Example #1
0
  /**
   * This method detects whether the first sprite is overtop of the second sprite.
   *
   * @param one The first sprite
   * @param two The second sprite
   * @return Returns true if the two sprites are overtop of each other and false if they are not
   */
  public static boolean detectCollision(Sprite one, Sprite two) {
    // To prevent errors concerning concurrent modification
    if (one != null && two != null) {
      // X coordinate detection
      int oneLeft = one.getX();
      int oneRight = one.getX() + one.getWidth();
      int twoLeft = two.getX();
      int twoRight = two.getX() + two.getWidth();
      boolean overLeftSide = (oneRight >= twoLeft) && (oneRight <= twoRight);
      boolean overRightSide = (oneLeft <= twoRight) && (oneLeft >= twoLeft);
      boolean overHoriz = (oneLeft <= twoLeft && oneRight >= twoRight);

      // Y coordinate detection
      int oneTop = one.getY();
      int oneBottom = one.getY() + one.getHeight();
      int twoTop = two.getY();
      int twoBottom = two.getY() + two.getHeight();
      boolean overTopSide = (oneBottom >= twoTop) && (oneBottom <= twoBottom);
      boolean overBottomSide = (oneTop <= twoBottom) && (oneTop >= twoTop);
      boolean overVert = (oneTop <= twoTop && oneBottom >= twoBottom);

      if ((overLeftSide || overRightSide || overHoriz)
          && (overTopSide || overBottomSide || overVert)) {
        return true;
      }
    }

    return false;
  }
  /** Force a packet to be sent. */
  public void sendPacket() {
    // Also save stuff to a player's local hard-drive.

    if (activationEvent) {
      View MyView = MyHacker.getView();
      Object[] send =
          new Object[] {new Integer(activationID), new Integer(activationType), MyHacker.getIP()};
      MyView.addFunctionCall(
          new RemoteFunctionCall(Hacker.HACKTENDO_PLAYER, "hacktendoActivate", send));
    } else if (targetEvent) {
      View MyView = MyHacker.getView();
      Object[] send = null;
      if (playerSprite != null)
        send =
            new Object[] {
              new Integer(targetX),
              new Integer(targetY),
              MyHacker.getIP(),
              new Integer(playerSprite.getX()),
              new Integer(playerSprite.getY())
            };
      else
        send =
            new Object[] {
              new Integer(targetX),
              new Integer(targetY),
              MyHacker.getIP(),
              new Integer(targetX),
              new Integer(targetY)
            };

      MyView.addFunctionCall(
          new RemoteFunctionCall(Hacker.HACKTENDO_PLAYER, "hacktendoTarget", send));
    }

    activationEvent = false;
    targetEvent = false;
  }
Example #3
0
  public void paint(Graphics g) {
    super.paint(g);
    Graphics2D g2d = (Graphics2D) g;
    c.getAlpha();
    g.setFont(font2);
    g.setColor(c);
    g.drawImage(fon, 0, 0, 1024, 700, null);

    if (type_bullet1 == true) g.drawImage(pointer, 30, 550, 49, 47, null);

    image_bullet = new Sphere();
    g.drawImage(image_bullet.getImage(), 40, 600, 24, 24, null);
    g.drawString(Integer.toString(count_sphere), 35, 650);

    if (type_bullet2 == true) g.drawImage(pointer, 85, 550, 49, 47, null);
    image_bullet = new FireBall();
    g.drawImage(image_bullet.getImage(), 95, 600, 24, 24, null);
    g.drawString(Integer.toString(count_fireball), 95, 650);

