@Override protected void layout() { icon.x = width - icon.width; depth.x = icon.x - 1 - depth.width(); depth.y = PixelScene.align(y + (height - depth.height()) / 2); icon.y = depth.y - 1; feature.y = PixelScene.align(depth.y + depth.baseLine() - feature.baseLine()); }
@Override public void update() { super.update(); float health = (float) Dungeon.hero.HP / Dungeon.hero.HT; if (health == 0) { avatar.tint(0x000000, 0.6f); blood.on = false; } else if (health < 0.25f) { avatar.tint(0xcc0000, 0.4f); blood.on = true; } else { avatar.resetColor(); blood.on = false; } hp.scale.x = health; exp.scale.x = (width / exp.width) * Dungeon.hero.exp / Dungeon.hero.maxExp(); if (Dungeon.hero.lvl != lastLvl) { if (lastLvl != -1) { Emitter emitter = (Emitter) recycle(Emitter.class); emitter.revive(); emitter.pos(27, 27); emitter.burst(Speck.factory(Speck.STAR), 12); } lastLvl = Dungeon.hero.lvl; level.text(Integer.toString(lastLvl)); level.measure(); level.x = PixelScene.align(27.0f - level.width() / 2); level.y = PixelScene.align(27.5f - level.baseLine() / 2); } int k = IronKey.curDepthQuantity; if (k != lastKeys) { lastKeys = k; keys.text(Integer.toString(lastKeys)); keys.measure(); keys.x = width - 8 - keys.width() - 18; } int tier = Dungeon.hero.tier(); if (tier != lastTier) { lastTier = tier; avatar.copy(HeroSprite.avatar(Dungeon.hero.heroClass, tier)); } }
private float statSlot(Group parent, String label, String value, float pos) { BitmapText txt = PixelScene.createText(label, 7); txt.y = pos; parent.add(txt); txt = PixelScene.createText(value, 7); txt.measure(); txt.x = WIDTH * 0.65f; txt.y = pos; parent.add(txt); return pos + GAP + txt.baseLine(); }
@Override protected void layout() { bg.x = x; bg.y = y; slot.setRect(x, y, HEIGHT, HEIGHT); name.x = slot.right() + 2; name.y = y + (height - name.baseLine()) / 2; String str = Utils.capitalize(item.name()); name.text(str); name.measure(); if (name.width() > width - name.x) { do { str = str.substring(0, str.length() - 1); name.text(str + "..."); name.measure(); } while (name.width() > width - name.x); } super.layout(); }