              case 3:
                switchposx = 0.9;
                switchposz = 0.5;
                break;
            }
            Switch switchToAdd = (Switch) entityToAdd;
            switchToAdd.setPosition(switchposx, 0.4, switchposz);
            tiles[(x / 2) + (y / 2) * (xw / 2)].addEntity(-1, switchToAdd);
          }
        }
      }

      if (player == null) player = new Player(this, xSpawn, ySpawn);
    }
    this.player = player;
  }
  /**
   * Creates a new level instance with a randomly generated overworld
   *
   * @param player The player to be spawned into the world
   * @param layer The layer of the level
   * @param loading Indicates whether or not the map is being loaded from disk.
   * @param log A gui where output from the gen can be displayed
   */
  public Level(Player player, int layer, boolean loading, GuiLog log) {
    r = new Random();

    OctavesNoiseGen noise = new OctavesNoiseGen(r, 8);
    SimplexNoise flowerDensity = new SimplexNoise(r);
    SimplexNoise treeDensity = new SimplexNoise(r);
    skillNoise = new SimplexNoise(r);

    w = 512;
    h = 512;

    tiles = new Tile[w * h];

    this.layer = layer;

    int xSpawn = 0;
    int ySpawn = 0;

    int tilecount = 0;
    double average = 0.0;

    log.addMessage("Building world");
    for (int x = 0; x < w; x++) {
      for (int y = 0; y < h; y++) {
        Tile tile;
        double noiseval = noise.noise(x / 140d, y / 140d);
        if (noiseval >= 0.0) {
          int flowerchance = (int) Math.abs(flowerDensity.noise(x / 2D, y / 2D) * 16) + 1;
          int treechance = (int) (treeDensity.noise(x / 8D, y / 8D) * 32d);
          if (treechance < 1) {
            treechance = 1;
          }
          if (r.nextInt(treechance) == 1) {
            tile = new BlockingTile(Walls.tree);
          } else if (r.nextInt(flowerchance) == 0) {
            tile = new Tile(Walls.grassFlowers);
          } else {
            tile = new Tile(Walls.grass);
          }
        } else if (noiseval < 0.0 && noiseval >= -0.2) {
          tile = new Tile(Walls.sand);
        } else if (noiseval < -0.2 && noiseval >= -0.4) {
          tile = new BlockingTile(Walls.water);
        } else {
          tile = new BlockingTile(Walls.ocean);
        }

        average += noiseval;

        tile.init(this, x, y);
        tiles[x + y * w] = tile;
        tilecount++;
      }
    }
    log.addMessage("Spawning entities");
    /*for (int x = 0; x < w; x++)
    {
    	for (int y = 0; y < h; y++)
    	{
    		double noiseval = skillNoise.noise(x / 80d, y / 80d);

    		if (noiseval > 0.0)
    		{
    			double spawnChance = 16 - (noiseval * 16);
    			spawnChance += 16;
    			if (spawnChance >= 1)
    			{
    				if (r.nextInt((int) spawnChance) == 0)
    				{
    					SmallMob mob = new SmallMob();
    					if (!tiles[x + y * w].blocks(mob))
    					{
    						tiles[x + y * w].addEntity(r.nextInt(4), mob);
    					}
    				}
    			}
    		}
    	}
    }*/

    log.addMessage("Finding spawn");
    if (player == null) player = new Player(this, 0, 0);

    int rx = r.nextInt(512);
    int ry = r.nextInt(512);

    while (getTile(rx, ry).blocks(player) && skillNoise.noise(rx / 80d, ry / 80d) < 0.0) {
      rx = r.nextInt(512);
      ry = r.nextInt(512);
    }

    player.x = player.l_x = rx;
    player.z = player.l_z = ry;

    this.player = player;
  }