/** Attempt to join a game. */ private void attemptJoin() { mainGame.killMultiplayer(); mainGame.setLanMultiplayer(true); processPlayerClient(); mainGame.resetLifeCount(); mainGame.resetLevelCount(); mainGame.setScore(0); Client client = new Client(ipField.getText(), MainGame.getMultiplayerPort(), mainGame, gameState); mainGame.spawnClient(client); mainGame.setIsClient(true); mainGame.setIsHost(false); Logger.getInstance().log("Client started", Logger.PriorityLevels.VERYHIGH, "multiplayer"); }