Beispiel #1
0
 @Override
 public boolean mayICraft(final Item I) {
   if (I == null) return false;
   if (!super.mayBeCrafted(I)) return false;
   if (((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_METAL)
       && ((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_MITHRIL))
     return false;
   if (CMLib.flags().isDeadlyOrMaliciousEffect(I)) return false;
   if (isANativeItem(I.Name()) && (!(I instanceof Armor)) && (!(I instanceof Weapon))) return true;
   if (I instanceof Rideable) {
     final Rideable R = (Rideable) I;
     final int rideType = R.rideBasis();
     switch (rideType) {
       case Rideable.RIDEABLE_LADDER:
       case Rideable.RIDEABLE_SLEEP:
       case Rideable.RIDEABLE_SIT:
       case Rideable.RIDEABLE_TABLE:
         return true;
       default:
         return false;
     }
   }
   if (I instanceof DoorKey) return true;
   if (I instanceof Shield) return false;
   if (I instanceof Weapon) return false;
   if (I instanceof Light) return true;
   if (I instanceof Armor) return false;
   if (I instanceof Container) return true;
   if ((I instanceof Drink) && (!(I instanceof Potion))) return true;
   if (I instanceof FalseLimb) return true;
   if (I.rawProperLocationBitmap() == Wearable.WORN_HELD) return true;
   return (isANativeItem(I.Name()));
 }
Beispiel #2
0
 public boolean armorCheck(MOB mob, Item I, int allowedArmorLevel) {
   if ((((I instanceof Armor) || (I instanceof Shield)))
       && (I.rawProperLocationBitmap() & CharClass.ARMOR_WEARMASK) > 0) {
     boolean ok = true;
     switch (I.material() & RawMaterial.MATERIAL_MASK) {
       case RawMaterial.MATERIAL_LEATHER:
         if ((allowedArmorLevel == CharClass.ARMOR_CLOTH)
             || (allowedArmorLevel == CharClass.ARMOR_VEGAN)
             || (allowedArmorLevel == CharClass.ARMOR_OREONLY)
             || (allowedArmorLevel == CharClass.ARMOR_METALONLY)) ok = false;
         break;
       case RawMaterial.MATERIAL_METAL:
       case RawMaterial.MATERIAL_MITHRIL:
         if ((allowedArmorLevel == CharClass.ARMOR_CLOTH)
             || (allowedArmorLevel == CharClass.ARMOR_LEATHER)
             || (allowedArmorLevel == CharClass.ARMOR_NONMETAL)) ok = false;
         break;
       case RawMaterial.MATERIAL_ENERGY:
         if ((allowedArmorLevel == CharClass.ARMOR_METALONLY)
             || (allowedArmorLevel == CharClass.ARMOR_OREONLY)
             || (allowedArmorLevel == CharClass.ARMOR_VEGAN)) return false;
         break;
       case RawMaterial.MATERIAL_CLOTH:
         if ((allowedArmorLevel == CharClass.ARMOR_METALONLY)
             || (allowedArmorLevel == CharClass.ARMOR_OREONLY)
             || ((allowedArmorLevel == CharClass.ARMOR_VEGAN)
                 && ((I.material() == RawMaterial.RESOURCE_HIDE)
                     || (I.material() == RawMaterial.RESOURCE_FUR)
                     || (I.material() == RawMaterial.RESOURCE_FEATHERS)
                     || (I.material() == RawMaterial.RESOURCE_WOOL)))) ok = false;
         break;
       case RawMaterial.MATERIAL_PLASTIC:
       case RawMaterial.MATERIAL_WOODEN:
         if ((allowedArmorLevel == CharClass.ARMOR_CLOTH)
             || (allowedArmorLevel == CharClass.ARMOR_OREONLY)
             || (allowedArmorLevel == CharClass.ARMOR_LEATHER)
             || (allowedArmorLevel == CharClass.ARMOR_METALONLY)) ok = false;
         break;
       case RawMaterial.MATERIAL_ROCK:
       case RawMaterial.MATERIAL_GLASS:
         if ((allowedArmorLevel == CharClass.ARMOR_CLOTH)
             || (allowedArmorLevel == CharClass.ARMOR_LEATHER)
             || (allowedArmorLevel == CharClass.ARMOR_METALONLY)) ok = false;
         break;
       case RawMaterial.MATERIAL_FLESH:
         if ((allowedArmorLevel == CharClass.ARMOR_METALONLY)
             || (allowedArmorLevel == CharClass.ARMOR_VEGAN)
             || (allowedArmorLevel == CharClass.ARMOR_CLOTH)
             || (allowedArmorLevel == CharClass.ARMOR_OREONLY)) ok = false;
         break;
       default:
         if ((allowedArmorLevel == CharClass.ARMOR_METALONLY)
             || (allowedArmorLevel == CharClass.ARMOR_OREONLY)) ok = false;
         break;
     }
     return ok;
   }
   return true;
 }
 @Override
 public boolean mayICraft(final Item I) {
   if (I == null) return false;
   if (!super.mayBeCrafted(I)) return false;
   if ((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_LEATHER) return false;
