private void effect_main_region_A_tr0() { exitSequence_main_region_A(); sCInterface.b = ((sCInterface.x += 1) == 2 && (sCInterface.x *= 2) == 4); enterSequence_main_region_A_default(); }
public void init() { for (int i = 0; i < 1; i++) { stateVector[i] = State.$NullState$; } clearEvents(); clearOutEvents(); sCInterface.x = 1; sCInterface.b = false; }
public void init() { if (timer == null) { throw new IllegalStateException("timer not set."); } for (int i = 0; i < 2; i++) { stateVector[i] = State.$NullState$; } for (int i = 0; i < 1; i++) { historyVector[i] = State.$NullState$; } clearEvents(); clearOutEvents(); sCInterface.x = 0; sCInterface.a = 0; sCInterface.c = 0; }
private void effect_mr_B_r1__choice_1_tr4() { sCInterface.x = 0; enterSequence_mr_B_r1_Z_default(); }
private void effect_mr_B_r1__choice_0_tr0() { sCInterface.x += 1; react_mr_B_r1__choice_1(); }