/** constructor */
 public DanceQueuePanel() {
   //	flow layout
   setLayout(new FlowLayout());
   //	uses buffer	to	draw arrows	based	on	queues in an array
   myImage = new BufferedImage(600, 600, BufferedImage.TYPE_INT_RGB);
   myBuffer = myImage.getGraphics();
   // uses timer to queue buffer changes
   time = 0;
   timer = new Timer(5, new Listener());
   timer.start();
   setFocusable(true);
   // picks instructions	based	on	song & level
   if (Danceoff.getSong() == -1 && Danceoff.getDifficulty() == 0) {
     arrows = new Arrow[] {new UpArrow(1000), new DownArrow(2000), new LeftArrow(3000)};
   }
   // setBorder(BorderFactory.createTitledBorder(BorderFactory.createLineBorder(Color.BLACK, 3),
   //	"DanceQueuePanel"));
   // load images for arrows
   rightArrowImg = null;
   leftArrowImg = null;
   upArrowImg = null;
   downArrowImg = null;
   try {
     rightArrowImg = ImageIO.read(new File("arrowB right.png"));
     leftArrowImg = ImageIO.read(new File("arrowB left.png"));
     upArrowImg = ImageIO.read(new File("arrowB up copy.png"));
     downArrowImg = ImageIO.read(new File("arrowB down.png"));
   } catch (IOException e) {
     warn("YOU FAIL", e);
     System.exit(2);
   }
 }
Beispiel #2
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 /**
  * Redraw all the images so that changes in options can take effect CAUTION: setupNestedStates
  * will hog up some of CPU's time but, it has to be performed to keep nesting upto date
  */
 void Refresh() {
   waitCursor();
   blink = false;
   blFlag = true;
   if (timer.isRunning()) timer.stop();
   int prevH = getPrev(currImg.imgIdH);
   int nextH = getNext(currImg.imgIdH);
   waitCursor();
   all_states.visible.SetupNestedStates();
   normalCursor();
   img[prevH].drawStuff();
   img[nextH].drawStuff();
   currImg.drawStuff();
   if (blink) timer.start();
   repaint();
   parent.vcanvas1.repaint();
   parent.vcanvas2.repaint();
   parent.vport.setViewPosition(new Point(panePosX, 0));
   debug.println("Refresh() : .parent.vport.setViewPosition(" + panePosX + ", 0)");
   normalCursor();
 }
Beispiel #3
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  public LJ3MDApp() {
    tNum.setHorizontalAlignment(JTextField.CENTER);
    tTemp.setHorizontalAlignment(JTextField.CENTER);
    tRho.setHorizontalAlignment(JTextField.CENTER);
    tSpeed.setHorizontalAlignment(JTextField.CENTER);

    tAvK.setHorizontalAlignment(JTextField.RIGHT);
    tAvU.setHorizontalAlignment(JTextField.RIGHT);
    tAvp.setHorizontalAlignment(JTextField.RIGHT);

    float[] aveKing = new float[501];
    float[] avePot = new float[501];
    float[] aveEn = new float[501];

    JFrame box = new JFrame();
    box.setLayout(new BorderLayout());
    box.setSize(1000, 1000);
    box.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    cpnl = new JPanel(); // create a panel for controls
    cpnl.setLayout(new GridLayout(18, 2));
    box.add(cpnl, BorderLayout.EAST);

    // add controls
    cpnl.add(bStart);
    bStart.addActionListener(this);

    cpnl.add(bReset);
    bReset.addActionListener(this);

    cpnl.add(new JLabel(" N:"));
    tNum.addActionListener(this);
    cpnl.add(tNum);

    cpnl.add(new JLabel(" Density (\u03c1):"));
    tRho.addActionListener(this);
    cpnl.add(tRho);

    cpnl.add(new JLabel(" Steps/frame:"));
    tSpeed.addActionListener(this);
    cpnl.add(tSpeed);

    cpnl.add(bTstat);
    bTstat.addActionListener(this);

    cpnl.add(bPot);
    bPot.addActionListener(this);

    cpnl.add(new JLabel(" < K/N > :"));
    tAvK.setEditable(false);
    cpnl.add(tAvK);

    cpnl.add(new JLabel(" Temperature:"));
    tTemp.setEditable(false);
    cpnl.add(tTemp);

    cpnl.add(new JLabel(" < U/N > :"));
    tAvU.setEditable(false);
    cpnl.add(tAvU);

    cpnl.add(new JLabel(" < pressure > :"));
    tAvp.setEditable(false);
    cpnl.add(tAvp);

    cpnl.add(bRetime);
    bRetime.addActionListener(this);

    spnl = new JPanel(); // create a panel for status
    box.add(spnl, BorderLayout.SOUTH);
    lStatus.setFont(new Font("Courier", 0, 12));
    spnl.add(lStatus);

    canvas = new XYZCanvas();
    box.add(canvas, BorderLayout.CENTER);

    timer = new Timer(delay, this);
    timer.start();
    //        timer.stop();
    box.setVisible(true);
  }