Ejemplo n.º 1
0
  /** Description of the Method */
  public void init() {
    // super.init();
    size = new Dimension(570, 570);
    contentPane = (JPanel) this.getContentPane();
    contentPane.setLayout(borderLayout1);

    Dimension d = messagePanel.getSize();
    d.height += 20;
    messagePanel.setPreferredSize(d);
    contentPane.add(messagePanel, BorderLayout.SOUTH);

    contentPane.setOpaque(true);
    userPanel.setLayout(new GridBagLayout());
    GridBagConstraints gbc = new GridBagConstraints();
    gbc.anchor = GridBagConstraints.WEST;
    gbc.insets = new Insets(2, 2, 2, 2);

    messagePanel.setLayout(borderLayout5);
    contentPane.setOpaque(true);
    contentPane.setBackground(Color.white);
    this.setSize(size);

    messagePanel.add(labelMessage, BorderLayout.NORTH);
    // Logg.logg("MhClient: Före XttTree-skapande", 6);
    this.mhTable = new MhTable(root, false, this.labelMessage);
    // Logg.logg("MhClient: mhTable-skapande klart", 6);
    this.contentPane.add(this.mhTable.splitPane, BorderLayout.CENTER);
  }
Ejemplo n.º 2
0
  /** The main function for displaying the Life game area. */
  private void paintCanvas(Graphics g) {
    Dimension canvasSize = canvas.getSize();
    int xdelta = canvasSize.width / modelSize;
    if (xdelta == 0) {
      xdelta = 1;
    }
    int ydelta = canvasSize.height / modelSize;
    if (ydelta == 0) {
      ydelta = 1;
    }

    for (int x = 0; x < modelSize; ++x) {
      for (int y = 0; y < modelSize; ++y) {
        int age = theModel.getCell(x, y);
        // System.out.print("("+x+","+y+"): " + age);
        if (generationCount >= 10 && age > 0) {
          age = 1 + 10 * age / generationCount;
        }
        if (age >= 10) {
          age = 9;
        }
        Color c = (age > 0) ? colorMap[age - 1] : Color.black;
        // System.out.println(" " + age + " color: " + c);
        g.setColor(c);
        g.fillRect(x * xdelta, y * ydelta, xdelta, ydelta);
      }
    }
    Thread.yield();
  }
Ejemplo n.º 3
0
  public Dimension getPreferredSize() {

    int height = pane.getSize().height - 5;
    int width = pane.getSize().width;
    return new Dimension(width, height);
  }
Ejemplo n.º 4
0
  /**
   * setupNoLandPermPanel.
   *
   * @param p a {@link javax.swing.JPanel} object.
   * @param list a {@link java.util.ArrayList} object.
   * @param stack a boolean.
   */
  private static void setupNoLandPermPanel(JPanel p, ArrayList<Card> list, boolean stack) {

    int maxY = 0;
    int maxX = 0;

    Card c;

    if (stack) {
      // add all Cards in list to the GUI, add arrows to Local Enchantments

      ArrayList<Card> planeswalkers = getPlaneswalkers(list);
      ArrayList<Card> equippedEnchantedCreatures =
          getEquippedEnchantedCreatures(
              list); // this will also fetch the equipment and/or enchantment
      ArrayList<Card> nonTokenCreatures = getNonTokenCreatures(list);
      ArrayList<Card> tokenCreatures = getTokenCreatures(list);

      // sort tokenCreatures by name (TODO: fix the warning message somehow)
      Collections.sort(
          tokenCreatures,
          new Comparator<Card>() {
            public int compare(Card c1, Card c2) {
              return c1.getName().compareTo(c2.getName());
            }
          });

      ArrayList<Card> artifacts = getNonCreatureArtifacts(list);
      ArrayList<Card> enchantments = getGlobalEnchantments(list);
      // ArrayList<Card> nonBasics = getNonBasics(list);

      list = new ArrayList<Card>();
      list.addAll(planeswalkers);
      list.addAll(equippedEnchantedCreatures);
      list.addAll(nonTokenCreatures);
      list.addAll(tokenCreatures);
      list.addAll(artifacts);
      list.addAll(enchantments);

      int atInStack = 0;

      int marginX = 5;
      int marginY = 5;

      int x = marginX;

      int cardOffset = Constant.Runtime.stackOffset[0];

