public void enter() {
    entryAction();

    sCInterface.myInt1 = 10;

    sCInterface.myInt2 = 5;

    nextStateIndex = 0;
    stateVector[0] = State.main_region_StateA;
  }
  public void init() {
    for (int i = 0; i < 1; i++) {
      stateVector[i] = State.$NullState$;
    }

    clearEvents();
    clearOutEvents();

    sCInterface.myInt1 = 0;

    sCInterface.myInt2 = 0;

    sCInterface.less = false;

    sCInterface.greater = false;

    sCInterface.equalOrLess = false;

    sCInterface.equalOrGreater = false;

    sCInterface.equal = false;

    sCInterface.notEqual = false;

    sCInterface.plus = 0;

    sCInterface.minus = 0;

    sCInterface.multiply = 0;

    sCInterface.division = 0;

    sCInterface.modulo = 0;

    sCInterface.negat = 0;

    sCInterface.complement = false;

    sCInterface.multiAssign = 2;

    sCInterface.divAssign = 20;

    sCInterface.plusAssign = 2;

    sCInterface.minusAssign = 2;

    sCInterface.moduloAssign = 20;
  }