/**
   * Handles attribute menu interaction
   *
   * @param event event details
   */
  @EventHandler
  public void onClick(InventoryClickEvent event) {
    // Class selection
    if (InventoryManager.isMatching(event.getInventory(), MENU_KEY)) {
      // Do nothing when clicking outside the inventory
      if (event.getSlot() == -999) {
        return;
      }

      boolean top = event.getRawSlot() < event.getView().getTopInventory().getSize();
      AttributeManager manager = SkillAPI.getAttributeManager();

      // Interact with the skill tree when clicking in the top region
      if (top) {
        if (event.getSlot() < manager.getKeys().size() || event.getCursor() != null) {
          event.setCancelled(true);

          PlayerData data = SkillAPI.getPlayerData((Player) event.getWhoClicked());
          if (event.isRightClick() && SkillAPI.getSettings().isAttributesDowngrade()) {
            data.refundAttribute(manager.getKeys().toArray()[event.getSlot()].toString());
          } else if (event.isLeftClick()) {

            Object[] keys = manager.getKeys().toArray();
            data.upAttribute(keys[event.getSlot()].toString());
          }
          data.openAttributeMenu();
        }
      }

      // Do not allow shift clicking items into the inventory
      else if (event.isShiftClick()) {
        event.setCancelled(true);
      }
    }
  }