      String color = "";
      ArrayList<JPanel> cards = new ArrayList<JPanel>();

      ArrayList<CardPanel> connectedCards = new ArrayList<CardPanel>();

      boolean nextEquippedEnchanted = false;
      int nextXIfNotStacked = 0;
      Card prevCard = null;
      for (int i = 0; i < list.size(); i++) {
        JPanel addPanel;
        c = list.get(i);
        addPanel = new CardPanel(c);

        boolean startANewStack = false;

        if (!isStackable(c)) {
          startANewStack = true;
        } else {
          String newColor = c.getName(); // CardUtil.getColor(c);

          if (!newColor.equals(color)) {
            startANewStack = true;
            color = newColor;
          }
        }

        if (i == 0) {
          startANewStack = false;
        }

        if (!startANewStack && atInStack == Constant.Runtime.stackSize[0]) {
          startANewStack = true;
        }

        if ((c.isEquipment() || c.isAura())
            && (c.isEquipping() || c.isEnchanting())
            && !nextEquippedEnchanted) startANewStack = false;
        else if ((c.isEquipment() || c.isAura()) && (c.isEquipping() || c.isEnchanting())) {
          startANewStack = true;
          nextEquippedEnchanted = false;
        }

        if (c.isCreature() && (c.isEquipped() || c.isEnchanted())) {
          startANewStack = false;
          nextEquippedEnchanted = true;
        }
        // very hacky, but this is to ensure equipment stacking occurs correctly when a token is
        // equipped/enchanted, and there are more tokens of that same name
        else if ((prevCard != null
            && c.isCreature()
            && prevCard.isCreature()
            && (prevCard.isEquipped() || prevCard.isEnchanted())
            && prevCard.getName().equals(c.getName()))) startANewStack = true;
        else if (prevCard != null
            && c.isCreature()
            && prevCard.isCreature()
            && !prevCard.getName().equals(c.getName())) startANewStack = true;

        if (((c.isAura() && c.isEnchanting()) || (c.isEquipment() && c.isEquipping()))
            && prevCard != null
            && prevCard.isPlaneswalker()) startANewStack = true;

        if (startANewStack) {
          setupConnectedCards(connectedCards);
          connectedCards.clear();

          // Fixed distance if last was a stack, looks a bit nicer
          if (atInStack > 1) {
            x +=
                Math.max(addPanel.getPreferredSize().width, addPanel.getPreferredSize().height)
                    + marginX;
          } else {
            x = nextXIfNotStacked;
          }

          atInStack = 0;
        } else {
          if (i != 0) {
            x += cardOffset;
          }
        }

        nextXIfNotStacked = x + marginX + addPanel.getPreferredSize().width;

        int xLoc = x;

        int yLoc = marginY;
        yLoc += atInStack * cardOffset;

        addPanel.setLocation(new Point(xLoc, yLoc));
        addPanel.setSize(addPanel.getPreferredSize());

        cards.add(addPanel);

        connectedCards.add((CardPanel) addPanel);

        atInStack++;
        prevCard = c;
      }

      setupConnectedCards(connectedCards);
      connectedCards.clear();

      for (int i = cards.size() - 1; i >= 0; i--) {
        JPanel card = cards.get(i);
        // maxX = Math.max(maxX, card.getLocation().x + card.getSize().width + marginX);
        maxY = Math.max(maxY, card.getLocation().y + card.getSize().height + marginY);
        p.add(card);
      }

      maxX = nextXIfNotStacked;

      if (maxX > 0 && maxY > 0) { // p.getSize().width || maxY > p.getSize().height) {
        p.setPreferredSize(new Dimension(maxX, maxY));
      }