   if (CMLib.flags().isDeadlyOrMaliciousEffect(I)) return false;
   if (I.basePhyStats().level() < 31) return (isANativeItem(I.Name()));
   if (I instanceof Armor) {
     final long noWearLocations =
         Wearable.WORN_LEFT_FINGER | Wearable.WORN_RIGHT_FINGER | Wearable.WORN_EARS;
     if ((I.rawProperLocationBitmap() & noWearLocations) > 0) return (isANativeItem(I.Name()));
     return true;
   }
   if (I instanceof Rideable) {
     final Rideable R = (Rideable) I;
     final int rideType = R.rideBasis();
     switch (rideType) {
       case Rideable.RIDEABLE_SLEEP:
       case Rideable.RIDEABLE_SIT:
       case Rideable.RIDEABLE_TABLE:
         return true;
       default:
         return false;
     }
   }
   if (I instanceof Shield) return true;
   if (I instanceof Weapon) {
     final Weapon W = (Weapon) I;
     if (((W instanceof AmmunitionWeapon) && ((AmmunitionWeapon) W).requiresAmmunition())
         || (W.weaponClassification() == Weapon.CLASS_FLAILED)) return true;
     return (isANativeItem(I.Name()));
   }
   if (I instanceof Container) return true;
   if ((I instanceof Drink) && (!(I instanceof Potion))) return true;
   if (I instanceof FalseLimb) return true;
   if (I.rawProperLocationBitmap() == Wearable.WORN_HELD) return true;
   return (isANativeItem(I.Name()));
 }
Beispiel #4
0
  public StringBuffer deviations(MOB mob, String rest) {
    final Vector<String> V = CMParms.parse(rest);
    if ((V.size() == 0)
        || ((!V.get(0).equalsIgnoreCase("mobs"))
            && (!V.get(0).equalsIgnoreCase("items"))
            && (!V.get(0).equalsIgnoreCase("both"))))
      return new StringBuffer(
          "You must specify whether you want deviations on MOBS, ITEMS, or BOTH.");

    final String type = V.get(0).toLowerCase();
    if (V.size() == 1)
      return new StringBuffer(
          "You must also specify a mob or item name, or the word room, or the word area.");

    final Room mobR = mob.location();
    Faction useFaction = null;
    for (final Enumeration<Faction> e = CMLib.factions().factions(); e.hasMoreElements(); ) {
      final Faction F = e.nextElement();
      if (F.showInSpecialReported()) useFaction = F;
    }
    final String where = V.get(1).toLowerCase();
    final Environmental E = mobR.fetchFromMOBRoomFavorsItems(mob, null, where, Wearable.FILTER_ANY);
    final Vector<Environmental> check = new Vector<Environmental>();
    if (where.equalsIgnoreCase("room")) fillCheckDeviations(mobR, type, check);
    else if (where.equalsIgnoreCase("area")) {
      for (final Enumeration<Room> r = mobR.getArea().getFilledCompleteMap();
          r.hasMoreElements(); ) {
        final Room R = r.nextElement();
        fillCheckDeviations(R, type, check);
      }
    } else if (where.equalsIgnoreCase("world")) {
      for (final Enumeration<Room> r = CMLib.map().roomsFilled(); r.hasMoreElements(); ) {
        final Room R = r.nextElement();
        fillCheckDeviations(R, type, check);
      }
    } else if (E == null)
      return new StringBuffer("'" + where + "' is an unknown item or mob name.");
    else if (type.equals("items") && (!(E instanceof Weapon)) && (!(E instanceof Armor)))
      return new StringBuffer("'" + where + "' is not a weapon or armor item.");
    else if (type.equals("mobs") && (!(E instanceof MOB)))
      return new StringBuffer("'" + where + "' is not a MOB.");
    else if ((!(E instanceof Weapon)) && (!(E instanceof Armor)) && (!(E instanceof MOB)))
      return new StringBuffer("'" + where + "' is not a MOB, or Weapon, or Item.");
    else check.add(E);
    final StringBuffer str = new StringBuffer("");
    str.append(L("Deviations Report:\n\r"));
    final StringBuffer itemResults = new StringBuffer();
    final StringBuffer mobResults = new StringBuffer();
    for (int c = 0; c < check.size(); c++) {
      if (check.get(c) instanceof Item) {
        final Item I = (Item) check.get(c);
        Weapon W = null;
        if (I instanceof Weapon) W = (Weapon) I;
        final Map<String, String> vals =
            CMLib.itemBuilder()
                .timsItemAdjustments(
                    I,
                    I.phyStats().level(),
                    I.material(),
                    I.rawLogicalAnd() ? 2 : 1,
                    (W == null) ? 0 : W.weaponClassification(),
                    I.maxRange(),
                    I.rawProperLocationBitmap());
        itemResults.append(CMStrings.padRight(I.name(), 20) + " ");
