// Get the game world instance World world = MinecraftServer.getWorld(); // Create a new TileEntity instance TileEntityChest chestTileEntity = new TileEntityChest(); // Set the TileEntity position to the location of a specific chest block BlockPos chestPosition = new BlockPos(10, 64, -5); // Set the TileEntity to the game world at the chest position world.setTileEntity(chestPosition, chestTileEntity);
// Get the game world instance World world = MinecraftServer.getWorld(); // Create a new CustomTileEntity instance CustomTileEntity customTileEntity = new CustomTileEntity(); // Set the TileEntity position to a specific block location BlockPos customPosition = new BlockPos(0, 72, 0); // Set the TileEntity to the game world at the custom position world.setTileEntity(customPosition, customTileEntity);In this example, we create a new CustomTileEntity object and set its position to the world coordinates (0,72,0). We then add the TileEntity to that position within the game world. This TileEntity can hold custom data and behavior defined by the developer.