    } else {
      JPanel addPanel;
      for (int i = 0; i < list.size(); i++) {
        c = list.get(i);
        addPanel = new CardPanel(c);

        p.add(addPanel);
      }
    }
  } // setupPanel()
Ejemplo n.º 5
0
  /**
   * setupPanel.
   *
   * @param p a {@link javax.swing.JPanel} object.
   * @param list a {@link java.util.ArrayList} object.
   * @param stack a boolean.
   */
  private static void setupPanel(JPanel p, ArrayList<Card> list, boolean stack) {

    int maxY = 0;
    int maxX = 0;
    // remove all local enchantments

    Card c;
    /*
    for(int i = 0; i < list.size(); i++)
    {
      c = (Card)list.get(i);
      if(c.isLocalEnchantment())
        list.remove(i);
    }

    //add local enchantments to the permanents
    //put local enchantments "next to" the permanent they are enchanting
    //the inner for loop is backward so permanents with more than one local enchantments are in the right order
    Card ca[];
    for(int i = 0; i < list.size(); i++)
    {
      c = (Card)list.get(i);
      if(c.hasAttachedCards())
      {
        ca = c.getAttachedCards();
        for(int inner = ca.length - 1; 0 <= inner; inner--)
          list.add(i + 1, ca[inner]);
      }
    }
    */

    if (stack) {
      // add all Cards in list to the GUI, add arrows to Local Enchantments

      ArrayList<Card> manaPools = getManaPools(list);
      ArrayList<Card> enchantedLands = getEnchantedLands(list);
      ArrayList<Card> basicBlues = getBasics(list, Constant.Color.Blue);
      ArrayList<Card> basicReds = getBasics(list, Constant.Color.Red);
      ArrayList<Card> basicBlacks = getBasics(list, Constant.Color.Black);
      ArrayList<Card> basicGreens = getBasics(list, Constant.Color.Green);
      ArrayList<Card> basicWhites = getBasics(list, Constant.Color.White);
      ArrayList<Card> badlands = getNonBasicLand(list, "Badlands");
      ArrayList<Card> bayou = getNonBasicLand(list, "Bayou");
      ArrayList<Card> plateau = getNonBasicLand(list, "Plateau");
      ArrayList<Card> scrubland = getNonBasicLand(list, "Scrubland");
      ArrayList<Card> savannah = getNonBasicLand(list, "Savannah");
      ArrayList<Card> taiga = getNonBasicLand(list, "Taiga");
      ArrayList<Card> tropicalIsland = getNonBasicLand(list, "Tropical Island");
      ArrayList<Card> tundra = getNonBasicLand(list, "Tundra");
      ArrayList<Card> undergroundSea = getNonBasicLand(list, "Underground Sea");
      ArrayList<Card> volcanicIsland = getNonBasicLand(list, "Volcanic Island");

      ArrayList<Card> nonBasics = getNonBasics(list);

      ArrayList<Card> moxEmerald = getMoxen(list, "Mox Emerald");
      ArrayList<Card> moxJet = getMoxen(list, "Mox Jet");
      ArrayList<Card> moxPearl = getMoxen(list, "Mox Pearl");
      ArrayList<Card> moxRuby = getMoxen(list, "Mox Ruby");
      ArrayList<Card> moxSapphire = getMoxen(list, "Mox Sapphire");
      // ArrayList<Card> moxDiamond = getMoxen(list, "Mox Diamond");

      list = new ArrayList<Card>();
      list.addAll(manaPools);
      list.addAll(enchantedLands);
      list.addAll(basicBlues);
      list.addAll(basicReds);
      list.addAll(basicBlacks);
      list.addAll(basicGreens);
      list.addAll(basicWhites);
      list.addAll(badlands);
      list.addAll(bayou);
      list.addAll(plateau);
      list.addAll(scrubland);
      list.addAll(savannah);
      list.addAll(taiga);
      list.addAll(tropicalIsland);
      list.addAll(tundra);
      list.addAll(undergroundSea);
      list.addAll(volcanicIsland);

      list.addAll(nonBasics);

      list.addAll(moxEmerald);
      list.addAll(moxJet);
      list.addAll(moxPearl);
      list.addAll(moxRuby);
      list.addAll(moxSapphire);
      // list.addAll(moxDiamond);

      int atInStack = 0;

      int marginX = 5;
      int marginY = 5;

      int x = marginX;

      int cardOffset = Constant.Runtime.stackOffset[0];

      String color = "";
      ArrayList<JPanel> cards = new ArrayList<JPanel>();

