/**
   * setup all variables when entering this state.
   *
   * @param container the Container this state is part of
   * @param arg1 The statebasedgame this state is part of
   * @throws SlickException sometimes.
   */
  @Override
  public void enter(GameContainer container, StateBasedGame arg1) throws SlickException {
    Logger.getInstance().log("Entering MenuMultiplayerState", Logger.PriorityLevels.LOW, "States");
    RND.getInstance().setOpacity(0.0f);
    elements.reset();
    mainGame.stopSwitchState();

    SoundPlayer.getInstance().setActiveList(MusicLists.MENU_LIST);
  }