BlockPos pos = new BlockPos(x, y, z); // position of the block TileEntity tileEntity = world.getBlockTileEntity(pos); if (tileEntity instanceof TileEntityChest) { TileEntityChest chest = (TileEntityChest) tileEntity; // do something with the chest }
Chunk chunk = world.getChunk(x, z); // x and z are the chunk coordinates for (TileEntity tileEntity : chunk.getTileEntityMap().values()) { // do something with the tile entity }This code gets the chunk at coordinates (x, z) and iterates through all of its tile entities. Overall, the net.minecraft.world package library provides a set of classes for managing the game world, including blocks, entities, and tile entities. Using the getBlockTileEntity method, developers can access and manipulate tile entities associated with specific blocks.