/** * <code>rotateUpTo</code> is a utility function that alters the local rotation to point the Y * axis in the direction given by newUp. * * @param newUp the up vector to use - assumed to be a unit vector. */ public void rotateUpTo(Vector3f newUp) { TempVars vars = TempVars.get(); Vector3f compVecA = vars.vect1; Quaternion q = vars.quat1; // First figure out the current up vector. Vector3f upY = compVecA.set(Vector3f.UNIT_Y); Quaternion rot = localTransform.getRotation(); rot.multLocal(upY); // get angle between vectors float angle = upY.angleBetween(newUp); // figure out rotation axis by taking cross product Vector3f rotAxis = upY.crossLocal(newUp).normalizeLocal(); // Build a rotation quat and apply current local rotation. q.fromAngleNormalAxis(angle, rotAxis); q.mult(rot, rot); vars.release(); setTransformRefresh(); }
/** * Initialize the Plane using the given 3 points as coplanar. * * @param v1 the first point * @param v2 the second point * @param v3 the third point */ public void setPlanePoints(Vector3f v1, Vector3f v2, Vector3f v3) { normal.set(v2).subtractLocal(v1); normal.crossLocal(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z).normalizeLocal(); constant = normal.dot(v1); }