    if (type_bullet3 == true) g.drawImage(pointer, 140, 550, 49, 47, null);
    image_bullet = new Rocket();
    g.drawImage(image_bullet.getImage(), 145, 595, 40, 40, null);
    g.drawString(Integer.toString(count_rocket), 150, 650);
    distance = 10;
    // Draw life
    for (int i = 0; i < player_live; i++) {
      g.drawImage(live, distance, 10, 11, 57, null);
      distance += 20;
    }
    // Create bullet
    for (int i = 0; i < bullet.size(); i++) {
      if (type_bullet1 == true && count_sphere > 0) {
        g2d.drawImage(
            bullet.get(i).getImage(),
            (int) bullet.get(i).bullet_x,
            (int) bullet.get(i).bullet_y,
            this);
      }
      if (type_bullet2 == true && count_fireball > 0) {
        g2d.drawImage(
            bullet.get(i).getImage(),
            (int) bullet.get(i).bullet_x,
            (int) bullet.get(i).bullet_y,
            this);
      }
      if (type_bullet3 == true && count_rocket != 0) {
        bullet.get(i).set_rotate(angle);
        g2d.setTransform(bullet.get(i).rotateX());
        g2d.drawImage(
            bullet.get(i).getImage(),
            (int) bullet.get(i).bullet_x,
            (int) bullet.get(i).bullet_y,
            this);
      }
    }
    g2d.setTransform(player.rotateX(angle));
    g2d.drawImage(player.getImage(), (int) player.getX(), (int) player.getY(), this);
    for (int i = 0; i < v_explosion.size(); i++) {
      g.drawImage(explosion, (int) v_explosion.get(i).x, (int) v_explosion.get(i).y, 59, 57, null);
    }
    for (int i = 0; i < enemy.size(); i++) {
      double povorot3 =
          Math.atan2(player.getY() - enemy.get(i).getY(), player.getX() - enemy.get(i).getX())
              * 180
              / 3.14;
      g2d.setTransform(enemy.get(i).rotateX(povorot3)); // new	
      g2d.drawImage(
          enemy.get(i).getImage(), (int) enemy.get(i).getX(), (int) enemy.get(i).getY(), this);
      g2d.setTransform(enemy.get(i).rotateX(0)); // new
      g.drawString(
          Integer.toString(enemy.get(i).get_live()),
          (int) enemy.get(i).getX() + (int) enemy.get(i).get_spr_w() / 2,
          (int) enemy.get(i).getY());
    }
    g.setFont(font);
    g2d.setTransform(affine);
    g.drawString("Level: " + Integer.toString(level), 710, 50);
    g.drawString("Next level: " + Integer.toString(time_level), 710, 90);
  }
Example #4
0
  public void compute() {
    for (int i = 0; i < bullet.size(); i++) {
      bullet.get(i).bullet_x = bullet.get(i).bullet_x + 3 * bullet.get(i).current_direction_x;
      bullet.get(i).bullet_y = bullet.get(i).bullet_y + 3 * bullet.get(i).current_direction_y;
    }
    for (int i = 0; i < bullet.size(); i++) {
      if (bullet.get(i).bullet_x > 1366
          || bullet.get(i).bullet_x < 0
          || bullet.get(i).bullet_y > 768
          || bullet.get(i).bullet_y < 0) bullet.remove(i);
    }
    // Check collision bullet with enemy
    for (int i = 0; i < bullet.size(); i++) {
      for (int j = 0; j < enemy.size(); j++) {
        if (collision.collision_bullet_enemy(
                18,
                (int) bullet.get(i).bullet_x + 18,
                (int) bullet.get(i).bullet_y + 18, // bullet
                (int) enemy.get(j).getX(),
                (int) enemy.get(j).getY(), // point x1, y1
                (int) enemy.get(j).getX() + (int) enemy.get(j).get_spr_w(),
                (int) enemy.get(j).getY(), // point x2, y2
                (int) enemy.get(j).getX() + (int) enemy.get(j).get_spr_w(),
                (int) enemy.get(j).getY() + (int) enemy.get(j).get_spr_h(),
                (int) enemy.get(j).getX(),
                (int) enemy.get(j).getY() + (int) enemy.get(j).get_spr_h() // point x4, y4
                )
            == true) {
          //	create_explosion(bullet.get(i).bullet_x, bullet.get(i).bullet_y);
          if (bullet.get(i).get_type() == 's') // simple bullet
          {
            enemy.get(j).dec_live();
          }
          if (bullet.get(i).get_type() == 'f') // fireball
          {
            enemy.get(j).dec_live();
            enemy.get(j).dec_live();
          }
          if (bullet.get(i).get_type() == 'r') // rocket
          {
            enemy.get(j).dec_live();
            enemy.get(j).dec_live();
            enemy.get(j).dec_live();
          }
          if (enemy.get(j).get_live() <= 0) {
            enemy.remove(j);
          } else // push enemy
          {
            enemy.get(j).push();
          }
          bullet.remove(i);
          break;
        }
      }
    }
    // Преследование игрока
    for (int i = 0; i < enemy.size(); i++) {
      if (enemy.get(i).get_type() == "enemy1"
          || enemy.get(i).get_type() == "enemy2"
          || enemy.get(i).get_type() == "enemy3") {
        angle2 =
            Math.atan2(player.getY() - enemy.get(i).getY(), player.getX() - enemy.get(i).getX())
                * 180
                / 3.14;
        double a = player.getX() - enemy.get(i).getX();
        double b = player.getY() - enemy.get(i).getY();
        double kvadrat = Math.sqrt((a * a + b * b));
        double tempx = a / kvadrat;
        double tempy = Math.sqrt(1 - tempx * tempx);
        if (b < 0) tempy = -tempy;
        enemy.get(i).v_x = enemy.get(i).speed * tempx;
        enemy.get(i).v_y = enemy.get(i).speed * tempy;
        enemy.get(i).setX((enemy.get(i).getX() + enemy.get(i).speed * tempx));
        enemy.get(i).setY((enemy.get(i).getY() + enemy.get(i).speed * tempy));
      } else {
        if (enemy.get(i).created == false) {
          angle2 =
              Math.atan2(player.getY() - enemy.get(i).getY(), player.getX() - enemy.get(i).getX())
                  * 180
                  / 3.14;
          double a = player.getX() - enemy.get(i).getX();
          double b = player.getY() - enemy.get(i).getY();
          double kvadrat = Math.sqrt((a * a + b * b));
          double tempx = a / kvadrat;
          double tempy = Math.sqrt(1 - tempx * tempx);
          if (b < 0) tempy = -tempy;
          enemy.get(i).v_x = enemy.get(i).speed * tempx;
          enemy.get(i).v_y = enemy.get(i).speed * tempy;
          enemy.get(i).created = true;
        }
        enemy.get(i).setX((enemy.get(i).getX() + enemy.get(i).get_vx()));
        enemy.get(i).setY((enemy.get(i).getY() + enemy.get(i).get_vy()));
      }
    }
    for (int j = 0; j < enemy.size(); j++) {
      if (collision.collision_with_box(
              (int) player.getX() + 14,
              (int) player.getY() + 28,
              (int) player.getX() + 114,
              (int) player.getY() + 95,
              (int) enemy.get(j).getX() + 22,
              (int) enemy.get(j).getY() + 30,
              (int) enemy.get(j).getX() + 102,
              (int) enemy.get(j).getY() + 96)
          == true) {
        enemy.remove(j);
        player_live--;
        if (player_live == 0) {
          JOptionPane.showMessageDialog(null, "Game over!");
          start_game();
        }
      }
    }
    if (time_game > frequency) {
      generate_enemy();
      time_game = 0;
    }
    if (left_mouse_pressed == true && allow_shoot == true) {}

    time_game += 0.01;
    frequency -= 0.0001;
  }