      ArrayList<CardPanel> connectedCards = new ArrayList<CardPanel>();

      boolean nextEnchanted = false;
      Card prevCard = null;
      int nextXIfNotStacked = 0;
      for (int i = 0; i < list.size(); i++) {
        JPanel addPanel;
        c = list.get(i);

        addPanel = new CardPanel(c);

        boolean startANewStack = false;

        if (!isStackable(c)) {
          startANewStack = true;
        } else {
          String newColor = c.getName(); // CardUtil.getColor(c);

          if (!newColor.equals(color)) {
            startANewStack = true;
            color = newColor;
          }
        }

        if (i == 0) {
          startANewStack = false;
        }

        if (!startANewStack && atInStack == Constant.Runtime.stackSize[0]) {
          startANewStack = true;
        }

        if (c.isAura() && c.isEnchanting() && !nextEnchanted) startANewStack = false;
        else if (c.isAura() && c.isEnchanting()) {
          startANewStack = true;
          nextEnchanted = false;
        }

        if (c.isLand() && c.isEnchanted()) {
          startANewStack = false;
          nextEnchanted = true;
        }

        // very hacky, but this is to ensure enchantment stacking occurs correctly when a land is
        // enchanted, and there are more lands of that same name

        else if ((prevCard != null
            && c.isLand()
            && prevCard.isLand()
            && prevCard.isEnchanted()
            && prevCard.getName().equals(c.getName()))) startANewStack = true;
        else if (prevCard != null
            && c.isLand()
            && prevCard.isLand()
            && !prevCard.getName().equals(c.getName())) startANewStack = true;

        /*
        if (c.getName().equals("Squirrel Nest")) {
            startANewStack = true;
            System.out.println("startANewStack: " + startANewStack);
        }
        */
        if (c.isAura() && c.isEnchanting() && prevCard != null && prevCard instanceof ManaPool)
          startANewStack = true;
        if (c instanceof ManaPool && prevCard instanceof ManaPool && prevCard.isSnow())
          startANewStack = false;

        if (startANewStack) {
          setupConnectedCards(connectedCards);
          connectedCards.clear();

          // Fixed distance if last was a stack, looks a bit nicer
          if (atInStack > 1) {
            x +=
                Math.max(addPanel.getPreferredSize().width, addPanel.getPreferredSize().height)
                    + marginX;
          } else {
            x = nextXIfNotStacked;
          }

          atInStack = 0;
        } else {
          if (i != 0) {
            x += cardOffset;
          }
        }

        nextXIfNotStacked = x + marginX + addPanel.getPreferredSize().width;

        int xLoc = x;

        int yLoc = marginY;
        yLoc += atInStack * cardOffset;

        addPanel.setLocation(new Point(xLoc, yLoc));
        addPanel.setSize(addPanel.getPreferredSize());

        cards.add(addPanel);

        connectedCards.add((CardPanel) addPanel);

        atInStack++;
        prevCard = c;
      }

      setupConnectedCards(connectedCards);
      connectedCards.clear();

      for (int i = cards.size() - 1; i >= 0; i--) {
        JPanel card = cards.get(i);
        // maxX = Math.max(maxX, card.getLocation().x + card.getSize().width + marginX);
        maxY = Math.max(maxY, card.getLocation().y + card.getSize().height + marginY);
        p.add(card);
      }

      maxX = nextXIfNotStacked;

      // System.out.println("x:" + maxX + ", y:" + maxY);
      if (maxX > 0 && maxY > 0) { // p.getSize().width || maxY > p.getSize().height) {
        //        p.setSize(new Dimension(maxX, maxY));
        p.setPreferredSize(new Dimension(maxX, maxY));
      }

    } else {
      // add all Cards in list to the GUI, add arrows to Local Enchantments
      JPanel addPanel;
      for (int i = 0; i < list.size(); i++) {
        c = list.get(i);
        /*if(c.isLocalEnchantment())
          addPanel = getCardPanel(c, "<< " +c.getName());
        else
          addPanel = getCardPanel(c);
          */
        addPanel = new CardPanel(c);

        p.add(addPanel);
      }
    }
  } // setupPanel()