/** Description of the Method */ public void init() { // super.init(); size = new Dimension(570, 570); contentPane = (JPanel) this.getContentPane(); contentPane.setLayout(borderLayout1); Dimension d = messagePanel.getSize(); d.height += 20; messagePanel.setPreferredSize(d); contentPane.add(messagePanel, BorderLayout.SOUTH); contentPane.setOpaque(true); userPanel.setLayout(new GridBagLayout()); GridBagConstraints gbc = new GridBagConstraints(); gbc.anchor = GridBagConstraints.WEST; gbc.insets = new Insets(2, 2, 2, 2); messagePanel.setLayout(borderLayout5); contentPane.setOpaque(true); contentPane.setBackground(Color.white); this.setSize(size); messagePanel.add(labelMessage, BorderLayout.NORTH); // Logg.logg("MhClient: Före XttTree-skapande", 6); this.mhTable = new MhTable(root, false, this.labelMessage); // Logg.logg("MhClient: mhTable-skapande klart", 6); this.contentPane.add(this.mhTable.splitPane, BorderLayout.CENTER); }
/** The main function for displaying the Life game area. */ private void paintCanvas(Graphics g) { Dimension canvasSize = canvas.getSize(); int xdelta = canvasSize.width / modelSize; if (xdelta == 0) { xdelta = 1; } int ydelta = canvasSize.height / modelSize; if (ydelta == 0) { ydelta = 1; } for (int x = 0; x < modelSize; ++x) { for (int y = 0; y < modelSize; ++y) { int age = theModel.getCell(x, y); // System.out.print("("+x+","+y+"): " + age); if (generationCount >= 10 && age > 0) { age = 1 + 10 * age / generationCount; } if (age >= 10) { age = 9; } Color c = (age > 0) ? colorMap[age - 1] : Color.black; // System.out.println(" " + age + " color: " + c); g.setColor(c); g.fillRect(x * xdelta, y * ydelta, xdelta, ydelta); } } Thread.yield(); }
public Dimension getPreferredSize() { int height = pane.getSize().height - 5; int width = pane.getSize().width; return new Dimension(width, height); }
/** * setupNoLandPermPanel. * * @param p a {@link javax.swing.JPanel} object. * @param list a {@link java.util.ArrayList} object. * @param stack a boolean. */ private static void setupNoLandPermPanel(JPanel p, ArrayList<Card> list, boolean stack) { int maxY = 0; int maxX = 0; Card c; if (stack) { // add all Cards in list to the GUI, add arrows to Local Enchantments ArrayList<Card> planeswalkers = getPlaneswalkers(list); ArrayList<Card> equippedEnchantedCreatures = getEquippedEnchantedCreatures( list); // this will also fetch the equipment and/or enchantment ArrayList<Card> nonTokenCreatures = getNonTokenCreatures(list); ArrayList<Card> tokenCreatures = getTokenCreatures(list); // sort tokenCreatures by name (TODO: fix the warning message somehow) Collections.sort( tokenCreatures, new Comparator<Card>() { public int compare(Card c1, Card c2) { return c1.getName().compareTo(c2.getName()); } }); ArrayList<Card> artifacts = getNonCreatureArtifacts(list); ArrayList<Card> enchantments = getGlobalEnchantments(list); // ArrayList<Card> nonBasics = getNonBasics(list); list = new ArrayList<Card>(); list.addAll(planeswalkers); list.addAll(equippedEnchantedCreatures); list.addAll(nonTokenCreatures); list.addAll(tokenCreatures); list.addAll(artifacts); list.addAll(enchantments); int atInStack = 0; int marginX = 5; int marginY = 5; int x = marginX; int cardOffset = Constant.Runtime.stackOffset[0]; String color = ""; ArrayList<JPanel> cards = new ArrayList<JPanel>(); ArrayList<CardPanel> connectedCards = new ArrayList<CardPanel>(); boolean nextEquippedEnchanted = false; int nextXIfNotStacked = 0; Card prevCard = null; for (int i = 0; i < list.size(); i++) { JPanel addPanel; c = list.get(i); addPanel = new CardPanel(c); boolean startANewStack = false; if (!isStackable(c)) { startANewStack = true; } else { String newColor = c.getName(); // CardUtil.getColor(c); if (!newColor.equals(color)) { startANewStack = true; color = newColor; } } if (i == 0) { startANewStack = false; } if (!startANewStack && atInStack == Constant.Runtime.stackSize[0]) { startANewStack = true; } if ((c.isEquipment() || c.isAura()) && (c.isEquipping() || c.isEnchanting()) && !nextEquippedEnchanted) startANewStack = false; else if ((c.isEquipment() || c.isAura()) && (c.isEquipping() || c.isEnchanting())) { startANewStack = true; nextEquippedEnchanted = false; } if (c.isCreature() && (c.isEquipped() || c.isEnchanted())) { startANewStack = false; nextEquippedEnchanted = true; } // very hacky, but this is to ensure equipment stacking occurs correctly when a token is // equipped/enchanted, and there are more tokens of that same name else if ((prevCard != null && c.isCreature() && prevCard.isCreature() && (prevCard.isEquipped() || prevCard.isEnchanted()) && prevCard.getName().equals(c.getName()))) startANewStack = true; else if (prevCard != null && c.isCreature() && prevCard.isCreature() && !prevCard.getName().equals(c.getName())) startANewStack = true; if (((c.isAura() && c.isEnchanting()) || (c.isEquipment() && c.isEquipping())) && prevCard != null && prevCard.isPlaneswalker()) startANewStack = true; if (startANewStack) { setupConnectedCards(connectedCards); connectedCards.clear(); // Fixed distance if last was a stack, looks a bit nicer if (atInStack > 1) { x += Math.max(addPanel.getPreferredSize().width, addPanel.getPreferredSize().height) + marginX; } else { x = nextXIfNotStacked; } atInStack = 0; } else { if (i != 0) { x += cardOffset; } } nextXIfNotStacked = x + marginX + addPanel.getPreferredSize().width; int xLoc = x; int yLoc = marginY; yLoc += atInStack * cardOffset; addPanel.setLocation(new Point(xLoc, yLoc)); addPanel.setSize(addPanel.getPreferredSize()); cards.add(addPanel); connectedCards.add((CardPanel) addPanel); atInStack++; prevCard = c; } setupConnectedCards(connectedCards); connectedCards.clear(); for (int i = cards.size() - 1; i >= 0; i--) { JPanel card = cards.get(i); // maxX = Math.max(maxX, card.getLocation().x + card.getSize().width + marginX); maxY = Math.max(maxY, card.getLocation().y + card.getSize().height + marginY); p.add(card); } maxX = nextXIfNotStacked; if (maxX > 0 && maxY > 0) { // p.getSize().width || maxY > p.getSize().height) { p.setPreferredSize(new Dimension(maxX, maxY)); } } else { JPanel addPanel; for (int i = 0; i < list.size(); i++) { c = list.get(i); addPanel = new CardPanel(c); p.add(addPanel); } } } // setupPanel()
/** * setupPanel. * * @param p a {@link javax.swing.JPanel} object. * @param list a {@link java.util.ArrayList} object. * @param stack a boolean. */ private static void setupPanel(JPanel p, ArrayList<Card> list, boolean stack) { int maxY = 0; int maxX = 0; // remove all local enchantments Card c; /* for(int i = 0; i < list.size(); i++) { c = (Card)list.get(i); if(c.isLocalEnchantment()) list.remove(i); } //add local enchantments to the permanents //put local enchantments "next to" the permanent they are enchanting //the inner for loop is backward so permanents with more than one local enchantments are in the right order Card ca[]; for(int i = 0; i < list.size(); i++) { c = (Card)list.get(i); if(c.hasAttachedCards()) { ca = c.getAttachedCards(); for(int inner = ca.length - 1; 0 <= inner; inner--) list.add(i + 1, ca[inner]); } } */ if (stack) { // add all Cards in list to the GUI, add arrows to Local Enchantments ArrayList<Card> manaPools = getManaPools(list); ArrayList<Card> enchantedLands = getEnchantedLands(list); ArrayList<Card> basicBlues = getBasics(list, Constant.Color.Blue); ArrayList<Card> basicReds = getBasics(list, Constant.Color.Red); ArrayList<Card> basicBlacks = getBasics(list, Constant.Color.Black); ArrayList<Card> basicGreens = getBasics(list, Constant.Color.Green); ArrayList<Card> basicWhites = getBasics(list, Constant.Color.White); ArrayList<Card> badlands = getNonBasicLand(list, "Badlands"); ArrayList<Card> bayou = getNonBasicLand(list, "Bayou"); ArrayList<Card> plateau = getNonBasicLand(list, "Plateau"); ArrayList<Card> scrubland = getNonBasicLand(list, "Scrubland"); ArrayList<Card> savannah = getNonBasicLand(list, "Savannah"); ArrayList<Card> taiga = getNonBasicLand(list, "Taiga"); ArrayList<Card> tropicalIsland = getNonBasicLand(list, "Tropical Island"); ArrayList<Card> tundra = getNonBasicLand(list, "Tundra"); ArrayList<Card> undergroundSea = getNonBasicLand(list, "Underground Sea"); ArrayList<Card> volcanicIsland = getNonBasicLand(list, "Volcanic Island"); ArrayList<Card> nonBasics = getNonBasics(list); ArrayList<Card> moxEmerald = getMoxen(list, "Mox Emerald"); ArrayList<Card> moxJet = getMoxen(list, "Mox Jet"); ArrayList<Card> moxPearl = getMoxen(list, "Mox Pearl"); ArrayList<Card> moxRuby = getMoxen(list, "Mox Ruby"); ArrayList<Card> moxSapphire = getMoxen(list, "Mox Sapphire"); // ArrayList<Card> moxDiamond = getMoxen(list, "Mox Diamond"); list = new ArrayList<Card>(); list.addAll(manaPools); list.addAll(enchantedLands); list.addAll(basicBlues); list.addAll(basicReds); list.addAll(basicBlacks); list.addAll(basicGreens); list.addAll(basicWhites); list.addAll(badlands); list.addAll(bayou); list.addAll(plateau); list.addAll(scrubland); list.addAll(savannah); list.addAll(taiga); list.addAll(tropicalIsland); list.addAll(tundra); list.addAll(undergroundSea); list.addAll(volcanicIsland); list.addAll(nonBasics); list.addAll(moxEmerald); list.addAll(moxJet); list.addAll(moxPearl); list.addAll(moxRuby); list.addAll(moxSapphire); // list.addAll(moxDiamond); int atInStack = 0; int marginX = 5; int marginY = 5; int x = marginX; int cardOffset = Constant.Runtime.stackOffset[0]; String color = ""; ArrayList<JPanel> cards = new ArrayList<JPanel>(); ArrayList<CardPanel> connectedCards = new ArrayList<CardPanel>(); boolean nextEnchanted = false; Card prevCard = null; int nextXIfNotStacked = 0; for (int i = 0; i < list.size(); i++) { JPanel addPanel; c = list.get(i); addPanel = new CardPanel(c); boolean startANewStack = false; if (!isStackable(c)) { startANewStack = true; } else { String newColor = c.getName(); // CardUtil.getColor(c); if (!newColor.equals(color)) { startANewStack = true; color = newColor; } } if (i == 0) { startANewStack = false; } if (!startANewStack && atInStack == Constant.Runtime.stackSize[0]) { startANewStack = true; } if (c.isAura() && c.isEnchanting() && !nextEnchanted) startANewStack = false; else if (c.isAura() && c.isEnchanting()) { startANewStack = true; nextEnchanted = false; } if (c.isLand() && c.isEnchanted()) { startANewStack = false; nextEnchanted = true; } // very hacky, but this is to ensure enchantment stacking occurs correctly when a land is // enchanted, and there are more lands of that same name else if ((prevCard != null && c.isLand() && prevCard.isLand() && prevCard.isEnchanted() && prevCard.getName().equals(c.getName()))) startANewStack = true; else if (prevCard != null && c.isLand() && prevCard.isLand() && !prevCard.getName().equals(c.getName())) startANewStack = true; /* if (c.getName().equals("Squirrel Nest")) { startANewStack = true; System.out.println("startANewStack: " + startANewStack); } */ if (c.isAura() && c.isEnchanting() && prevCard != null && prevCard instanceof ManaPool) startANewStack = true; if (c instanceof ManaPool && prevCard instanceof ManaPool && prevCard.isSnow()) startANewStack = false; if (startANewStack) { setupConnectedCards(connectedCards); connectedCards.clear(); // Fixed distance if last was a stack, looks a bit nicer if (atInStack > 1) { x += Math.max(addPanel.getPreferredSize().width, addPanel.getPreferredSize().height) + marginX; } else { x = nextXIfNotStacked; } atInStack = 0; } else { if (i != 0) { x += cardOffset; } } nextXIfNotStacked = x + marginX + addPanel.getPreferredSize().width; int xLoc = x; int yLoc = marginY; yLoc += atInStack * cardOffset; addPanel.setLocation(new Point(xLoc, yLoc)); addPanel.setSize(addPanel.getPreferredSize()); cards.add(addPanel); connectedCards.add((CardPanel) addPanel); atInStack++; prevCard = c; } setupConnectedCards(connectedCards); connectedCards.clear(); for (int i = cards.size() - 1; i >= 0; i--) { JPanel card = cards.get(i); // maxX = Math.max(maxX, card.getLocation().x + card.getSize().width + marginX); maxY = Math.max(maxY, card.getLocation().y + card.getSize().height + marginY); p.add(card); } maxX = nextXIfNotStacked; // System.out.println("x:" + maxX + ", y:" + maxY); if (maxX > 0 && maxY > 0) { // p.getSize().width || maxY > p.getSize().height) { // p.setSize(new Dimension(maxX, maxY)); p.setPreferredSize(new Dimension(maxX, maxY)); } } else { // add all Cards in list to the GUI, add arrows to Local Enchantments JPanel addPanel; for (int i = 0; i < list.size(); i++) { c = list.get(i); /*if(c.isLocalEnchantment()) addPanel = getCardPanel(c, "<< " +c.getName()); else addPanel = getCardPanel(c); */ addPanel = new CardPanel(c); p.add(addPanel); } } } // setupPanel()