// add tiles adjacent to a given tile to the open list public void addAdjacentTilesToOpenList(Tile theTile) { if (theTile == null) { return; } int row = theTile.getRow(); int col = theTile.getColumn(); // Since we're working with an isometric grid, the north and south adjacent tiles are going to // have greater // row values in order to preserve the projection angle. addTile( tiles.get((row - 2) + "-" + col), theTile, GameConstants.CONST_MOVEMENT_COST_ORTHOGONAL); // north addTile( tiles.get((row - 1) + "-" + (col - 1)), theTile, GameConstants.CONST_MOVEMENT_COST_DIAGONAL); // north-west addTile( tiles.get(row + "-" + (col - 1)), theTile, GameConstants.CONST_MOVEMENT_COST_ORTHOGONAL); // west addTile( tiles.get((row + 1) + "-" + (col - 1)), theTile, GameConstants.CONST_MOVEMENT_COST_DIAGONAL); // south-west addTile( tiles.get((row + 2) + "-" + col), theTile, GameConstants.CONST_MOVEMENT_COST_ORTHOGONAL); // south addTile( tiles.get((row + 1) + "-" + (col + 1)), theTile, GameConstants.CONST_MOVEMENT_COST_DIAGONAL); // south-east addTile( tiles.get(row + "-" + (col + 1)), theTile, GameConstants.CONST_MOVEMENT_COST_ORTHOGONAL); // east addTile( tiles.get((row - 1) + "-" + (col + 1)), theTile, GameConstants.CONST_MOVEMENT_COST_DIAGONAL); // north-east }