/** Called to update the entity's position/logic. */
  @Override
  public void onUpdate() {
    super.onUpdate();

    if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
      float var1 =
          MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
      this.prevRotationYaw =
          this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
      this.prevRotationPitch =
          this.rotationPitch = (float) (Math.atan2(this.motionY, var1) * 180.0D / Math.PI);
    }

    int var16 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);

    if (var16 > 0) {
      Block.blocksList[var16].setBlockBoundsBasedOnState(
          this.worldObj, this.xTile, this.yTile, this.zTile);
      AxisAlignedBB var2 =
          Block.blocksList[var16].getCollisionBoundingBoxFromPool(
              this.worldObj, this.xTile, this.yTile, this.zTile);

      if (var2 != null
          && var2.isVecInside(
              this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ))) {
        this.inGround = true;
      }
    }

    if (this.arrowShake > 0) {
      --this.arrowShake;
    }

    if (this.inGround) {
      int var17 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
      int var3 = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);

      if (var17 == this.inTile && var3 == this.inData) {
        ++this.ticksInGround;

        if (this.ticksInGround == 1200) {
          this.setDead();
        }
      } else {
        this.inGround = false;
        this.motionX *= this.rand.nextFloat() * 0.2F;
        this.motionY *= this.rand.nextFloat() * 0.2F;
        this.motionZ *= this.rand.nextFloat() * 0.2F;
        this.ticksInGround = 0;
        this.ticksInAir = 0;
      }
    } else {
      ++this.ticksInAir;
      Vec3 var18 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
      Vec3 var19 =
          this.worldObj
              .getWorldVec3Pool()
              .getVecFromPool(
                  this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
      MovingObjectPosition var4 = this.worldObj.rayTraceBlocks_do_do(var18, var19, false, true);
      var18 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
      var19 =
          this.worldObj
              .getWorldVec3Pool()
              .getVecFromPool(
                  this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

      if (var4 != null) {
        var19 =
            this.worldObj
                .getWorldVec3Pool()
                .getVecFromPool(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);
      }

      Entity var5 = null;
      List var6 =
          this.worldObj.getEntitiesWithinAABBExcludingEntity(
              this,
              this.boundingBox
                  .addCoord(this.motionX, this.motionY, this.motionZ)
                  .expand(1.0D, 1.0D, 1.0D));
      double var7 = 0.0D;
      Iterator var9 = var6.iterator();
      float var10;
      MovingObjectPosition var13;

      while (var9.hasNext()) {
        Entity var11 = (Entity) var9.next();

        if (var11.canBeCollidedWith() && (var11 != this.shootingEntity || this.ticksInAir >= 5)) {
          var10 = 0.3F;
          AxisAlignedBB var12 = var11.boundingBox.expand(var10, var10, var10);
          var13 = var12.calculateIntercept(var18, var19);

          if (var13 != null) {
            double var14 = var18.distanceTo(var13.hitVec);

            if (var14 < var7 || var7 == 0.0D) {
              var5 = var11;
              var7 = var14;
            }
          }
        }
      }

      if (var5 != null) {
        var4 = new MovingObjectPosition(var5);
      }

      int var21;
      float var20;
      float var24;
      float var26;

      if (var4 != null) {
        if (var4.entityHit != null) {
          var20 =
              MathHelper.sqrt_double(
                  this.motionX * this.motionX
                      + this.motionY * this.motionY
                      + this.motionZ * this.motionZ);
          var21 = MathHelper.ceiling_double_int(var20 * this.damage);

          if (this.getIsCritical()) {
            var21 += this.rand.nextInt(var21 / 2 + 2);
          }

          var13 = null;
          DamageSource var22;

          if (this.shootingEntity == null) {
            var22 = causeSerenityArrowDamage(this, this);
          } else {
            var22 = causeSerenityArrowDamage(this, this.shootingEntity);
          }

          if (this.isBurning()) {
            var4.entityHit.setFire(5);
          }

          if (var4.entityHit.attackEntityFrom(var22, var21)) {
            if (var4.entityHit instanceof EntityLiving) {
              EntityLiving var241 = (EntityLiving) var4.entityHit;

              if (!this.worldObj.isRemote) {
                var241.setArrowCountInEntity(var241.getArrowCountInEntity() + 1);
              }

