public void tick() { timeLeft--; if (widthArrow < 0) { widthArrow *= -1; tipWidthArrow *= -1; xPositionsArrow = new int[] { xArrow + -widthArrow / 2, xArrow + widthArrow / 2 - tipWidthArrow, xArrow + widthArrow / 2 - tipWidthArrow, xArrow + widthArrow / 2, xArrow + widthArrow / 2 - tipWidthArrow, xArrow + widthArrow / 2 - tipWidthArrow, xArrow + -widthArrow / 2 }; yPositionsArrow = new int[] { yArrow + -heightArrow / 4, yArrow + -heightArrow / 4, yArrow + -heightArrow / 2, yArrow + 0, yArrow + heightArrow / 2, yArrow + heightArrow / 4, yArrow + heightArrow / 4 }; } if (timeLeft == 0) { mario.dieTime(); } xCamO = xCam; yCamO = yCam; if (startTime > 0) { startTime++; } float targetXCam = mario.x - 160; xCam = targetXCam; if (xCam < 0) xCam = 0; if (xCam > level.getWidth() * 16 - 320) xCam = level.getWidth() * 16 - 320; /* if (recorder != null) { recorder.addTick(mario.getKeyMask()); } if (replayer!=null) { mario.setKeys(replayer.nextTick()); }*/ fireballsOnScreen = 0; for (Sprite sprite : sprites) { if (sprite != mario) { float xd = sprite.x - xCam; float yd = sprite.y - yCam; if (xd < -64 || xd > 320 + 64 || yd < -64 || yd > 240 + 64) { removeSprite(sprite); } else { if (sprite instanceof Fireball) { fireballsOnScreen++; } } } } if (paused) { for (Sprite sprite : sprites) { if (sprite == mario) { sprite.tick(); } else { sprite.tickNoMove(); } } } else { tick++; level.tick(); boolean hasShotCannon = false; int xCannon = 0; for (int x = (int) xCam / 16 - 1; x <= (int) (xCam + layer.width) / 16 + 1; x++) for (int y = (int) yCam / 16 - 1; y <= (int) (yCam + layer.height) / 16 + 1; y++) { int dir = 0; if (x * 16 + 8 > mario.x + 16) dir = -1; if (x * 16 + 8 < mario.x - 16) dir = 1; SpriteTemplate st = level.getSpriteTemplate(x, y); if (st != null) { if (st.lastVisibleTick != tick - 1) { if (st.sprite == null || !sprites.contains(st.sprite)) { st.spawn(this, x, y, dir); } } st.lastVisibleTick = tick; } if (dir != 0) { byte b = level.getBlock(x, y); if (((Level.TILE_BEHAVIORS[b & 0xff]) & Level.BIT_ANIMATED) > 0) { if ((b % 16) / 4 == 3 && b / 16 == 0) { if ((tick - x * 2) % 100 == 0) { xCannon = x; for (int i = 0; i < 8; i++) { addSprite( new Sparkle( x * 16 + 8, y * 16 + (int) (Math.random() * 16), (float) Math.random() * dir, 0, 0, 1, 5)); } addSprite(new BulletBill(this, x * 16 + 8 + dir * 8, y * 16 + 15, dir)); hasShotCannon = true; } } } } } if (hasShotCannon) { sound.play( Art.samples[Art.SAMPLE_CANNON_FIRE], new FixedSoundSource(xCannon * 16, yCam + 120), 1, 1, 1); } for (Sprite sprite : sprites) { sprite.tick(); } for (Sprite sprite : sprites) { sprite.collideCheck(); } for (Shell shell : shellsToCheck) { for (Sprite sprite : sprites) { if (sprite != shell && !shell.dead) { if (sprite.shellCollideCheck(shell)) { if (mario.carried == shell && !shell.dead) { mario.carried = null; shell.die(); } } } } } shellsToCheck.clear(); for (Fireball fireball : fireballsToCheck) { for (Sprite sprite : sprites) { if (sprite != fireball && !fireball.dead) { if (sprite.fireballCollideCheck(fireball)) { fireball.die(); } } } } fireballsToCheck.clear(); } sprites.addAll(0, spritesToAdd); sprites.removeAll(spritesToRemove); spritesToAdd.clear(); spritesToRemove.clear(); // TODO: THIS IS TEST FLIP // if(keys[Mario.KEY_UP] && tick%2 == 0) // level.startFlipping = true; // if(level.canFlip) // flip(); }
