Example #1
0
    public Record(int pos, boolean latest, Rankings.Record rec) {
      super();

      this.rec = rec;

      if (latest) {
        flare = new Flare(6, 24);
        flare.angularSpeed = 90;
        flare.color(rec.win ? FLARE_WIN : FLARE_LOSE);
        addToBack(flare);
      }

      if (pos != Rankings.TABLE_SIZE - 1) {
        position.text(Integer.toString(pos + 1));
      } else position.text(" ");
      position.measure();

      desc.text(rec.info);

      desc.measure();

      int odd = pos % 2;

      if (rec.win) {
        shield.view(ItemSpriteSheet.AMULET, null);
        position.hardlight(TEXT_WIN[odd]);
        desc.hardlight(TEXT_WIN[odd]);
        depth.hardlight(TEXT_WIN[odd]);
        level.hardlight(TEXT_WIN[odd]);
      } else {
        position.hardlight(TEXT_LOSE[odd]);
        desc.hardlight(TEXT_LOSE[odd]);
        depth.hardlight(TEXT_LOSE[odd]);
        level.hardlight(TEXT_LOSE[odd]);

        if (rec.depth != 0) {
          depth.text(Integer.toString(rec.depth));
          depth.measure();
          steps.copy(Icons.DEPTH_LG.get());

          add(steps);
          add(depth);
        }
      }

      if (rec.herolevel != 0) {
        level.text(Integer.toString(rec.herolevel));
        level.measure();
        add(level);
      }

      classIcon.copy(Icons.get(rec.heroClass));
    }
  @Override
  public void update() {
    super.update();

    float health = (float) Dungeon.hero.HP / Dungeon.hero.HT;

    if (health == 0) {
      avatar.tint(0x000000, 0.6f);
      blood.on = false;
    } else if (health < 0.25f) {
      avatar.tint(0xcc0000, 0.4f);
      blood.on = true;
    } else {
      avatar.resetColor();
      blood.on = false;
    }

    hp.scale.x = health;
    exp.scale.x = (width / exp.width) * Dungeon.hero.exp / Dungeon.hero.maxExp();

    if (Dungeon.hero.lvl != lastLvl) {

      if (lastLvl != -1) {
        Emitter emitter = (Emitter) recycle(Emitter.class);
        emitter.revive();
        emitter.pos(27, 27);
        emitter.burst(Speck.factory(Speck.STAR), 12);
      }

      lastLvl = Dungeon.hero.lvl;
      level.text(Integer.toString(lastLvl));
      level.measure();
      level.x = PixelScene.align(27.0f - level.width() / 2);
      level.y = PixelScene.align(27.5f - level.baseLine() / 2);
    }

    int k = IronKey.curDepthQuantity;
    if (k != lastKeys) {
      lastKeys = k;
      keys.text(Integer.toString(lastKeys));
      keys.measure();
      keys.x = width - 8 - keys.width() - 18;
    }

    int tier = Dungeon.hero.tier();
    if (tier != lastTier) {
      lastTier = tier;
      avatar.copy(HeroSprite.avatar(Dungeon.hero.heroClass, tier));
    }
  }
    public ListItem(Journal.Feature f, int d) {
      super();

      feature.text(f.desc);
      feature.measure();

      depth.text(Integer.toString(d));
      depth.measure();

      if (d == Dungeon.depth) {
        feature.hardlight(TITLE_COLOR);
        depth.hardlight(TITLE_COLOR);
      }
    }
    @Override
    protected void layout() {
      bg.x = x;
      bg.y = y;

      slot.setRect(x, y, HEIGHT, HEIGHT);

      name.x = slot.right() + 2;
      name.y = y + (height - name.baseLine()) / 2;

      String str = Utils.capitalize(item.name());
      name.text(str);
      name.measure();
      if (name.width() > width - name.x) {
        do {
          str = str.substring(0, str.length() - 1);
          name.text(str + "...");
          name.measure();
        } while (name.width() > width - name.x);
      }

      super.layout();
    }
Example #5
0
  public void item(Item item) {
    if (item == null) {

      active = false;
      icon.visible = topLeft.visible = topRight.visible = bottomRight.visible = false;

    } else {

      active = true;
      icon.visible = topLeft.visible = topRight.visible = bottomRight.visible = true;

      icon.view(item.image(), item.glowing());

      topLeft.text(item.status());

      boolean isArmor = item instanceof Armor;
      boolean isWeapon = item instanceof Weapon;
      if (isArmor || isWeapon) {

        if (item.levelKnown || (isWeapon && !(item instanceof MeleeWeapon))) {

          int str = isArmor ? ((Armor) item).STR : ((Weapon) item).STR;
          topRight.text(Utils.format(TXT_STRENGTH, str));
          if (str > Dungeon.hero.STR()) {
            topRight.hardlight(DEGRADED);
          } else {
            topRight.resetColor();
          }

        } else {

          topRight.text(
              Utils.format(
                  TXT_TYPICAL_STR,
                  isArmor ? ((Armor) item).typicalSTR() : ((MeleeWeapon) item).typicalSTR()));
          topRight.hardlight(WARNING);
        }
        topRight.measure();

      } else {

        topRight.text(null);
      }

      int level = item.visiblyUpgraded();
      if (level != 0 || (item.cursed && item.cursedKnown)) {
        bottomRight.text(item.levelKnown ? Utils.format(TXT_LEVEL, level) : TXT_CURSED);
        bottomRight.measure();
        bottomRight.hardlight(level > 0 ? UPGRADED : DEGRADED);
      } else {
        bottomRight.text(null);
      }

      layout();
    }
  }