              if (this.knockbackStrength > 0) {
                var26 =
                    MathHelper.sqrt_double(
                        this.motionX * this.motionX + this.motionZ * this.motionZ);

                if (var26 > 0.0F) {
                  var4.entityHit.addVelocity(
                      this.motionX * this.knockbackStrength * 0.6000000238418579D / var26,
                      0.1D,
                      this.motionZ * this.knockbackStrength * 0.6000000238418579D / var26);
                }
              }
              if (this.shootingEntity != null
                  && var4.entityHit != this.shootingEntity
                  && var4.entityHit instanceof EntityPlayer
                  && this.shootingEntity instanceof EntityPlayerMP) {
                ((EntityPlayerMP) this.shootingEntity)
                    .playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0));
              }
            }

            this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

            if (!(var4.entityHit instanceof EntityEnderman)) {
              this.setDead();
            }
          } else {
            this.motionX *= -0.10000000149011612D;
            this.motionY *= -0.10000000149011612D;
            this.motionZ *= -0.10000000149011612D;
            this.rotationYaw += 180.0F;
            this.prevRotationYaw += 180.0F;
            this.ticksInAir = 0;
          }
        } else {
          this.xTile = var4.blockX;
          this.yTile = var4.blockY;
          this.zTile = var4.blockZ;
          this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
          this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
          this.motionX = ((float) (var4.hitVec.xCoord - this.posX));
          this.motionY = ((float) (var4.hitVec.yCoord - this.posY));
          this.motionZ = ((float) (var4.hitVec.zCoord - this.posZ));
          var20 =
              MathHelper.sqrt_double(
                  this.motionX * this.motionX
                      + this.motionY * this.motionY
                      + this.motionZ * this.motionZ);
          this.posX -= this.motionX / var20 * 0.05000000074505806D;
          this.posY -= this.motionY / var20 * 0.05000000074505806D;
          this.posZ -= this.motionZ / var20 * 0.05000000074505806D;
          this.worldObj.playSoundAtEntity(
              this, "random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
          this.inGround = true;
          this.arrowShake = 7;
          this.setIsCritical(false);
        }
      }

      if (this.getIsCritical()) {
        for (var21 = 0; var21 < 4; ++var21) {
          this.worldObj.spawnParticle(
              "crit",
              this.posX + this.motionX * var21 / 4.0D,
              this.posY + this.motionY * var21 / 4.0D,
              this.posZ + this.motionZ * var21 / 4.0D,
              -this.motionX,
              -this.motionY + 0.2D,
              -this.motionZ);
        }
      }

      this.posX += this.motionX;
      this.posY += this.motionY;
      this.posZ += this.motionZ;
      var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
      this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

      for (this.rotationPitch = (float) (Math.atan2(this.motionY, var20) * 180.0D / Math.PI);
          this.rotationPitch - this.prevRotationPitch < -180.0F;
          this.prevRotationPitch -= 360.0F) {;
      }

      while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
        this.prevRotationPitch += 360.0F;
      }

      while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
        this.prevRotationYaw -= 360.0F;
      }

      while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
        this.prevRotationYaw += 360.0F;
      }

      this.rotationPitch =
          this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
      this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
      float var23 = 0.99F;
      var10 = 0.05F;

      if (this.isInWater()) {
        for (int var25 = 0; var25 < 4; ++var25) {
          var24 = 0.25F;
          this.worldObj.spawnParticle(
              "bubble",
              this.posX - this.motionX * var24,
              this.posY - this.motionY * var24,
              this.posZ - this.motionZ * var24,
              this.motionX,
              this.motionY,
              this.motionZ);
        }

        var23 = 0.8F;
      }

      this.motionX *= var23;
      this.motionY *= var23;
      this.motionZ *= var23;
      this.motionY -= var10;
      this.setPosition(this.posX, this.posY, this.posZ);
      this.doBlockCollisions();
    }
  }
Ejemplo n.º 2
0
  /** Called to update the entity's position/logic. */
  public void onUpdate() {
    super.onUpdate();

    if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
      float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
      this.prevRotationYaw =
          this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
      this.prevRotationPitch =
          this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f) * 180.0D / Math.PI);
    }

