/** * Centers the spatial in the origin of the world bound. * * @return The spatial on which this method is called, e.g <code>this</code>. */ public Spatial center() { Vector3f worldTrans = getWorldTranslation(); Vector3f worldCenter = getWorldBound().getCenter(); Vector3f absTrans = worldTrans.subtract(worldCenter); setLocalTranslation(absTrans); return this; }
public Vector3f transformInverseVector(final Vector3f in, Vector3f store) { if (store == null) store = new Vector3f(); // The author of this code should look above and take the inverse of that // But for some reason, they didnt .. // in.subtract(translation, store).divideLocal(scale); // rot.inverse().mult(store, store); in.subtract(translation, store); rot.inverse().mult(store, store); store.divideLocal(scale); return store; }