private void effect_main_region_A_tr0() {
    exitSequence_main_region_A();

    sCInterface.b = ((sCInterface.x += 1) == 2 && (sCInterface.x *= 2) == 4);

    enterSequence_main_region_A_default();
  }
  public void init() {
    for (int i = 0; i < 1; i++) {
      stateVector[i] = State.$NullState$;
    }

    clearEvents();
    clearOutEvents();

    sCInterface.x = 1;

    sCInterface.b = false;
  }
  public void init() {
    if (timer == null) {
      throw new IllegalStateException("timer not set.");
    }
    for (int i = 0; i < 2; i++) {
      stateVector[i] = State.$NullState$;
    }

    for (int i = 0; i < 1; i++) {
      historyVector[i] = State.$NullState$;
    }
    clearEvents();
    clearOutEvents();

    sCInterface.x = 0;

    sCInterface.a = 0;

    sCInterface.c = 0;
  }
  private void effect_mr_B_r1__choice_1_tr4() {
    sCInterface.x = 0;

    enterSequence_mr_B_r1_Z_default();
  }
  private void effect_mr_B_r1__choice_0_tr0() {
    sCInterface.x += 1;

    react_mr_B_r1__choice_1();
  }