public int countImagesInSector(Sector sector, int levelNumber) {
    if (sector == null) {
      String msg = Logging.getMessage("nullValue.SectorIsNull");
      Logging.logger().severe(msg);
      throw new IllegalArgumentException(msg);
    }

    Level targetLevel = this.levels.getLastLevel();
    if (levelNumber >= 0) {
      for (int i = levelNumber; i < this.getLevels().getLastLevel().getLevelNumber(); i++) {
        if (this.levels.isLevelEmpty(i)) continue;

        targetLevel = this.levels.getLevel(i);
        break;
      }
    }

    // Collect all the tiles intersecting the input sector.
    LatLon delta = targetLevel.getTileDelta();
    Angle latOrigin = this.levels.getTileOrigin().getLatitude();
    Angle lonOrigin = this.levels.getTileOrigin().getLongitude();
    final int nwRow = Tile.computeRow(delta.getLatitude(), sector.getMaxLatitude(), latOrigin);
    final int nwCol = Tile.computeColumn(delta.getLongitude(), sector.getMinLongitude(), lonOrigin);
    final int seRow = Tile.computeRow(delta.getLatitude(), sector.getMinLatitude(), latOrigin);
    final int seCol = Tile.computeColumn(delta.getLongitude(), sector.getMaxLongitude(), lonOrigin);

    int numRows = nwRow - seRow + 1;
    int numCols = seCol - nwCol + 1;

    return numRows * numCols;
  }
  protected Tile[] buildTiles(PlaceNameService placeNameService, NavigationTile navTile) {
    final Angle dLat = placeNameService.getTileDelta().getLatitude();
    final Angle dLon = placeNameService.getTileDelta().getLongitude();

    // Determine the row and column offset from the global tiling origin for the southwest tile
    // corner
    int firstRow = Tile.computeRow(dLat, navTile.navSector.getMinLatitude());
    int firstCol = Tile.computeColumn(dLon, navTile.navSector.getMinLongitude());
    int lastRow = Tile.computeRow(dLat, navTile.navSector.getMaxLatitude().subtract(dLat));
    int lastCol = Tile.computeColumn(dLon, navTile.navSector.getMaxLongitude().subtract(dLon));

    int nLatTiles = lastRow - firstRow + 1;
    int nLonTiles = lastCol - firstCol + 1;

    Tile[] tiles = new Tile[nLatTiles * nLonTiles];

    Angle p1 = Tile.computeRowLatitude(firstRow, dLat);
    for (int row = 0; row <= lastRow - firstRow; row++) {
      Angle p2;
      p2 = p1.add(dLat);

      Angle t1 = Tile.computeColumnLongitude(firstCol, dLon);
      for (int col = 0; col <= lastCol - firstCol; col++) {
        Angle t2;
        t2 = t1.add(dLon);
        // Need offset row and column to correspond to total ro/col numbering
        tiles[col + row * nLonTiles] =
            new Tile(placeNameService, new Sector(p1, p2, t1, t2), row + firstRow, col + firstCol);
        t1 = t2;
      }
      p1 = p2;
    }

    return tiles;
  }
  private MercatorTextureTile[][] getTilesInSector(Sector sector, int levelNumber) {
    if (sector == null) {
      String msg = Logging.getMessage("nullValue.SectorIsNull");
      Logging.logger().severe(msg);
      throw new IllegalArgumentException(msg);
    }

    Level targetLevel = this.levels.getLastLevel();
    if (levelNumber >= 0) {
      for (int i = levelNumber; i < this.getLevels().getLastLevel().getLevelNumber(); i++) {
        if (this.levels.isLevelEmpty(i)) continue;

        targetLevel = this.levels.getLevel(i);
        break;
      }
    }

    // Collect all the tiles intersecting the input sector.
    LatLon delta = targetLevel.getTileDelta();
    Angle latOrigin = this.levels.getTileOrigin().getLatitude();
    Angle lonOrigin = this.levels.getTileOrigin().getLongitude();
    final int nwRow = Tile.computeRow(delta.getLatitude(), sector.getMaxLatitude(), latOrigin);
    final int nwCol = Tile.computeColumn(delta.getLongitude(), sector.getMinLongitude(), lonOrigin);
    final int seRow = Tile.computeRow(delta.getLatitude(), sector.getMinLatitude(), latOrigin);
    final int seCol = Tile.computeColumn(delta.getLongitude(), sector.getMaxLongitude(), lonOrigin);

