public void enter() { entryAction(); sCInterface.myInt1 = 10; sCInterface.myInt2 = 5; nextStateIndex = 0; stateVector[0] = State.main_region_StateA; }
public void init() { for (int i = 0; i < 1; i++) { stateVector[i] = State.$NullState$; } clearEvents(); clearOutEvents(); sCInterface.myInt1 = 0; sCInterface.myInt2 = 0; sCInterface.less = false; sCInterface.greater = false; sCInterface.equalOrLess = false; sCInterface.equalOrGreater = false; sCInterface.equal = false; sCInterface.notEqual = false; sCInterface.plus = 0; sCInterface.minus = 0; sCInterface.multiply = 0; sCInterface.division = 0; sCInterface.modulo = 0; sCInterface.negat = 0; sCInterface.complement = false; sCInterface.multiAssign = 2; sCInterface.divAssign = 20; sCInterface.plusAssign = 2; sCInterface.minusAssign = 2; sCInterface.moduloAssign = 20; }