        itemResults.append(CMStrings.padRight(I.ID(), 10) + " ");
        itemResults.append(CMStrings.padRight("" + I.phyStats().level(), 4) + " ");
        itemResults.append(
            CMStrings.padRight(
                    "" + getDeviation(I.basePhyStats().attackAdjustment(), vals, "ATTACK"), 5)
                + " ");
        itemResults.append(
            CMStrings.padRight("" + getDeviation(I.basePhyStats().damage(), vals, "DAMAGE"), 5)
                + " ");
        itemResults.append(
            CMStrings.padRight("" + getDeviation(I.basePhyStats().damage(), vals, "ARMOR"), 5)
                + " ");
        itemResults.append(
            CMStrings.padRight("" + getDeviation(I.baseGoldValue(), vals, "VALUE"), 5) + " ");
        itemResults.append(
            CMStrings.padRight(
                    ""
                        + ((I.phyStats().rejuv() == PhyStats.NO_REJUV)
                            ? " MAX"
                            : "" + I.phyStats().rejuv()),
                    5)
                + " ");
        if (I instanceof Weapon)
          itemResults.append(CMStrings.padRight("" + I.basePhyStats().weight(), 4));
        else
          itemResults.append(
              CMStrings.padRight("" + getDeviation(I.basePhyStats().weight(), vals, "WEIGHT"), 4)
                  + " ");
        if (I instanceof Armor)
          itemResults.append(CMStrings.padRight("" + ((Armor) I).phyStats().height(), 4));
        else itemResults.append(CMStrings.padRight(" - ", 4) + " ");
        itemResults.append("\n\r");
      } else {
        final MOB M = (MOB) check.get(c);
        mobResults.append(CMStrings.padRight(M.name(), 20) + " ");
        mobResults.append(CMStrings.padRight("" + M.phyStats().level(), 4) + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + getDeviation(
                            M.basePhyStats().attackAdjustment(), CMLib.leveler().getLevelAttack(M)),
                    5)
                + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + getDeviation(
                            M.basePhyStats().damage(),
                            (int)
                                Math.round(
                                    CMath.div(
                                        CMLib.leveler().getLevelMOBDamage(M),
                                        M.basePhyStats().speed()))),
                    5)
                + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + getDeviation(
                            M.basePhyStats().armor(), CMLib.leveler().getLevelMOBArmor(M)),
                    5)
                + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + getDeviation(
                            M.basePhyStats().speed(), CMLib.leveler().getLevelMOBSpeed(M)),
                    5)
                + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + ((M.phyStats().rejuv() == PhyStats.NO_REJUV)
                            ? " MAX"
                            : "" + M.phyStats().rejuv()),
                    5)
                + " ");
        if (useFaction != null)
          mobResults.append(
              CMStrings.padRight(
                      ""
                          + (M.fetchFaction(useFaction.factionID()) == Integer.MAX_VALUE
                              ? "N/A"
                              : "" + M.fetchFaction(useFaction.factionID())),
                      7)
                  + " ");
        double value = CMLib.beanCounter().getTotalAbsoluteNativeValue(M);
        double[] range = CMLib.leveler().getLevelMoneyRange(M);
        if (value < range[0])
          mobResults.append(CMStrings.padRight("" + getDeviation(value, range[0]), 5) + " ");
        else if (value > range[1])
          mobResults.append(CMStrings.padRight("" + getDeviation(value, range[1]), 5) + " ");
        else mobResults.append(CMStrings.padRight("0%", 5) + " ");
        int reallyWornCount = 0;
        for (int j = 0; j < M.numItems(); j++) {
          final Item Iw = M.getItem(j);
          if (!(Iw.amWearingAt(Wearable.IN_INVENTORY))) reallyWornCount++;
        }
        mobResults.append(CMStrings.padRight("" + reallyWornCount, 5) + " ");
        mobResults.append("\n\r");
      }
    }
    if (itemResults.length() > 0) str.append(itemHeader() + itemResults.toString());
    if (mobResults.length() > 0) str.append(mobHeader(useFaction) + mobResults.toString());
    return str;
  }