/** Called to update the entity's position/logic. */ @Override public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, var1) * 180.0D / Math.PI); } int var16 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); if (var16 > 0) { Block.blocksList[var16].setBlockBoundsBasedOnState( this.worldObj, this.xTile, this.yTile, this.zTile); AxisAlignedBB var2 = Block.blocksList[var16].getCollisionBoundingBoxFromPool( this.worldObj, this.xTile, this.yTile, this.zTile); if (var2 != null && var2.isVecInside( this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { int var17 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); int var3 = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); if (var17 == this.inTile && var3 == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } } else { this.inGround = false; this.motionX *= this.rand.nextFloat() * 0.2F; this.motionY *= this.rand.nextFloat() * 0.2F; this.motionZ *= this.rand.nextFloat() * 0.2F; this.ticksInGround = 0; this.ticksInAir = 0; } } else { ++this.ticksInAir; Vec3 var18 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); Vec3 var19 = this.worldObj .getWorldVec3Pool() .getVecFromPool( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition var4 = this.worldObj.rayTraceBlocks_do_do(var18, var19, false, true); var18 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); var19 = this.worldObj .getWorldVec3Pool() .getVecFromPool( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (var4 != null) { var19 = this.worldObj .getWorldVec3Pool() .getVecFromPool(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord); } Entity var5 = null; List var6 = this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.boundingBox .addCoord(this.motionX, this.motionY, this.motionZ) .expand(1.0D, 1.0D, 1.0D)); double var7 = 0.0D; Iterator var9 = var6.iterator(); float var10; MovingObjectPosition var13; while (var9.hasNext()) { Entity var11 = (Entity) var9.next(); if (var11.canBeCollidedWith() && (var11 != this.shootingEntity || this.ticksInAir >= 5)) { var10 = 0.3F; AxisAlignedBB var12 = var11.boundingBox.expand(var10, var10, var10); var13 = var12.calculateIntercept(var18, var19); if (var13 != null) { double var14 = var18.distanceTo(var13.hitVec); if (var14 < var7 || var7 == 0.0D) { var5 = var11; var7 = var14; } } } } if (var5 != null) { var4 = new MovingObjectPosition(var5); } int var21; float var20; float var24; float var26; if (var4 != null) { if (var4.entityHit != null) { var20 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); var21 = MathHelper.ceiling_double_int(var20 * this.damage); if (this.getIsCritical()) { var21 += this.rand.nextInt(var21 / 2 + 2); } var13 = null; DamageSource var22; if (this.shootingEntity == null) { var22 = causeSerenityArrowDamage(this, this); } else { var22 = causeSerenityArrowDamage(this, this.shootingEntity); } if (this.isBurning()) { var4.entityHit.setFire(5); } if (var4.entityHit.attackEntityFrom(var22, var21)) { if (var4.entityHit instanceof EntityLiving) { EntityLiving var241 = (EntityLiving) var4.entityHit; if (!this.worldObj.isRemote) { var241.setArrowCountInEntity(var241.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { var26 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionZ * this.motionZ); if (var26 > 0.0F) { var4.entityHit.addVelocity( this.motionX * this.knockbackStrength * 0.6000000238418579D / var26, 0.1D, this.motionZ * this.knockbackStrength * 0.6000000238418579D / var26); } } if (this.shootingEntity != null && var4.entityHit != this.shootingEntity && var4.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP) this.shootingEntity) .playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0)); } } this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); if (!(var4.entityHit instanceof EntityEnderman)) { this.setDead(); } } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { this.xTile = var4.blockX; this.yTile = var4.blockY; this.zTile = var4.blockZ; this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); this.motionX = ((float) (var4.hitVec.xCoord - this.posX)); this.motionY = ((float) (var4.hitVec.yCoord - this.posY)); this.motionZ = ((float) (var4.hitVec.zCoord - this.posZ)); var20 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / var20 * 0.05000000074505806D; this.posY -= this.motionY / var20 * 0.05000000074505806D; this.posZ -= this.motionZ / var20 * 0.05000000074505806D; this.worldObj.playSoundAtEntity( this, "random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); } } if (this.getIsCritical()) { for (var21 = 0; var21 < 4; ++var21) { this.worldObj.spawnParticle( "crit", this.posX + this.motionX * var21 / 4.0D, this.posY + this.motionY * var21 / 4.0D, this.posZ + this.motionZ * var21 / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float) (Math.atan2(this.motionY, var20) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float var23 = 0.99F; var10 = 0.05F; if (this.isInWater()) { for (int var25 = 0; var25 < 4; ++var25) { var24 = 0.25F; this.worldObj.spawnParticle( "bubble", this.posX - this.motionX * var24, this.posY - this.motionY * var24, this.posZ - this.motionZ * var24, this.motionX, this.motionY, this.motionZ); } var23 = 0.8F; } this.motionX *= var23; this.motionY *= var23; this.motionZ *= var23; this.motionY -= var10; this.setPosition(this.posX, this.posY, this.posZ); this.doBlockCollisions(); } }
/** Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f) * 180.0D / Math.PI); } Block i = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile); if (i != null) { i.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile); AxisAlignedBB axisalignedbb = i.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile); if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { Block j = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile); int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); if (j == this.inTile && k == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } } else { this.inGround = false; this.motionX *= (double) (this.rand.nextFloat() * 0.2F); this.motionY *= (double) (this.rand.nextFloat() * 0.2F); this.motionZ *= (double) (this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } } else { ++this.ticksInAir; Vec3 vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); Vec3 vec31 = Vec3.createVectorHelper( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false); vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ); vec31 = Vec3.createVectorHelper( this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec31 = Vec3.createVectorHelper( movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.boundingBox .addCoord(this.motionX, this.motionY, this.motionZ) .expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int l; float f1; for (l = 0; l < list.size(); ++l) { Entity entity1 = (Entity) list.get(l); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double) f1, (double) f1, (double) f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31); if (movingobjectposition1 != null) { double d1 = vec3.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) { movingobjectposition = null; } } float f2; float f3; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { f2 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int i1 = MathHelper.ceiling_double_int((double) f2 * this.damage); if (this.getIsCritical()) { i1 += this.rand.nextInt(i1 / 2 + 2); } DamageSource damagesource = null; if (this.shootingEntity == null) { damagesource = DamageSource.causeThrownDamage(this, this); } else { damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity); } if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(5); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, i1)) { if (movingobjectposition.entityHit instanceof EntityLiving) { EntityLiving entityliving = (EntityLiving) movingobjectposition.entityHit; if (!this.worldObj.isRemote) { entityliving.setArrowCountInEntity(entityliving.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { f3 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionZ * this.motionZ); if (f3 > 0.0F) { movingobjectposition.entityHit.addVelocity( this.motionX * (double) this.knockbackStrength * 0.6000000238418579D / (double) f3, 0.1D, this.motionZ * (double) this.knockbackStrength * 0.6000000238418579D / (double) f3); } } if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase) { EnchantmentHelper.func_151384_a(entityliving, this.shootingEntity); EnchantmentHelper.func_151385_b( (EntityLivingBase) this.shootingEntity, entityliving); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP) this.shootingEntity) .playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F)); } } this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); if (!(movingobjectposition.entityHit instanceof EntityEnderman)) { this.setDead(); } } else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { this.xTile = movingobjectposition.blockX; this.yTile = movingobjectposition.blockY; this.zTile = movingobjectposition.blockZ; this.inTile = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile); this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); this.motionX = (double) ((float) (movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = (double) ((float) (movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = (double) ((float) (movingobjectposition.hitVec.zCoord - this.posZ)); f2 = MathHelper.sqrt_double( this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / (double) f2 * 0.05000000074505806D; this.posY -= this.motionY / (double) f2 * 0.05000000074505806D; this.posZ -= this.motionZ / (double) f2 * 0.05000000074505806D; this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); if (this.inTile != null) { this.inTile.onEntityCollidedWithBlock( this.worldObj, this.xTile, this.yTile, this.zTile, this); } } } if (this.getIsCritical() && worldObj.isRemote) { for (l = 0; l < 4; ++l) { this.worldObj.spawnParticle( "coloredcrit", this.posX + this.motionX * (double) l / 4.0D, this.posY + this.motionY * (double) l / 4.0D, this.posZ + this.motionZ * (double) l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f4 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int j1 = 0; j1 < 4; ++j1) { f3 = 0.25F; this.worldObj.spawnParticle( "bubble", this.posX - this.motionX * (double) f3, this.posY - this.motionY * (double) f3, this.posZ - this.motionZ * (double) f3, this.motionX, this.motionY, this.motionZ); } f4 = 0.45F; } this.motionX *= (double) f4; this.motionY *= (double) f4; this.motionZ *= (double) f4; this.motionY -= (double) f1; this.setPosition(this.posX, this.posY, this.posZ); this.func_145775_I(); } }