public void addSprite(Sprite sprite) { spritesToAdd.add(sprite); sprite.tick(); }
public void tick() { if (GlobalOptions.isGameplayStopped) return; timeLeft--; if (timeLeft == 0) mario.die("Time out!"); xCamO = xCam; yCamO = yCam; if (startTime > 0) { startTime++; } float targetXCam = mario.x - 160; xCam = targetXCam; if (xCam < 0) xCam = 0; if (xCam > level.length * cellSize - GlobalOptions.VISUAL_COMPONENT_WIDTH) xCam = level.length * cellSize - GlobalOptions.VISUAL_COMPONENT_WIDTH; fireballsOnScreen = 0; for (Sprite sprite : sprites) { if (sprite != mario) { float xd = sprite.x - xCam; float yd = sprite.y - yCam; if (xd < -64 || xd > GlobalOptions.VISUAL_COMPONENT_WIDTH + 64 || yd < -64 || yd > GlobalOptions.VISUAL_COMPONENT_HEIGHT + 64) { removeSprite(sprite); } else { if (sprite instanceof Fireball) fireballsOnScreen++; } } } tickCount++; level.tick(); // boolean hasShotCannon = false; // int xCannon = 0; for (int x = (int) xCam / cellSize - 1; x <= (int) (xCam + this.width) / cellSize + 1; x++) for (int y = (int) yCam / cellSize - 1; y <= (int) (yCam + this.height) / cellSize + 1; y++) { int dir = 0; if (x * cellSize + 8 > mario.x + cellSize) dir = -1; if (x * cellSize + 8 < mario.x - cellSize) dir = 1; SpriteTemplate st = level.getSpriteTemplate(x, y); if (st != null) { // if (st.getType() == Sprite.KIND_SPIKY) // { // System.out.println("here"); // } if (st.lastVisibleTick != tickCount - 1) { if (st.sprite == null || !sprites.contains(st.sprite)) st.spawn(this, x, y, dir); } st.lastVisibleTick = tickCount; } if (dir != 0) { byte b = level.getBlock(x, y); if (((Level.TILE_BEHAVIORS[b & 0xff]) & Level.BIT_ANIMATED) > 0) { if ((b % cellSize) / 4 == 3 && b / cellSize == 0) { if ((tickCount - x * 2) % 100 == 0) { // xCannon = x; for (int i = 0; i < 8; i++) { addSprite( new Sparkle( x * cellSize + 8, y * cellSize + (int) (Math.random() * cellSize), (float) Math.random() * dir, 0, 0, 1, 5)); } addSprite(new BulletBill(this, x * cellSize + 8 + dir * 8, y * cellSize + 15, dir)); // hasShotCannon = true; } } } } } for (Sprite sprite : sprites) sprite.tick(); byte levelElement = level.getBlock(mario.mapX, mario.mapY); if (levelElement == (byte) (13 + 3 * 16) || levelElement == (byte) (13 + 5 * 16)) { if (levelElement == (byte) (13 + 5 * 16)) mario.setOnTopOfLadder(true); else mario.setInLadderZone(true); } else if (mario.isInLadderZone()) { mario.setInLadderZone(false); } for (Sprite sprite : sprites) sprite.collideCheck(); for (Shell shell : shellsToCheck) { for (Sprite sprite : sprites) { if (sprite != shell && !shell.dead) { if (sprite.shellCollideCheck(shell)) { if (mario.carried == shell && !shell.dead) { mario.carried = null; mario.setRacoon(false); // System.out.println("sprite = " + sprite); shell.die(); ++this.killedCreaturesTotal; } } } } } shellsToCheck.clear(); for (Fireball fireball : fireballsToCheck) for (Sprite sprite : sprites) if (sprite != fireball && !fireball.dead) if (sprite.fireballCollideCheck(fireball)) fireball.die(); fireballsToCheck.clear(); sprites.addAll(0, spritesToAdd); sprites.removeAll(spritesToRemove); spritesToAdd.clear(); spritesToRemove.clear(); }