    int numRows = nwRow - seRow + 1;
    int numCols = seCol - nwCol + 1;
    MercatorTextureTile[][] sectorTiles = new MercatorTextureTile[numRows][numCols];

    for (int row = nwRow; row >= seRow; row--) {
      for (int col = nwCol; col <= seCol; col++) {
        TileKey key =
            new TileKey(targetLevel.getLevelNumber(), row, col, targetLevel.getCacheName());
        Sector tileSector = this.levels.computeSectorForKey(key);
        MercatorSector mSector = MercatorSector.fromSector(tileSector); // TODO: check
        sectorTiles[nwRow - row][col - nwCol] =
            new MercatorTextureTile(mSector, targetLevel, row, col);
      }
    }

    return sectorTiles;
  }
  private static MeshTile[] createTiles(LevelSet levelSet, int levelNumber, MeshCoords coords) {
    Sector sector = levelSet.getSector();
    Level level = levelSet.getLevel(levelNumber);
    Angle dLat = level.getTileDelta().getLatitude();
    Angle dLon = level.getTileDelta().getLongitude();
    Angle latOrigin = levelSet.getTileOrigin().getLatitude();
    Angle lonOrigin = levelSet.getTileOrigin().getLongitude();

    // Determine the row and column offset from the common World Wind global tiling origin.
    int firstRow = Tile.computeRow(dLat, sector.getMinLatitude(), latOrigin);
    int firstCol = Tile.computeColumn(dLon, sector.getMinLongitude(), lonOrigin);
    int lastRow = Tile.computeRow(dLat, sector.getMaxLatitude(), latOrigin);
    int lastCol = Tile.computeColumn(dLon, sector.getMaxLongitude(), lonOrigin);

    int numLatTiles = lastRow - firstRow + 1;
    int numLonTiles = lastCol - firstCol + 1;

    AffineTransform sectorTransform = createTransform(sector, coords);

    MeshTile[] tiles = new MeshTile[numLatTiles * numLonTiles];
    int index = 0;

    Angle p1 = Tile.computeRowLatitude(firstRow, dLat, latOrigin);

    for (int row = firstRow; row <= lastRow; row++) {
      Angle p2 = p1.add(dLat);

      Angle t1 = Tile.computeColumnLongitude(firstCol, dLon, lonOrigin);

      for (int col = firstCol; col <= lastCol; col++) {
        Angle t2 = t1.add(dLon);

        Sector tileSector = new Sector(p1, p2, t1, t2);
        MeshCoords tileCoords = transformSector(sectorTransform, tileSector);
        tiles[index++] = new MeshTile(tileSector, level, row, col, tileCoords);

        t1 = t2;
      }
      p1 = p2;
    }

    return tiles;
  }
  private void createTopLevelTiles() {
    MercatorSector sector = (MercatorSector) this.levels.getSector();

    Level level = levels.getFirstLevel();
    Angle dLat = level.getTileDelta().getLatitude();
    Angle dLon = level.getTileDelta().getLongitude();

    Angle latOrigin = this.levels.getTileOrigin().getLatitude();
    Angle lonOrigin = this.levels.getTileOrigin().getLongitude();

    // Determine the row and column offset from the common World Wind global tiling origin.
    int firstRow = Tile.computeRow(dLat, sector.getMinLatitude(), latOrigin);
    int firstCol = Tile.computeColumn(dLon, sector.getMinLongitude(), lonOrigin);
    int lastRow = Tile.computeRow(dLat, sector.getMaxLatitude(), latOrigin);
    int lastCol = Tile.computeColumn(dLon, sector.getMaxLongitude(), lonOrigin);

    int nLatTiles = lastRow - firstRow + 1;
    int nLonTiles = lastCol - firstCol + 1;

    this.topLevels = new ArrayList<MercatorTextureTile>(nLatTiles * nLonTiles);

    // Angle p1 = Tile.computeRowLatitude(firstRow, dLat);
    double deltaLat = dLat.degrees / 90;
    double d1 = -1.0 + deltaLat * firstRow;
    for (int row = firstRow; row <= lastRow; row++) {
      // Angle p2;
      // p2 = p1.add(dLat);
      double d2 = d1 + deltaLat;

      Angle t1 = Tile.computeColumnLongitude(firstCol, dLon, lonOrigin);
      for (int col = firstCol; col <= lastCol; col++) {
        Angle t2;
        t2 = t1.add(dLon);

        this.topLevels.add(
            new MercatorTextureTile(new MercatorSector(d1, d2, t1, t2), level, row, col));
        t1 = t2;
      }
      d1 = d2;
    }
  }