    Block i = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);

    if (i != null) {
      i.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
      AxisAlignedBB axisalignedbb =
          i.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);

      if (axisalignedbb != null
          && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) {
        this.inGround = true;
      }
    }

    if (this.arrowShake > 0) {
      --this.arrowShake;
    }

    if (this.inGround) {
      Block j = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
      int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);

      if (j == this.inTile && k == this.inData) {
        ++this.ticksInGround;

        if (this.ticksInGround == 1200) {
          this.setDead();
        }
      } else {
        this.inGround = false;
        this.motionX *= (double) (this.rand.nextFloat() * 0.2F);
        this.motionY *= (double) (this.rand.nextFloat() * 0.2F);
        this.motionZ *= (double) (this.rand.nextFloat() * 0.2F);
        this.ticksInGround = 0;
        this.ticksInAir = 0;
      }
    } else {
      ++this.ticksInAir;
      Vec3 vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
      Vec3 vec31 =
          Vec3.createVectorHelper(
              this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
      MovingObjectPosition movingobjectposition =
          this.worldObj.func_147447_a(vec31, vec3, false, true, false);
      vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
      vec31 =
          Vec3.createVectorHelper(
              this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

      if (movingobjectposition != null) {
        vec31 =
            Vec3.createVectorHelper(
                movingobjectposition.hitVec.xCoord,
                movingobjectposition.hitVec.yCoord,
                movingobjectposition.hitVec.zCoord);
      }

      Entity entity = null;
      List list =
          this.worldObj.getEntitiesWithinAABBExcludingEntity(
              this,
              this.boundingBox
                  .addCoord(this.motionX, this.motionY, this.motionZ)
                  .expand(1.0D, 1.0D, 1.0D));
      double d0 = 0.0D;
      int l;
      float f1;

      for (l = 0; l < list.size(); ++l) {
        Entity entity1 = (Entity) list.get(l);

        if (entity1.canBeCollidedWith()
            && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
          f1 = 0.3F;
          AxisAlignedBB axisalignedbb1 =
              entity1.boundingBox.expand((double) f1, (double) f1, (double) f1);
          MovingObjectPosition movingobjectposition1 =
              axisalignedbb1.calculateIntercept(vec3, vec31);

          if (movingobjectposition1 != null) {
            double d1 = vec3.distanceTo(movingobjectposition1.hitVec);

            if (d1 < d0 || d0 == 0.0D) {
              entity = entity1;
              d0 = d1;
            }
          }
        }
      }

      if (entity != null) {
        movingobjectposition = new MovingObjectPosition(entity);
      }

      if (movingobjectposition != null
          && movingobjectposition.entityHit != null
          && movingobjectposition.entityHit instanceof EntityPlayer) {
        EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;

        if (entityplayer.capabilities.disableDamage
            || this.shootingEntity instanceof EntityPlayer
                && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) {
          movingobjectposition = null;
        }
      }

      float f2;
      float f3;

      if (movingobjectposition != null) {
        if (movingobjectposition.entityHit != null) {
          f2 =
              MathHelper.sqrt_double(
                  this.motionX * this.motionX
                      + this.motionY * this.motionY
                      + this.motionZ * this.motionZ);
          int i1 = MathHelper.ceiling_double_int((double) f2 * this.damage);

          if (this.getIsCritical()) {
            i1 += this.rand.nextInt(i1 / 2 + 2);
          }

          DamageSource damagesource = null;

          if (this.shootingEntity == null) {
            damagesource = DamageSource.causeThrownDamage(this, this);
          } else {
            damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);
          }

          if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) {
            movingobjectposition.entityHit.setFire(5);
          }

          if (movingobjectposition.entityHit.attackEntityFrom(damagesource, i1)) {
            if (movingobjectposition.entityHit instanceof EntityLiving) {
              EntityLiving entityliving = (EntityLiving) movingobjectposition.entityHit;

              if (!this.worldObj.isRemote) {
                entityliving.setArrowCountInEntity(entityliving.getArrowCountInEntity() + 1);
              }

              if (this.knockbackStrength > 0) {
                f3 =
                    MathHelper.sqrt_double(
                        this.motionX * this.motionX + this.motionZ * this.motionZ);

