Example #1
0
 /** Regenerates mana for the player based on the regen amounts of professed classes */
 public void regenMana() {
   double amount = 0;
   for (PlayerClass c : classes.values()) {
     if (c.getData().hasManaRegen()) {
       amount += c.getData().getManaRegen();
     }
   }
   if (amount > 0) {
     giveMana(amount, ManaSource.REGEN);
   }
 }
Example #2
0
 /**
  * Gives mana to the player from an unknown source. This will not cause the player's mana to go
  * above their max amount.
  *
  * @param amount amount of mana to give
  */
 public void giveMana(double amount) {
   giveMana(amount, ManaSource.SPECIAL);
 }