                if (f3 > 0.0F) {
                  movingobjectposition.entityHit.addVelocity(
                      this.motionX
                          * (double) this.knockbackStrength
                          * 0.6000000238418579D
                          / (double) f3,
                      0.1D,
                      this.motionZ
                          * (double) this.knockbackStrength
                          * 0.6000000238418579D
                          / (double) f3);
                }
              }

              if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase) {
                EnchantmentHelper.func_151384_a(entityliving, this.shootingEntity);
                EnchantmentHelper.func_151385_b(
                    (EntityLivingBase) this.shootingEntity, entityliving);
              }

              if (this.shootingEntity != null
                  && movingobjectposition.entityHit != this.shootingEntity
                  && movingobjectposition.entityHit instanceof EntityPlayer
                  && this.shootingEntity instanceof EntityPlayerMP) {
                ((EntityPlayerMP) this.shootingEntity)
                    .playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
              }
            }

            this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

            if (!(movingobjectposition.entityHit instanceof EntityEnderman)) {
              this.setDead();
            }
          } else {
            this.motionX *= -0.10000000149011612D;
            this.motionY *= -0.10000000149011612D;
            this.motionZ *= -0.10000000149011612D;
            this.rotationYaw += 180.0F;
            this.prevRotationYaw += 180.0F;
            this.ticksInAir = 0;
          }
        } else {
          this.xTile = movingobjectposition.blockX;
          this.yTile = movingobjectposition.blockY;
          this.zTile = movingobjectposition.blockZ;
          this.inTile = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
          this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
          this.motionX = (double) ((float) (movingobjectposition.hitVec.xCoord - this.posX));
          this.motionY = (double) ((float) (movingobjectposition.hitVec.yCoord - this.posY));
          this.motionZ = (double) ((float) (movingobjectposition.hitVec.zCoord - this.posZ));
          f2 =
              MathHelper.sqrt_double(
                  this.motionX * this.motionX
                      + this.motionY * this.motionY
                      + this.motionZ * this.motionZ);
          this.posX -= this.motionX / (double) f2 * 0.05000000074505806D;
          this.posY -= this.motionY / (double) f2 * 0.05000000074505806D;
          this.posZ -= this.motionZ / (double) f2 * 0.05000000074505806D;
          this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
          this.inGround = true;
          this.arrowShake = 7;
          this.setIsCritical(false);

          if (this.inTile != null) {
            this.inTile.onEntityCollidedWithBlock(
                this.worldObj, this.xTile, this.yTile, this.zTile, this);
          }
        }
      }

      if (this.getIsCritical() && worldObj.isRemote) {
        for (l = 0; l < 4; ++l) {
          this.worldObj.spawnParticle(
              "coloredcrit",
              this.posX + this.motionX * (double) l / 4.0D,
              this.posY + this.motionY * (double) l / 4.0D,
              this.posZ + this.motionZ * (double) l / 4.0D,
              -this.motionX,
              -this.motionY + 0.2D,
              -this.motionZ);
        }
      }

      this.posX += this.motionX;
      this.posY += this.motionY;
      this.posZ += this.motionZ;
      f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
      this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

      for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f2) * 180.0D / Math.PI);
          this.rotationPitch - this.prevRotationPitch < -180.0F;
          this.prevRotationPitch -= 360.0F) {;
      }

      while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
        this.prevRotationPitch += 360.0F;
      }

      while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
        this.prevRotationYaw -= 360.0F;
      }

      while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
        this.prevRotationYaw += 360.0F;
      }

      this.rotationPitch =
          this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
      this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
      float f4 = 0.99F;
      f1 = 0.05F;

      if (this.isInWater()) {
        for (int j1 = 0; j1 < 4; ++j1) {
          f3 = 0.25F;
          this.worldObj.spawnParticle(
              "bubble",
              this.posX - this.motionX * (double) f3,
              this.posY - this.motionY * (double) f3,
              this.posZ - this.motionZ * (double) f3,
              this.motionX,
              this.motionY,
              this.motionZ);
        }

        f4 = 0.45F;
      }

      this.motionX *= (double) f4;
      this.motionY *= (double) f4;
      this.motionZ *= (double) f4;
      this.motionY -= (double) f1;
      this.setPosition(this.posX, this.posY, this.posZ);
      this.func_145775_I();
    }
  }